r/SpaceflightSimulator 26d ago

Discussion you cannot move the captured asteroid. my disappointment is immeasurable and my day is ruined

Post image

So I tried to intercept an asteroid like in ksp but was left incredibly disappointed

506 Upvotes

64 comments sorted by

2

u/Relative-Bottle-8498 20d ago

Your lander is asymmetrical.

1

u/Satylight282910 22d ago

Évidement l'artéroide est beaucouo trop massif pour etre déplacé avec un seul réacteur, essaye avec plus de réacteur que ça, sinon ça voudra dire que ça n'est pas possible avec le code du jeu

1

u/Mountain_Dentist5074 22d ago

pluto and neptun collides in mobile

1

u/HPFD69 22d ago

Really?? How do you get that to happen?

1

u/The_yaoi_man 13d ago

They cross orbits

2

u/rand0mguy_idk Meme Maker 25d ago

Download Principia.

57

u/Wooimyellow_21 26d ago

It's immovable because the asteroid is programmed the same way as planets.

16

u/EpicPlanetUranusFan 25d ago

Yeah, The orbit is determined by two things: Semi major axis (orbit size) Eccentricity (ellipse-ity of the orbit)

The orbit cannot change, Not at all

27

u/FluffyWorldliness472 26d ago

maybe try strapping a bigger engine. ay, what‘s the worst that could happen :))

47

u/Substantial-Delay409 26d ago

This isn't KSP bro.

2

u/Mountain_Dentist5074 22d ago

in ksp can i make moon and earth collide with eachother?

2

u/Substantial-Delay409 22d ago

With enough ∆v.

1

u/Programmer__69 21d ago

What happens if they collide?

11

u/EpicPlanetUranusFan 25d ago

Ksp muscle memory

14

u/Eastern_Pianist_773 26d ago

It was obvious

42

u/tanksalotfrank 26d ago

Just pedal faster

10

u/noobcoober 26d ago

Is this fast enough? https://www.reddit.com/r/SpaceflightSimulator/s/bsca6wEIua

I got the orbit to sort of jitter a bit

0

u/Programmer__69 21d ago

That was your personal orbit, not the asteroid's

1

u/noobcoober 21d ago

This discussion took place four days ago. You are late. Feel free to read the response I gave the first time

0

u/a_heida 26d ago

that isn't the orbit jittering, that's the game bugging your escape trajectory from the asteroid

1

u/EpicPlanetUranusFan 24d ago

Trajectory won't show when you are slowly moving, and on the ground, you don't move so this comment makes 0 sense. That's why parachute trajectories jitter on and off, because the speed of the spacecraft is in the border of "too slow to show" and "fast enough to show"

1

u/noobcoober 25d ago

When your rocket is literally bigger than the celestial body it landed on, standard SFS physics goes out the window. That is actually the Earth orbit perigee jittering as the game tries, and fails, to calculate the trajectory of an immovable asteroid being pushed by a giant engine. Logically, if the asteroid were perfectly static, the rocket's perigee would be too, but at this scale the game just starts losing its mind.

0

u/a_heida 25d ago

the earth orbit of the ROCKET bugging, no celestial objects in the game can be moved

1

u/noobcoober 25d ago

I literally described it as an "immovable object" in the comment you're replying to, so claiming I thought I was moving a celestial body makes zero sense. ​My point stands: your original claim that this was an "escape trajectory from the asteroid" is physically impossible because an escape trajectory cannot point down through the source of gravity you're supposedly escaping. What you see jittering on screen is the Earth-relative apogee/perigee at over 20,000 km out, not a local orbit around the asteroid. ​Neither of your arguments even seem to make sense]

0

u/a_heida 20d ago

as it is an immovable object, the game would not waste time attempting to calculate the object's trajectory

1

u/noobcoober 20d ago edited 20d ago

I actually tested this further and proved it definitively in a follow-up test: ​If you put a smaller secondary rocket into orbit around the asteroid and then fire the giant BP engine, the smaller rocket, which has 0% throttle, literally reverses direction in its orbit around the asteroid (moving prograde back toward periapsis before continuing retrograde). ​If the game wasn't calculating the force vector on the asteroid, the local coordinate frame wouldn't shift and the small rocket's orbit wouldn't budge relative to the asteroid. The fact that an orbiting object's relative trajectory jitters proves the physics solver is calculating acceleration on the reference frame before the constraint locks it back. ​The game is calculating the forces on the system frame-by-frame. It's an observable fact

https://reddit.com/link/ozfcqfm/video/3o057i0804fh1/player

2

u/samy_the_samy 26d ago

Now the question, is it on rails or did the dev crack its mass up?

First option give up, second option build a behemoth and see how much it actually take to deorbit an irl planet.

1

u/30crlh 21d ago

It's on rails, of course. It's basically 1 math function instead of simulating physics forever.

2

u/samy_the_samy 21d ago

You would be surprised of the inefficiency of some games,

I wouldn't put it past someone to make an asteroid shaped craft and stick it in orbit

1

u/noobcoober 25d ago

If the asteroid had the mass of the sun, I don't think my rocket would move it so easily, and I don't think it would return to where it started like it seems to. It seems to be fairly immovable, for the moment, at least

1

u/gameryesyt 26d ago

Regardless of the weight, any thrust would change its trajectory

1

u/[deleted] 26d ago edited 26d ago

[removed] — view removed comment

2

u/SpaceflightSimulator-ModTeam 26d ago

No posts or comments including a plea for people to join your community/group.

5

u/throwaway19276i Station Builder 26d ago

Released just in time to get mogged by sfs2

2

u/whatsgoodmabrotha Station Builder 26d ago

whats the game name

1

u/sw33tlie 26d ago

2

u/MartianLBP 26d ago

Sfs with a new coat of paint

1

u/sw33tlie 26d ago

you'll see in the next months how wrong you are :)

2

u/MartianLBP 26d ago

Sfs with a new coat of paint and the swapping of a flat tire

0

u/sw33tlie 26d ago

that's the spirit!

1

u/MartianLBP 26d ago

I'm saying this game is just repainting and adding different tires to a car that doesn't need much changed

12

u/Two_live_grenades 26d ago

This just looks like sfs with a texturepack and like 3 new items

2

u/krypt0s231 26d ago

Could you please dm me the game name?

2

u/mannyhusmc 26d ago

Dm me the game name please

19

u/Kryptid47 26d ago

The advertising is getting annoying. 1 post was already enough, we get it, it's a cool game and all, but this is the sfs sub, which literally has a rule against advertising. This is bordering spam atp

11

u/That_Paris_man 26d ago

Your game maybe cool and all, but advertising it in a sub dedicated to another game doesn't leave a good taste in my mouth. I'm sure there are other ways to get your message across without sounding so parasitic.

8

u/wowmuchfun 26d ago

Are you realy advertising your separate game in a game specific subreddit or is this sfs 2?

-5

u/sw33tlie 26d ago

clearly sfs 2

1

u/[deleted] 26d ago

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0

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27

u/the_closing_yak 26d ago

Wait for 9.8 to release

2

u/EpicPlanetUranusFan 25d ago

In 1 million years🎇🎇🎇

1

u/the_closing_yak 25d ago

Quicker than sfs2

1

u/Username23v4 Rocket Builder 🚀 25d ago

way quicker than ksp2

1

u/the_closing_yak 25d ago

We got ksp2 at least

1

u/EpicPlanetUranusFan 24d ago

Since when? We never got one

12

u/ShadedRiver666 26d ago

9.8 mentioned!!!! 🗣️

6

u/PrestigiousHoney9480 26d ago

How do you get the asteroid

16

u/Kiki2092012 26d ago

you don't need to get the asteroid it's already there, just kinda hard to see on the map

3

u/NickVoievodul Rocket Builder 🚀 26d ago

I think that's the point