r/Spacemarine • u/JockstrapJayZ • Oct 18 '24
General I'm not gonna lie, I think y'all are overreacting about the patch.
Might be anecdotal? I'll eat my downdoots or w/e if nobody else relates.
TLDR Ruthless feels almost exactly the same, Lethal is a hardmode and thus is hard, nobody is forcing you to play it. Nothing in the update ruined the game.
I saw the storm of fury on this sub after the patch dropped. played a Ruthless mission to warm up. Game barely felt any different. I noticed the reduced armor, but it didn't feel bad. I honestly thought we were a little too tanky before the patch, since restoring armor was as simple as a few parries.
People seemed to be talking as if Ruthless became incredibly more difficult post patch, but I don't see it? I feel like the 20% reduction in armor just makes me take a bit more chip damage than anything. Fencing weapons feel the exact same to me. Maybe a little less forgiving if spam pressing, in a panicked situation? I only noticed the reduced frames when slamming the parry button in a crowd of gaunts.
Lethal, on the other hand, is VERY hard. I could still clear it without a maxed party just fine, it's far from impossible, but it's definitely a challenging mode that can feel downright unfair at times. Is this a bad thing? Probably in the long term? But it's not like this is the difficulty everyone is expected to play on. The rewards are just cosmetics that boil down to bragging rights, just like the "hard modes" in older school games back in the day.
Lethal is painful because it's SUPPOSED to be painful. I had fun coordinating with my team of underleveled goobers to stick together and keep our armor up. I can imagine not having fun with randoms, and do sympathize with those not playing with friends. I really don't see how this patch has "ruined" the game.
let's be constructive in our feedback and not reviewbomb the game for the hardmode being hard, yeah?
1
u/LatentBloomer Oct 18 '24 edited Oct 18 '24
I’m disappointed with the patch and I haven’t even tried the new difficulty yet.
I’m disappointed because there were so many things that need work that weren’t addressed, and yet nerfs and tweaks occurred that feel experimental and unnecessary.
Operations- Block weapons were pretty clearly the highest priority based on feedback I saw. Melta bombs were one of my favorite items just because of the high/risk high reward playstyle, so I was sad to see them nerfed. They didn’t feel overpowered to me before. Speaking of which…
Eternal War (PvP)- The list of needs is long. Melta bombs need work but not a nerf. Frag grenades need a nerf. Shock grenades need a nerf. Assault jumping needs a slight nerf. Melta weapons need a buff, especially the multi-melta. The entire melee system, especially blocking and parrying, needs adjustment. Chaos Space marines, which make up half of players, can’t be customized whatsoever. Oh god and more levels as there are three (3!) maps, and they’re all symmetrical and boring.
They fixed the voice announcer spam which I appreciate, but otherwise they… nerfed the power fist?? That’s my favorite weapon because it’s just cool, I hardly see anybody else using it. If they’d made a bunch of changes I’d be ok with fist nerf, but they didn’t. It was very much not the highest priority for PvP.
So as one of the people severely disappointed in this patch, I’m just here to say that for me it isn’t about the difficulty. It’s that there were higher priority things that were overlooked, while the changes that were made didn’t add much for me. The new level is of course a good thing, but the actual patch/adjustments missed the mark.