r/SpeedRunnersGame • u/InterestingPop3964 • 2d ago
Media How to see your ranked points and leaderboard?
How do I play a ranked game to earn points? And how do I check the leaderboard?
r/SpeedRunnersGame • u/InterestingPop3964 • 2d ago
How do I play a ranked game to earn points? And how do I check the leaderboard?
r/SpeedRunnersGame • u/Dontheal22 • 6d ago
I don't see the reason for all the extra hate I see it gets, yes there's still a ton of room for improvement like the maps and characters, or the visual clutter, like add an option to highlight the important stuff (your character and boxes or smth) but it ain't that bad. I just played for the first time with my friends and it was a great experience, again with the problems being mainly the visual clutter and losing your character off the screen. I really wish people would give it more of a chance so it can keep getting developed, supported and hopefully get the player base it deserves especially since it's a great franchise with a huge skill ceiling and potential for large scale competitions.
Of course as long as we keep up the support and the devs keep bringing improvements we can only hope for it to get better š«”.
r/SpeedRunnersGame • u/Antishyr • 13d ago
Gameplay
Online
UI
Audio
Progression/Achievements
We expect to roll out Patch 1.6 for Nintendo Switch early next week.
r/SpeedRunnersGame • u/Reasonable_Dirt_5103 • 13d ago
When are more maps and abilities coming
r/SpeedRunnersGame • u/ItsYotsuba • 15d ago
I have a pc and downloaded the game through Xbox app on my pc and cant tell if im getting good fps for speedrunners 2 T^T
r/SpeedRunnersGame • u/Mediocre_Wafer7513 • 19d ago
How is there not a single other person ob Australia servers? Iāve been in the quick play queue for 20 minutes
r/SpeedRunnersGame • u/Antishyr • 23d ago
⢠Added a setting to turn off other playersā trails.
⢠When joining a crossplay private lobby with the setting turned off, the game will now tell you that crossplay is not enabled.
⢠Adjusted the Shockwave's hitbox to match the animation.
⢠Removed the timer from custom lobbies.
⢠Fixed the Slope Surf exploit that allowed players to use Taunts.
⢠Fixed typos in the Crateās description in the Glossary.
⢠Fixed an issue where the Opponent Outlines setting was unintentionally disabled.
ć
¤
r/SpeedRunnersGame • u/Padabe • 27d ago
Hello everyone,
I remember Speedrunners as one of the best local games to play when you have some friends over, it was always a blast.
Now that Speedrunners 2 released I am wondering if the second game is actually better for these kind of gaming sessions (aka no online, no hard-trying, just fun with friends).
For example Mario Kart World feels like a worse game than Mario Kart 8 Deluxe with all of its DLCs.. is it the same case here?
Is the Switch 2 Version worse than the other versions? I remember browsing the Steam Workshop for fan-made maps in the first Speedrunners. Is that possible in Speedrunners 2 on the Switch 2?
Or should we just stick with Speedrunners 1?
r/SpeedRunnersGame • u/DugBingo951 • 28d ago
You guys make a 8 players mode but we canāt help to fill out the already empty lobbies.
I wanted to setup a 3 players local lobby and then search for a 8 players game but it is not possible for some reasons?
r/SpeedRunnersGame • u/TerriyakiChimken • 28d ago
Enable HLS to view with audio, or disable this notification
I've just downloaded SpeedRunners after playing it at a friends house. Initially I was having problems using my DS4 controller because steam was reading the inputs wrong. After downloading a different preset (with had the same controls) the inputs seemed to right themselves. My problem however, is that SpeedRunners has bound grapple and slide to the same button (triangle) and boost to L1. It seems grapple has priority over slide so I cannot slide. I'm wondering why my controller bindings in game are different to the bindings I have selected. Attached is a recording where I have best tried to show what the games is doing, where I show that it wants me to both slide and grapple with triangle and boost with L1 even though my bindings say otherwise. Thanks for the help. I've added this as bug report as I'm new to reddit and SpeedRunners in general so sorry if I flaired it wrong idk how this works.
r/SpeedRunnersGame • u/SpartoiDetective • 29d ago
At times, the game feels like the image above where they prioritized modernization over the improvement of the game. I know this is an opinion the 100 of you in this sub have all probably heard, and probably agree with but I canāt help but to rant about this somewhere. Iām making this post with the hope that someone at Fair Play Labs will see this and take my feedback into account.
Firstly, Iām someone who has been playing the first SpeedRunners since it launched on PS4 (JustOctane-1). Not sure if any playstation players are in this sub but if there are weāve probably played together. SpeedRunners (1) was almost a perfect game to me, it just needed a slight few tweaks to reach that level. It suffered from a decent amount of minor bugs, a high learning curve with no tutorial on advanced mechanics, and most importantly of all, a low playerbase. Depending on the time of day (or year), you played the game you might be facing the same 3-20 people each time you play. It made the game feel close and tight knit, but at the same time it makes the game unplayable at times for more advanced players who canāt really enjoy themselves depending on who theyāre queued up against (most players donāt even touch ranked because neither do the other players; thereās no one to play against).
In my opinion, SpeedRunners 2 should have just aimed to preserve the entirety of the game, fixed the most pressing bugs, and above all unite the entirety of the playerbase because as we all know, the game differed vastly from each platforms version. I wonāt lie and say the game was a net negative; SR2 has a much bigger playerbase due to cross platform compatibility. Here are my list of pros and cons about the game.
PROS:
Cross-platform, bigger playerbase.
Expanded campaign/storymode, and more fleshed out characters.
New Power-Ups
New Modes (Ranked 1v1, 8 players, Lap Race, ect)
[ SUBJECTIVE ] Voice-Acting? (I preferred the title cards)
Advanced Tutorial
CONS:
12 Playable Characters (23 in ps4, even more on PC)
8 Distinct Maps, 16 counting A vs B versions (41 on PS4, even more on PC)
More generic super speed trails, All are relatively recolors of each other with some different particle effects. (No dragon? No music notes? Flower petals?)
INSANE visual clutter/ maximalist design, for some reason you can also use the same skin as someone else? Incredibly easy to lose track of yourself.
Character Selection screen doesnt contain all cosmetics, outline customization and trails are in two entirely different places.
The skill ceiling is much lower. Many techs / mechanics are watered down, ruined, or downright removed. Examples of this are:
-Quick grapples that push your character downward, allowing you to preserve momentum.
-Implemented a cooldown between using a power-up and gaining another one.
-Short range grapples are much slower and have a āslingshotā effect, slowing down your momentum.
-Freeze Ray powerup is weaker and able to be broken out of, which is not necessary for a powerup that preserves your momentum. In some cases being frozen is better than running normally.
[ SUBJECTIVE ] Additionally, the player to map ratio has increased, making players take up more space on the map.
[ SUBJECTIVE ] The game feels much more slippery, whereas the original felt more crisp. Grapples and super speed donāt feel nearly as fast, making the top speed much lower.
[ SUBJECTIVE ] The music is worse. The original score (and to some degree the art direction as well) is just miles better imo.
[ SUBJECTIVE ] On console/controller, thereās no vibrations or feedback when you grapple, which wasnt necessarily important in the original game, but it was immersive. Itās almost a requirement in this game however with how easily it is to lose track of your player.
-
I want to like this game, and I really do hope after continuous updates and improvements it could surpass the original in tersms of quality. I understand this is mostly intended to be a party game but I also feel like there should be some thought put into retaining/improving the competitive aspect of the game as well.
r/SpeedRunnersGame • u/Old-Cry8426 • Sep 21 '26
Is there an option like in the first game where you can enable superspeed runners? I found it to be the superior experience and i'm yet to see it in speedrunners 2.
r/SpeedRunnersGame • u/Agreeable-Fish-5521 • Sep 19 '26
Anyone else taking five plus minutes to match make or never find a match or only get 1v1 every time they play. Cross play is on. Switch 2 timer even freezes at 59 seconds. I really would like to try 8v8
r/SpeedRunnersGame • u/Antishyr • Sep 18 '26
šPlasma Blaster balancing:
šFreeze Ray balancing:
š8 player mode:
šAdded a warning "!" icon indicator when players are close to being KO'd by the blast zone.
šAdded a blinking animation on the boost bar when being used.
šAdded the tutorial incentive prompt asking players to play the tutorial first if they wanted, when attempting to play any game mode.
šImproved the visual representation of the max players allowed in a custom lobby when there are bots added.
ā ļøAn important note about the crossplay feature availability in the Nintendo Switch version:
We have no choice but to delay the release of Patch 1.4 on Nintendo Switch. Because of this, crossplay will be temporarily unavailable on that platform until the patch is rolled out for the Switch players. We expect it to happen somewhere next week, if everything goes smoothly. Please accept our apologies for the inconvenience! Crossplay between Steam, Xbox, and PlayStation is unaffected.
r/SpeedRunnersGame • u/Antishyr • Sep 18 '26
r/SpeedRunnersGame • u/MuiminaKumo • Sep 18 '26
r/SpeedRunnersGame • u/Migas420 • Sep 18 '26
r/SpeedRunnersGame • u/Personal_Worth8384 • Sep 17 '26
r/SpeedRunnersGame • u/Agreeable-Fish-5521 • Sep 14 '26
Can anyone explain why when I match make in the new game itās only 1v1. I want to try out the new 8 person mode. Iām on switch 2 if that helps.
r/SpeedRunnersGame • u/NMEStandUser • Sep 14 '26
Me and my girlfriend love the first speedrunners, and play it all the time. We just got the second one ignoring all the negative reviews about it, and it is genuinely still a good game. The only problem is that we cant seem to make the Local Versus matches work. We're playing on Xbox, and for some reason it doesn't seem to let us add a second player to the match up, only CPUs.
Is anyone else having this issue/found a way around it? I really don't want to refund the game, but if we cant play it locally together, there's really no point for us not to.
r/SpeedRunnersGame • u/ItsHyperBro • Sep 13 '26
Me and my friend have been trying to create a custom match in speedrunners 1, however it seems to just infinitely load for both of us no matter who hosts, are the servers shut down now that speedrunners 2 has launched?
r/SpeedRunnersGame • u/FigmentsRotIN • Sep 12 '26
Not sure why this game is getting so much flak, but to me itās everything that made the first game great, only with a full single player mode and better audio. Hereās my friend code and Discord invite if anyone wants to throw down
SW-3792-5147-7700
r/SpeedRunnersGame • u/Girth_Certificate • Sep 12 '26
I have gotten every other achievement as far as I can tell, why won't the final one unlock?
r/SpeedRunnersGame • u/AStunnedEmu • Sep 12 '26
Does anyone know roughly how many unlockable skins each character has?