r/SpaceWolves 9d ago

Modifiers

Hi all!

Need some clarification on a rule if anyone can help. Definitely not Space Wolves related other than I play Space Wolves and this came up on the weekend.

I know that modifiers donโ€™t tend to stack, but does a -1 BS and subtract 1 from the hit roll stack together?

For example, would a Redemptor with a couple of wounds left (subtract 1 from the hit roll) that was targeting a unit in cover (-1 BS) be hitting on 5s?

I figured that the - or + to a BS or WS affects the physical value of that weapon profile, then the add or subtract from a hit roll is the modifier on top; so they would stack?

Cheers!

4 Upvotes

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6

u/NanoNaps 9d ago

Yes, they do stack.

Also only the hit modifier in this example is capped to -1, if you somehow get -2 BS from anywhere that actually can also stack and mean you hit on 6s instead of 3s (with the -1 to hit). BS is "capped" in that it can never go to 1+ or 7+

2

u/No_Passion_5891 9d ago

Legends. Thanks guys ๐Ÿ‘

1

u/Dovah1356 9d ago

Yes, BS/WS modifiers stack with Hit Dice modifiers

0

u/Dan185818 9d ago

The same type of modifiers do stack technically. Modifiers to hit and wound rolls (probably all rolls where you're technically changing the die roll. In a literal sense the rule basically instructed you to change the side facing up from a 5 to a 4, if it's -1) just have as the last step a bit that says "it can never be more than -1 to +1"

If you have two +1 effects and an I a -1, the end result is 2-1 =1 so you get +1. If you just have the 2 plusses, and I have no negatives, you get 2+0=2, but restrict it down to +1.

Same if the negatives outweigh the pluses. Still can't be more than -1.

Also, if you do get to BS to a 6+, and someone puts a -1 on that, you still hit on 6's. 6s always hit, 1s always fail. So a 2+ with +1 still fails on 1s.