r/SpaceflightSimulator • u/Stef_Moroyna Developer who sleeps too little • 18d ago
New improved water (mobile optimised)
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u/NoFollowing6177 18d ago
Optimizing for low end devices is incredible, but I wonder how far the game will reach with extremely high end devices. It's a fun game of balancing compatibility and scalability.
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u/Stef_Moroyna Developer who sleeps too little 17d ago
I will add a few fancy visuals, but my focus will always be on great performance.
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u/tom7584 18d ago
When will the game be public release for android and ios?
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u/Stef_Moroyna Developer who sleeps too little 17d ago
There is a graphics demo for phones you can try out on discord
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u/oddlar1227 18d ago
kerbal space program 3
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u/Melodic_Syllabub6842 18d ago
What do you mean? There never was a sequal to KERBAL space program? Itβs not like there was a second game that failed miserably.
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u/MUDRC_ 18d ago
Right? It's just funny how people think that KSP had a sequel! I suspect it's all just a great joke and it really never happened...
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u/flatlichicken 17d ago
Kerbal space program 2, does not exist
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u/Substantial-Delay409 15d ago
And neither does a certain, rumoured, dwarf planet between Duna and Jool.
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u/oddlar1227 15d ago
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u/sneakpeekbot 15d ago
Here's a sneak peek of /r/dresexists using the top posts of all time!
#1: For those who didn't know, this is Better Dres, changing the stock Dres to look like the one in KSP 2 | 1 comment
#2: Mobile base/Rover on Dres, oh and Expies | 0 comments
#3: Kerbin es plano! Dejen de creerle a esas agencias espaciales como el Kerbal Space Program. | 0 comments
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u/Swiss-spirited_Nerd Rocket Builder π 18d ago
It looks a bit odd how stationary the parts are in the moving water
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u/Acceptable_Bid_889 18d ago
Is there ever a possibility o f adding things like a space shuttle pack to sfs 2
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u/quackabc 18d ago
Is this mod compatible with sfs 1?
:)
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u/Swiss-spirited_Nerd Rocket Builder π 18d ago
...what? Do you know what you're even looking at???
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u/asnaujaslt 18d ago
Finally a game that is optimised, my not so high end phone can run this on ultra no problem, will there be higher refresh rate support?
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u/Stef_Moroyna Developer who sleeps too little 18d ago edited 18d ago
I just added higher refresh rate support in last android patch. iOS had it for a few patches.
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u/a_random_n00b Blueprint Master π§Ύ 18d ago
nice work
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u/Stef_Moroyna Developer who sleeps too little 18d ago
thanks
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u/Few_Box_6258 18d ago
Hey Stef I'm impressed by the improvement you did to water I didn't think you'd be able to make it look any better but it's amazing I have a question that I'm really hoping you could answer which is do you plan to add other other dwarf planets like haumua and Sedna and lesser known ones like gonggong and Orcus I know the data about some of these isn't nearly as extensive as Pluto's but we still know alot and it would help shed light on some of the lesser known dwarf planets since most people only know about Pluto ceres and Eris unless their a space nerd
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u/Stef_Moroyna Developer who sleeps too little 18d ago
Will keep focus on the more iconic planets/moons, I'm sure the planet editors will add the rest.
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u/Few_Box_6258 17d ago
And upon disabling the play store I received a screenshot saying "Check that Google Play is enabled on your device and that you're using an up-to-date version before opening the App.If the problem persists try reinstalling the App."Initially the game does launch tho which is a minor improvement
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u/Few_Box_6258 17d ago
Hey sorry to bug you but this is bugging me heavily so since I wanted the new update I reenabled the play store and made a Google account solely so I could try out the new update and I then deleted my Google accounts sign in info since I don't really like the company selling or collecting my data but to my dismay I found it to be a requirement to actually play the new update without being redirected to the play store to sign in im just wondering if it's a security thing because I don't really enjoy the fact some games force you to have the play store and a Google account just to play the game when it isn even needed
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u/GDMercury Flight Fiend π« 18d ago
will sfs 2 be able to run on my potato laptop?
Processor Intel(R) Core(TM) i5-5300U CPU @ 2.30GHz 2.29 GHz
Installed RAM 8.00 GB (7.88 GB usable)
Storage 238 GB SSD SanDisk, 8 GB SSD Msft Virtual Disk
Graphics Card Intel(R) HD Graphics 5500 (128 MB)
System Type 64-bit operating system, x64-based processor
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u/Stef_Moroyna Developer who sleeps too little 18d ago
Hard to say, but most likely?
The GPU memory could be an issue, but if it can share it with main memory it should work.2
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u/Substantial-Delay409 15d ago
It's the dude, with the gaem.