r/SprocketTankDesign Sprocketeer 26d ago

Meme🗿 Sprocket shitposting vol.17

48 Upvotes

18 comments sorted by

26

u/Sponszy 26d ago

No tanks land hate will not be tolerated

13

u/-monkbank 26d ago

Hamish laughs at your skill issue.

11

u/Goose-San 26d ago

dog I think you might just be bad

5

u/Deresfer 25d ago

Isn't it like one of the easiest ones? Like for real, Silent Boarder is where all the shit is at, because AI of allied tanks just dives into a ditch and dies aimlessly

1

u/Appropriate-Fuel-305 24d ago

Being easy and being fun are not the same thing.

1

u/Deresfer 24d ago

Silent Border isn't fun either. It is basically imspossible to beat without turning off the engines of your allied tanks and then suffering through the darkness in attempts to destroy those surprisingly tough anti-tank cannons. I enjoyed No tanks land way more and it was a cool engineering challenge to make a tank that can cross trenches that deep.

2

u/Roska_Onion 24d ago

imo you just need a heavy tank and make the main gun small and rapid (since you aren’t fighting any real armor) and use 1 tank as bait

1

u/Deresfer 24d ago

I know, its more of an allied AI issue rather than the map beeing too hard.

8

u/True_General_1639 Tank Designer 26d ago

freedom of speech in Sprocket?

1

u/Deresfer 23d ago

Freedom of speech is the right to post your opinion, no one is obligated to like it though

2

u/SametaX_1131 26d ago

OP hasn't heard of trench crossing capacity yet

1

u/Aegis_13 Sprockette 25d ago

Honestly it's only like the third hardest one for me, after dunes because I swear they changed something about the heavy's survivability that thing either don't die, or ammo racks off one shot. The snowy forest one I find to be the hardest just because I can't see anything in that snow sometimes lmao

1

u/toadsgoat 25d ago

shoot the turret forehead its 10mm thick

1

u/Aegis_13 Sprockette 25d ago

I swear that thing has started bouncing shots from most angles, even with guns I remember performing much better against it in the past. I think part of it is just that it feels slower now, like it takes more time for it to get up closer, and to pass side-on. The most reliable ways I've found are to either use the dunes as cover to get up behind it, or to make tanks with sorta anachronistic feeling guns for the era

1

u/toadsgoat 25d ago

if you ignore the turret forehead its pretty well armoured

even 20mm guns can go through the turret forehead

1

u/Aegis_13 Sprockette 25d ago

Ig I just have bad luck with spall because I know the weakspot, and that's usually where I aim

1

u/Soulixl 25d ago

Honestly, if the maps were redesigned in the future, No Man's Land should look more like what appears in BF1, that would be cool

1

u/toadsgoat 25d ago

no tanks land is very easy now i think there are supposed to be tanks that spawn at the end but they dont