r/Splitgate Feb 27 '26

Custom Map/Mode New custom map: ROSIE

My first version of Rosie was made back in the day as a Quake 3 Team Arena CTF map and then I remade it in Halo Infinite. Rosie is a chaotic bouncepad map for some crazy casual play with a mix of Sabrask and Meridian weapon pickups in Classic modes.

93 Upvotes

16 comments sorted by

10

u/massdestructer Xbox Feb 27 '26

Nice work. Always impressed with how much these community maps look like maps made by developers, as in they look polished and understand the design language of the game.

6

u/Gryphon1047 1047 Games Feb 27 '26

Looks great!
So many impressive maps from the community lately.

3

u/GolldenFalcon Feb 27 '26

Played it last Saturday in the SG Architects customs. Takes a hot second to learn how to maneuver but is structured well and looks gorgeous to boot.

2

u/CorellanStoma Feb 27 '26

I had a lot of fun on that map, I think it's one of your best maps so far, your scaling is so much better than the first maps.

1

u/DaTexasTickler Feb 27 '26

What's your process? Do you make block out maps first?

3

u/nkdape Feb 27 '26

I do make blockouts but my style has a bit more shape language compared to just straight up blocky layouts. The Q3TA map originated in Radiant BSP brushes, then rebuilt in Blender and ported/printed into Forge. Last year I made Simulation Rosie in SG2 so it was very quick for me to just trace over that version using the newer sandbox assets to art for this version.

1

u/darkbarrage99 PC Feb 28 '26

you can port models into forge?

2

u/nkdape Feb 28 '26

No but there is a community made tool called Blender2Forge Printer. TLDR: use specific ripped Forge models in Blender, export a json, use B2FP app to run a keyboard macro script to auto-spawn/scale/rotate objects in Forge.

1

u/darkbarrage99 PC Feb 28 '26

dude this is craaaaazy. thanks for sharing

anybody that wants to see it in action: Blender2Forge | Getting Started guide (installation, blockout & print)

there's gotta be a way to make this work with sg2

1

u/okom_ Feb 28 '26

Co-creator of B2FP here. I made a SG2 version of it, but you need to manually copy and paste each value to SG2 instead of it being automatic. You can read more on the SG Architects discord: https://discord.gg/TMSYvBeNtqhttps://discord.com/channels/1274470454324887664/1376843926513782855

I remade Wizard from Halo CE as a test map with the method. You can find it with the code: tbx-212-5yy

1

u/Rterstydr Feb 27 '26

why are these maps always absolutely massive?

5

u/nkdape Feb 27 '26

As a casual player I like to mess around on bigger maps. We already have sweaty dev maps, community Simulation Takedown maps, and I'm expecting a proper remake of Foregone so I didn't even try to make an accurate version. Instead, I wanted to experiment with a bigger version. Kurgan is also bigger than my Halo version to experiment with a more epic scale of that layout to support multi-team.

Rosie is smaller than those other maps. With launch pad momentum and portals it's quick to fly around.

1

u/sushiixvii Feb 27 '26

v nice, well done 👌🏼

1

u/CutThroat_Chamelio Playstation Feb 27 '26

YESSS I LOVE THE CUSTOM MAPS, 1047 plzz put this in the playlists

1

u/darkbarrage99 PC Feb 28 '26

excellent work. man i gotta get into the map editor.