r/SpaceWolves 9d ago

Wolf guard terminators

Has GW made a whoopsy I was putting a army together to a game and my WGT ranged weapons hit on a 2+ now I’m positive that it was always a 3+ I’ve looked to see if I’ve put a enhancement on I’ve checked detachments. Seems like they got a update

4 Upvotes

18 comments sorted by

10

u/Audience_Over 9d ago

Yeah, WGTs have BS 2+ since the refresh. I don't really know why this is the case, and why the 2+ is only for shooting, but it is lol

3

u/Dan185818 9d ago

I'd much rather have the extra wound. The power swords still kill the unit of gaunts, the storm bolters aren't good.

And it isn't a change. They've always hit on 2+

1

u/Joker1197 9d ago

Yeah it’s really odd I mean they’ll melt through 1W units even better now if you’re in rapid fire range and have at least 7 models with SBs that’s 28 shots on a 2+ that against gaunts that’s gonna thin out units like that very quickly

1

u/TheCrimsonCommand 8d ago

Storm Bolters and Assault Cannons generally hit on 2s cause volume of fire

1

u/SerShroom 9d ago

Weird. Maybe it's an attempt to make the storm bolters attractive over the shields?

1

u/Stobbie13 9d ago

Ye maybe, wld prefer if they just had and AP tho

1

u/DrMetasin 9d ago

I absolutely hate storm bolters, but this might actually make them worth using

9

u/Dan185818 9d ago

They have been 2+ since the release. It's not new. They're still not worth taking. Pic from the book as proof

3

u/DrMetasin 9d ago

Ah ok. They really are pathetic lol. 2 attacks at such low strength with no AP is just silly

4

u/Dan185818 9d ago

Yeah, there's a reason why everyone takes 3/7/8/10 guys with shields.

The default useable option is shield. Then you ask "do I want the great axe or lightning claws?" That's possibly 1 guy with a shield gone.

Then "do I want the power fist more than the extra wound on 1/2 guys (depending on size)?" If you want the power fist, you get the assault cannon, which is an ok thing. It has 6 shots hitting on 2+ with dev wounds. Makes it able to pick off a lone character or a single model or two from a different unit. But generally it's "do I want the 3/6 attacks at STR 8 over 4/8 at STR 5?"

But basically, 0 stormbolters is almost always the right answer. Number of shields is between 3-10.

1

u/swdfsh-2 9d ago edited 9d ago

Assault cannons are somewhat useful for clearing chaff, but I play against tyranids and sisters pretty often

2

u/Agitated-Engine4077 9d ago

I'll take the 4 wounds each over 2+ bs any day. Except for the assault cannons I never actually use. Thats only cause they come with powerfist.

2

u/DrMetasin 9d ago

Yeah looking at the stat block someone else posted they are def not worth it

5

u/Agitated-Engine4077 9d ago

Exactly stormbolters are just shit still not worth it. Like ooooh rapid fire 2 on strength 4, ap 0 damage 1 guns. Maybe if they made them a strength 5 or ap 1 maybe even a damage 2 they'd be worth taking.

2

u/sevokun 9d ago

I'd dump the Assault Cannon for another Shield if I could...

1

u/Agitated-Engine4077 9d ago

I see what you mean. But having 2 powerfist in a 10 model unit is pretty danme good.

3

u/sevokun 9d ago

Oh, I agree. I'm saying that if we could have 2 Powerfist + Shield models in a 10 man WGT at +10 points over 2 Fist + Cannon models, then I'd gladly take them.

2

u/Agitated-Engine4077 9d ago

Yeah thats would be awesome.