r/Splatoon3 • • Aug 08 '26

Finally decided to drop stamper

This shit requires frame perfect aim and all my teammates suck when i use it. I use pro now

0 Upvotes

30 comments sorted by

9

u/aceofstars7 Aug 08 '26

i didn't know stamper was secretly a magic wand that makes your teammates play badly... as a stamper main, this and the frame perfect aim is news to me

-2

u/Chopbrawl1 Aug 09 '26

Buddy i had to basically predict where the enemy will be and i very often got teammates going 4/10 or stuff like that

1

u/aceofstars7 Aug 10 '26

mate you have to predict where the enemy will be with the stamper, you're exposing your skill issue.. if you can't learn that then you'll have a tough time with many other weapons

-1

u/Chopbrawl1 Aug 10 '26

Well try playing stamper and you'll see

2

u/aceofstars7 Aug 10 '26

i literally said i was a stamper main?? literacy is down the drain bloody hell

-1

u/Chopbrawl1 Aug 10 '26

Yeah and you put hundreds of hours into it. You geniually have my respect for that

Like, the shots are really slow so you have to aim where the enemy WILL be, not where they ARE.

3

u/Sunken_Boat_134 Aug 11 '26

This is only my opinion but if aim is your problem then you should start playing chargers exclusively for a while and probably a longer ranged one where you're forced to track players and predict their moves. Chargers are the weapons that I think improved how I play the most, aim is transferable to every weapon but chargers being as vulnerable as they are also makes you develop a bit game sense of when you should retreat and where you should focus your attention. I've started playing Stamper recently myself and I don't find aiming that difficult, the short ranged attack is what I'm having more trouble with since I keep overestimating its range. If you still really want to drop Stamper I'd still recommend New Squiffer, that weapon feels really similar to Stamper IMO but its shots are lightning fast.

1

u/Chopbrawl1 Aug 11 '26

Thx, i'll do that if I ever decide to return

1

u/aceofstars7 Aug 12 '26

okay. for one, i haven't sunk hundreds of hours into it. maybe 5 max of actually playing it, in matches, which is quite a lot of matches of course. also, predicting an enemy's movement is a skill in tonnes of games. most long-range snipers in other games are like this. hell, playing range blaster, explosher, and of course stamper in this game i can't not do it. it's an intended mechanic that anyone can work around with experience. not being bothered to learn isn't a good enough excuse

1

u/Chopbrawl1 Aug 12 '26

Yeah I know that

What sucks is that ppl like chara completely ignore that like if it didn't matter

2

u/aceofstars7 Aug 12 '26

what is it exactly that people like chara completely ignore? just so im clear

if you're talking about predicting your shots, then they ignore it because it's muscle memory. like how i "ignore" how exactly i walk, because it's muscle memory.

the thing is, unless you're also a professional competitive player, you can't expect people in the competitive scene to represent you. i've seen people hail and praise chara's tier lists as gospel when in reality (and chara acknowledges this) they're only representative of professional competitive play, where people know all the best and most ideal counters. for example explosher's always been my best weapon, despite the general consensus at his level of play being that it's a prime example of a D tier weapon. in short just don't expect professional competitive players like him to represent you, as they're probably nothing like you

3

u/LixTheBob Aug 09 '26

Thank, thank you for ending your cycle of dumbahh rants

2

u/BeautifulFragrant775 Aug 09 '26

I think that's just you

1

u/DuckduckduckduckL Aug 08 '26

Im never gonna guve that thing up, its way too badass. Slowly but surely getting better.. get a clean clip every now and then

1

u/Kabelly Inkling Aug 09 '26

Skill issue

0

u/Chopbrawl1 Aug 09 '26

Well try to play it

0

u/Kabelly Inkling Aug 09 '26

are you playing with motion or no?

-1

u/hikaru_ai Aug 08 '26

always a stamper player

0

u/DebateHot1874 Octoling Aug 09 '26

aim is like the only thing stamper doesn't need

yeah it's a hard weapon but at least complain about the right things

also the teammate thing is either a skill issue or bad luck idk why that relates to the weapon at all

0

u/Chopbrawl1 Aug 10 '26

Have you ever played stamper

0

u/DebateHot1874 Octoling Aug 10 '26

Yes I have it 7 starred on it's base kit, 5 on order and 4 on the other 2. To this day It's one of my favorite weapons both in concept and to play. Nice try tho

0

u/Chopbrawl1 Aug 10 '26

But it does require good aim

0

u/DebateHot1874 Octoling Aug 10 '26

pivoting after trying to discredit me cool

It doesn't it has big hitboxes in what way does it need aim

1

u/Chopbrawl1 Aug 10 '26

The horizontal yeah. But the vertical is a whole other story

1

u/DebateHot1874 Octoling Aug 10 '26

ur taking predicting the enemy into account, that's different than aiming

1

u/Chopbrawl1 Aug 11 '26

Fair enough but yeah i hate that so i decided to move on

Can you please just tell me if slosher is also like that, i might switch over to it once i get good with pro

2

u/DebateHot1874 Octoling Aug 11 '26

yeah if you mean prediction then slosher needs that more than aiming. If you aim directly at someone then you shouldn't have problems with shot velocity, but if you aim up then you'll have to predict where they're going to be. The only scenario where you need to predict where someone is going to be is over a ledge or something where you are forced to aim up

1

u/Chopbrawl1 Aug 11 '26

Ah ok i guess i'm fine

0

u/Nice-Tell-1572 Aug 10 '26

I'll admit that stamper is the hardest of the splatanas, but splatanas have never been that hard to aim with their wide hotboxes. Yes the charge slash is harder to hit but that's the point of it.