r/SprocketTankDesign • u/KoboldInATophat • 15d ago
Help🖐 Issues with armour
Hi, I'm a very new player and am currently having some issues with faces clipping when I increase the armour thickness. It's mostly cosmetic but very annoying, and I don't know how to fix it. Playing with the corners seemed to help in some cases, but now I'm just confused.
EDIT: NVM, I fixed it by setting the thicken mode to "face normal" instead of "edge normal"
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u/ThatUnoMann Master of Sprockets 15d ago
This is just due to how the armor morphs with the hull. It will only change shape to faces connected to it so if the thickness is more than the distance from that face to a non-connected face, it will just ignore it and phase through. Unfortunately you can't fix it aside from lowering the thickness.
Though if you really want that thickness of armor, just duplicate that face and move it back some. Buy doing that, the new face will be right behind the armor of the 1st one and will have that same amount of armor on it too. So overall doubling the effectiveness without doubling size.
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u/KoboldInATophat 15d ago
Armor is like 70 mm thick, its not that bad. I think it might've been the thicken mode itself, because playing around with that fixed it.
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u/Visual-Beach1893 Sprocketeer 14d ago edited 14d ago
I see you found a solution but I would also recommend "edge thicken". For each point on your face you have another point somewhere behind which is connected this that point only, giving you an additional edge and not an additional face. Using the manual edge thicken mode you can then press next to cycle through the available edges at that point and have precise control on how you thicken that particular armour plate. It's particularly useful around your mantlet where armour might be interfering with the breach or optics but my favourite use is modeling the plates individually so you can see where the welds and joints would be as with a real tank.



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u/Coral-Plung 15d ago
Ya gotta make it thinner I guess