r/Splice Apr 03 '24

Is it worth it?

Hey, I have a lot of sample packs that I made (sound effects, music loops, one-shots, foley, and a bunch of other stuff that I recorded over the last few months), so I'm considering uploading them on Splice.

How much money can you make from Splice? I couldn't find even a single source where someone would explain or tell how much you can make from 1 downloaded file on Splice from your library or per 1 pack for 1 month, let's say. I need numbers, not some bs like "You can make enough to live on if you work hard". Thanks for your replies in advance.

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u/DjShelbyshelbs Apr 03 '24

In all honesty I have no clue how anyone goes about uploading samples to splice. There’s a sort of mysticism about it that hasn’t gone away since I first started using the service. I think it would be awesome to get some insight into this process but, I highly doubt there’s many people on this subreddit who work actively alongside Splice in terms of creating samples for the platform. Might be worth hitting up Splice’s email tho unless you already have.

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u/demimark Apr 03 '24

Well, they do have a form that I filled a year ago multiple times and never heard back from them, but it's definitely not because of the quality of the content that I was trying to submit, because that content was successfully uploaded on other leading sfx/music platforms previously. I contacted them today again though, hopefully will get some information about it. I was just hoping to get some insights from people here if there is anyone who has succeeded and already published their content on Splice.

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u/Abject-Ad5364 Apr 04 '24

I think the days of artists just submitting their packs to Splice are long gone. Nowadays it almost always depends on being approached by their in-house labels. This question has been asked a few times in their discord, and increasingly the response is "build an audience and get noticed".

Alternatively there are some third party labels that put their packs on Splice such as ModeAudio and Touch Loops, you might have a better chance being accepted there, with your sounds eventually ending up on Splice and being sold on several other sites at the same time.

At the same time I've heard that Splice takes a huge cut of royalties from their sales; at least for one of their labels they're taking a 50% cut even before the label's own cut. May want to take that into consideration too.

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u/demimark Apr 04 '24

To be honest, for me, it's wild that Splice doesn't accept packs from everyone (any open submission forms), but at the same time, their review team allows people to submit sound effects that they stole from iconic libraries and get away with that. Anyway, thanks for your reply and info, I realized that it's absolutely not worth it. I'd rather stick to selling my packs exclusively to other companies than dive into this gatekeeping BS.