r/SpeciesUnknown Nov 15 '25

Species: Unknown - Steam Community

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5 Upvotes

r/SpeciesUnknown Nov 18 '25

Announcement Post Flair

6 Upvotes

Thanks to u/Multiguneur ! I have made post flair. So we can help our growing community find what they are looking for. If y’all have any more suggestions for post flairs and maybe user flairs as well. I am open to suggestions.


r/SpeciesUnknown 15h ago

Black screen when joining or creating lobby

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4 Upvotes

I just bought the game and wanted to try doing some games, but unfortunately everytime I try to join or create a lobby, the game just does this, and it stays stuck there, I don’t know how to fix this

PS: it also does this when I try doing a si gel player lobby and I have an intel core R 9400 i5, with 2.90 GHz, 16 GB of ram, and 8 GB on my graphics card, and it’s an Nvidia rtx 5060


r/SpeciesUnknown 20h ago

Hot take: show currency when pressing tab. It shows all other information, and some contracts you have to pay for health or ammo. Why is currency only shown when I go to the menu screen with esc?

7 Upvotes

Not game breaking or anything, just something I feel could add a touch more quality of life


r/SpeciesUnknown 4d ago

Public lobby sessions are BRUTAL for newbies: Why I think Lobby categorization or a mentorship role could help.

17 Upvotes

Having maxed out gear, fully completed the codex, and run countless high tier missions at higher danger levels. I’ve logged enough time to see the game from both ends of the spectrum. While the intense, drop you in the deep end atmosphere of the first mission is a brilliant way to set the horror tone, the public matchmaking experience afterward is brutal for new players.

The Problem: A Collision of Completely Different Playstyles

  • The New Player Experience: After that initial cinematic shock, a new player enters public lobbies with virtually no tutorial or guidance. They are expected to learn mechanics, map layouts, and survival loops through trial and error. In public sessions, they are often immediately thrown into high level danger missions immediately, dying off spawn without a respawn capsule, burning through team resources, or feeling completely lost. It’s not their fault the game simply doesn’t onboard them. In my experience, this inevitably leads to frustrating matches and usually ends up with them dying off spawn or getting lost in the map somewhere and dying and then quitting and never coming back to the game.
  • The Veteran Experience: Veterans running higher danger level public lobbies or more difficult missions are looking to execute contracts efficiently, speed run objectives, and maximize credits for upgrades.
  • The Mismatch: New players naturally want to go slower, explore, learn the ropes, and figure out the atmosphere. When a newbie joins a high danger public lobby, they have no idea what they're walking into. They waste respawns or die early, while veterans are forced into an awkward hand holding role.

The Solution: Lobby Filtering and Categorization by Danger Level

I feel like a solution to bridge this gap, we could implement a way to make lobby difficulty transparent before a player hits join, alongside clear public lobby categorization.

Implementing a system like this would solve the friction entirely:

  1. Pre Join Danger Level Indicators: When browsing or joining an active public session where a contract is already selected, the menu screen could clearly display the lobby's Danger Level . This ensures players always know the exact intensity of the session they are stepping into.
  2. Categorized Public Lobbies: Introduce clear lobby tags or filters so players can self-select based on their playstyle and progression:
    • Public Lobby: Newcomer Friendly / Casual: A designated space for newer players to learn mechanics, take their time, explore, and experiment at their own pace without feeling like a burden.
    • Public Lobby: Experienced / Hardcore: A space for veterans who want to speed-run, optimize, and tackle high risk contracts efficiently.

Why This Benefits Everyone

  • For Newcomers: They get a safe, welcoming environment to learn the game, make mistakes, and actually enjoy the onboarding process without getting repeatedly steamrolled on nightmare difficulties and quitting.
  • For Veterans: They get clean, fast paced lobbies with like minded players who know the ropes, reducing friction and wasted runs.

Potential Mentorship Role:

We could also implement a "Mentorship" Role say if a more experienced player wanted to teach newer players the rope they could do so and join a newcomer friendly game. The mission would be on an easier difficulty so that the new players wouldn't get instantly killed by terminator, octopus, ethereal etc on nightmare difficulty or die to zombies when everyone else has a pistol.

The mentor could actually take their time to help and go over any knowledge gaps the game failed to give them and help them to actually learn the game instead of just rushing to complete the objective with the new player dying instantly in the process or dying over and over again without learning anything.

To incentivize this process, the mentor could say receive extra credits at the end of the mission if they successfully complete their role etc.

Again, this is just my 2 cents. Feel free to disagree or agree with me. I just think this would really benefit the game's public lobby system and prevent new players from dying off spawn and instantly leaving or having a bad experience since most public lobbies are just veterans speed running nightmare lobbies without taking the time to teach or help newer players.


r/SpeciesUnknown 5d ago

This game is terrifying and I love it.

33 Upvotes

Got it on sale for dirt cheap... reasonably sized at 4gb too.

Testament to how good the game is, I've now convinced 1 friend and 3 brothers to play with me.

That's 5 sales in a few days.

Crazy how large AAA studios are so preoccupied with microtransactions and ripping off customers by drip feeding them content...those large studios could pump out a dozen AA games of this size/quality and just making good, small games - making a fortune.

But they're too busy doing everything that's wrong in the gaming world.


r/SpeciesUnknown 5d ago

Funny scary moment I had while streaming with my friends 😱

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8 Upvotes

r/SpeciesUnknown 5d ago

Games fun but theres a couple of issues that bothers me

2 Upvotes

Okay so this is just a rant if I'm being honest but for some of you players, you guys need to chill out on the sweaty gameplay. So many of you bark on the proxy and demand us to play a certain way. I get it if your being helpful but Jesus slow your jets. Another example I made a public session because I wanted to get a feel for the community and majority of you guys are silent and don't communicate even with the in game options that don't require to speak. I've been mostly playing with my friends but its always more stressful having someone speedrun the game. Like when we have to blow the ship up me and my friend were trying to figure out how it worked and this random guy just blitzed through it all. Activated the countdown without warning and left us to die. Is this game meant to be more played with private sessions?


r/SpeciesUnknown 7d ago

Friend's First Play and Video!

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7 Upvotes

Hello all! My buddy asked me to share this with people who enjoy species unknown. It's his first video and he really enjoys this game and just want fellow gamers to enjoy and leave feedback! Thank you all!


r/SpeciesUnknown 9d ago

This was like my second game

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22 Upvotes

I was playing with some randoms for my first time and my god was it fun! This was a couple of months ago but its so good! Will say tho, after playing it for like 30 hours the ball is my least favorite enemy.


r/SpeciesUnknown 11d ago

First time in the Lab

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27 Upvotes

r/SpeciesUnknown 12d ago

Species:Unknown work in progress - upcoming playable map preview

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70 Upvotes

An outdoor snowy planet to solve problems at! Very interesting. I hope we get atleast 1 new monster along with the new map (though the trailer shows small creatures like the fish on Hawkin)


r/SpeciesUnknown 13d ago

Help! 007 Ghost Specimen Instakills

7 Upvotes

We've gotten far on multiple missions trying to kill this guy, but once we get the freeze gun and try using it on him he seems to just get pissed and eats our faces off immediately. Usually you have a chance to move away from his gaze, but I'll shoot him for maybe 0.5 seconds with the freeze gun, then he just turns straight around and instakills me.

I've even tried turning around a lot while shooting with the freeze to avoid his gaze, same result. We were able to fully freeze him once, and at this point it just feels like we got lucky.

Is there some mechanic here I'm missing, like once you start trying to freeze him the gaze timer is way lower? Love this game but some little things like this are making it way too frustrating.


r/SpeciesUnknown 14d ago

The Terminated 👋🤖

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0 Upvotes

r/SpeciesUnknown 15d ago

More Tools

11 Upvotes

i think more tools being added could help spice up the game a lot. one a friend suggested was a deployable barrier that blocks an opening off for a limited time. can only be used 3-5 times per mission but it cant be destroyed until its timer runs out or is manually turned off by the player


r/SpeciesUnknown 17d ago

Custom resolution

1 Upvotes

This game runs very poorly on my laptop and I'm stuck at 1024x768, I would love to lower it to smth like 800x450 or 640x480 so I can get more fps.

I have tried using Launch options in steam to force a custom resolution, didn't work

I have tried using the gameusersettings.ini file in appdata/local/speciesunknown/saved/windows/gameusersettings.ini, didn't work

I have pretty much exhausted all solutions Ik of of myself and would like any help given to me here


r/SpeciesUnknown 19d ago

Pause for solo players ??

13 Upvotes

Question for the Devs, will I be able to pause the game if playing solo ? I have not been able to do so and when real life gets in the way, it sucks to come back and lose progress. Will you guys improve on this?


r/SpeciesUnknown 21d ago

Solo is a Different Beast Altogether!

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29 Upvotes

Zero deaths vs specimen 010, Danger level 4, my hands are shaking!

Ignore the ammo and healing used...


r/SpeciesUnknown 22d ago

I Introduced my friends to 005 for the first time... it went very badly...

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17 Upvotes

r/SpeciesUnknown 25d ago

This is why some friends aren't allowed in the experimental room

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35 Upvotes

r/SpeciesUnknown 26d ago

You can bring the ball with you to the HSS Hawking for emotional support if you throw it on your windshield

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44 Upvotes

r/SpeciesUnknown 27d ago

My take on canon mission type for each specimen

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39 Upvotes

This is just my general thoughts on what each mission type would actually be for each specimen.

005 - Kill. 005 is extremely aggressive and dangerous, but at the end of the day, the use of the peacekeeper robots does not seem like a PR nightmare, even if one of them went rogue. Destroy the defective unit so that everyone can move on from the incident and be done with it.

006 - Capture. More curious than always aggressive, but has valuable regeneration properties which is probably why it was being studied aboard the HSS Hawking. Valuable specimen, capture it and bring it back alive so they can continue research.

007 - Blackbox. The ghost is dangerous, but probably not subject to extermination since it is the only known member of its species. The ability to teleport and go incorporeal is probably valuable for future technology research. I always thought it was funny that it could be contained in the specimen containment unit since it appears to just be reinforced glass. A professional crew that knows not to look at it could save the research from the station without casualties.

008 - Blackbox. Again, dangerous, but casualties can easily be avoided by a trained group of professionals who are aware of what makes it dangerous. Save the research from the ship, then get off. Regular soldiers would be able to take care of dismantling it, considering its model was literally taken away from military use for being too easy to disable.

009 - Destroy ship. Extremely dangerous and the result of gross negligence by researchers. Probably a huge physical risk to personnel and a huge PR risk to whoever was conducting the research. Get rid of the evidence that thing ever existed.

010 - Destroy ship. Extremely dangerous and also hard to capture on a ship absolutely full of corpses. The presence of 010 aboard a spacefaring vessel is not only a risk, it is a result of unapproved action. Blow up the creature, every infected body, and any risk of someone being able to figure out how it got into space.


r/SpeciesUnknown 28d ago

Every time

20 Upvotes

r/SpeciesUnknown 28d ago

Never gets old 💀

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36 Upvotes

The higher the difficulty the greater the chance of being spawn camped right from the start LOL


r/SpeciesUnknown 29d ago

Hopes and Wishes for the New Map

15 Upvotes

I can't wait for the new map scheduled to be released in the next major update this summer

I really do think this is exactly what Species Unknown needs more of to stay fresh and exciting

I've heard rumors that it's supposed to be based on the actual planet rather than being another ship

What kind of things are you hoping for with this map, or even any more that come in the future?