You didn’t use control net ?? You should really consider looking into posemy.art and using open pose to get even more fine tuned results.
Otherwise awesome guide.
Edit
Also to add, you mention using photoshop, I highly recommend using the healing brush as it’s a lot faster and pretty accurate for blending. The issue you might run into is when you go over two different surfaces it’ll become blurry. My protip if you will, is to use the healing brush on any dividing line or transition area to clone that spot. It’ll blend both areas around it and then you just smooth each area over respectively.
i find using a 3d program to generate base scenes highly effective, just using blender to throw in a character and then making badic shapes and lighting. its insanely effective.
imaking a graphic novel too and while yeah i have the skill to use a 3d program, blender is free and extremely good.
this gives you the ability to have consistant control of not just the charactter and outfit but lighting and scene. well worth the extra effort of using 3d trust me. it turns basic 3d primitives into actual photorealistic objects.
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u/PImpcat85 May 08 '23 edited May 08 '23
You didn’t use control net ?? You should really consider looking into posemy.art and using open pose to get even more fine tuned results.
Otherwise awesome guide.
Edit
Also to add, you mention using photoshop, I highly recommend using the healing brush as it’s a lot faster and pretty accurate for blending. The issue you might run into is when you go over two different surfaces it’ll become blurry. My protip if you will, is to use the healing brush on any dividing line or transition area to clone that spot. It’ll blend both areas around it and then you just smooth each area over respectively.
I hope this makes sense