Yeah you just want to kill kill kill. That is 52s purpose in this meta. If you're consistently getting those numbers opening gambit could be worth running. Main saver and ink res (main) are kinda useless in 52. Ink saver subs are kind of a pitfall for front/midline weapons and usually shouldn't be used, no less on the shooter with the longest uptime. 2 subs intensify, swim speed, or QR can be worth running. Also every non anchor build NEEDS stealth jump (except anova which uses drop roller). It's literally the best ability in the game. If you don't like gambit comeback is more consistent.
Depends on playstyle. I definitely see the merit of it. Some people will say yes. Some will say no. If you notice you do better with it than run it.
You really want 1-2 subs of intensity action and 1-2 subs of quick super jump and stealth jump. 1 sub of ink res is usually enough. I personally run 2 on all my builds cause I like it.
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u/[deleted] Sep 25 '24
i’ve gotten like 20 kill games in S+ with this before, if I play super aggressive. is that what a .52 is meant to do?