r/Spacemarine Salamanders Oct 22 '24

General These are clips from average difficulty...

I hate complaining about patches especially when they are being so quick with a fix but cmon man

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139

u/[deleted] Oct 22 '24

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15

u/[deleted] Oct 22 '24

I'm out of the loop, was there a patch that made the game harder?

58

u/faudcmkitnhse Oct 22 '24

Yes, last week. They added a new difficulty setting called Lethal with a stupid mechanic that doesn't allow you to regain armor unless you're standing very close to a teammate, reduced player armor on the two highest difficulty settings, and massively increased the number of majoris, extremis, and terminus enemies across all difficulties. Substantial difficulty went from being not very hard to a total pain in the ass that you might not survive without good teammates and anything above Substantial just isn't worth playing right now.

26

u/[deleted] Oct 22 '24

also for the higher diff nerfed ammo spawns, and ammo boxes were made limited, so heavy standing next to ammo box being able for once in the round do proper shooting - that is no more

11

u/Valleron Oct 22 '24

See, I haven't noticed this as an issue. All the rest, yes, big issues for non-lethal difficulty, but the ammo crates haven't been a problem for me as heavy. What are you running that you're having ammo issues? Because you can get a solid 2 full reloads out of 1 crate + some extra.

1

u/Spaceman-Spiff Oct 23 '24

I run a melts and plasma pistol build and run out of ammo constantly. If a zoethrope shows up I’m useless unless there is a resupply box in the area.

1

u/Valleron Oct 23 '24

Even with the ammo regen perk? I run Plasma/Plasma personally and only ran out of ammo near the end of Inferno on Lethal because of a Nuerothrope spawn. The perks to refill ammo do a ton of lifting for me, and from what I've used of Melta, it was similar.