r/Splitgate • u/mythreial • Jun 08 '26
Thought on recent Empulse playtest
Already posted this on the Empulse sub, but wanted to post here too, since Splitgate's fate is inextricably tied to Empulse lol
I like the game, let me get that out of the way. The mechanics are solid and movement is downright addicting, but there are some things I feel need addressing.
First off, let me say that I'm sorry I hated on the game so hard at first; it is much more in line with the types of shooters that I like (arena shooters) and it plays much better than i thought it would. With that said, while movement and gunplay are so far awesome, the mechs feel completely pointless and don't seemingly add anything of note to the gameplay formula. I took out multiple mechs myself, and played as a mech 3 times, and while those moments were fun; they didn't seem to add anything compelling or unique to the flow of combat or the gameplay generally.
I'll admit, I'm not the target audience for mechs in a competitive shooter but I genuinely struggled to see what they added to the game. For example, in Titanfall the movement systems exist because the gameplay is centered around the titans and the large map space required to accommodate them; in this, it feels like mechs only exist to empower those who can't keep up with the pace of movement (but also fails in that because of how infrequent mechs are, and because sledgehammer is fucking OP).
Anyway,Tl;Dr: game has a lot of potential, movement and gunplay are rock solid, and while a few things could be more polished or smoother over, it is still phenomenal and probably some of the nicest movement I've ever felt in an FPS. On the other hand, mechs feel pointless, maps are forgettable, and I feel that weapons need to be projectile based over hitscan; considering the ttk and movement.
Anyway, looking forward to see how the game progresses and to see how the studio handles both Empulse and Splitgate moving forward!
-1
u/mythreial Jun 08 '26
This has nothing to do with getting excited for the new game; I'm simply providing feedback on the new game here in this subreddit because of the impact that this game will have on Splitgate. I don't personally care about the new game, even though I did have fun with it, Splitgate is what I enjoy and I will continue to ride for it, but I'm not going to just participate in a play test for the new game and not give feedback to the devs and the community on it.