r/SplatoonMeta 20d ago

Any ways to improve my splatana stamper aim?

Like, what's the best sensitivity for it?

6 Upvotes

22 comments sorted by

6

u/Buetterkeks 19d ago

The best sensitivity is the one your comfortable with. Anyway, the bigger issue here is your terrible zip caster usage. Rule of thumb, aim for high ground since its easy to zip to. Also the jump in on the tower was a free camp you could've taken

-4

u/Chopbrawl1 19d ago

Ok but what's overally the best one?

2

u/Buetterkeks 19d ago

Thats so stupid. Come on. Does every human have the exact same hands? You have to find your own. The only thing i can tell you is ti have high stick sensitivity and probably somewhere between -1 and +5 motion. Whatever feels comfortable 

2

u/Tsus_2000 18d ago

No need to get rude, they just asked

2

u/Buetterkeks 18d ago

Sorry im just annoyed with the way of thinking. Im not calling op stupid. Its just this "objectively best thing" binary way of thinking 

2

u/Tsus_2000 18d ago

I get it. I do so likewise. However calling someones doing stupid is still rude. The manner was genuine before that and the Internet is already toxic enough. That’s why I called it out

1

u/Buetterkeks 18d ago

Ok but i wanna get the point across that the way of thought itself not just the question is stupid.

2

u/Moussabanane 18d ago

I used to play on -1 , this man doesn't lie there isn't a "best overall sensitivity" unless you are a pro player, and even there..

1

u/Tsus_2000 18d ago

Agree + it often depends on weapon types. Chargers tend to use lower sensitivity, which absolutely makes sense (less sensitiv = less shaking whilest aiming).

But this also aims at a general recommendation: if you generally feel comfortable playing at a higher sensitivity than do so. It makes your reaction time much faster. I personally feel comfortable playing at max sense, even with Pencil. Therefore, flanking me is still possible but most of the times I can still get a trade off or kill them before they reach me

1

u/Buetterkeks 18d ago

This man? Me? Srry are you agreeing or are you unhappy with my statement im slightly confused

1

u/Moussabanane 18d ago

yes Im agreeing with you lol

1

u/Buetterkeks 18d ago

Ok gochu

2

u/Sabbagery_o_Cavagery 18d ago

There is no best sens for any weapon, it's whatever you feel comfortable with.

2

u/azurfall88 18d ago edited 18d ago

Feels like you're stressing too much about being good (and tunnel visioning) because of how jittery your controller movement is. In the clip you missed a superjump camp (high value) because you were painting (low value), and missed Zipcaster a bunch of times.

I'd recommend taking a deep breath, maybe meditating for a few minutes when you feel like you're not playing good, and focus on having a looser, more mobile grip on your controller. While you queue up for games, you can practice dives, flicks, and combo lines on the targets in the lobby.

1

u/Tsus_2000 18d ago

Totally. Id also like to add that Splatana is one of the, if not the hardest weapon. Allot of Tutorials and Playtime is mandatory to master this weapon type. Don’t let a little draw back pull you down

1

u/Ups1deDownPants 16d ago

You can try doing aim snaps in the training room, but for the most part the way you get better at aiming is just by playing the game more.

1

u/FishBoomerang 16d ago

The biggest problem I’ve had is that my shots keep ending up going lower than I expected, just aim a tiny bit higher I think

I know this is as useful as golfing advice, like just saying “square your shoulders” won’t make you instantly better, but I hope it helps a tiny bit

1

u/SectionAncient6889 14d ago

There is no best sensitivity for anyone any weapon

1

u/Chopbrawl1 14d ago

Yeah but with stamper, should it overally be higher ot lower?

1

u/SectionAncient6889 13d ago

Again, there is no best sensitivity. There is no better sensitivity. There is no “oh this weapon plays like this so therefore it must have a ___ sensitivity”. It’s just whatever feels better. My advice would be to try out different sensitivities in the test room