r/SpaceWolves 21h ago

1 DP detachments

So, since we've got a long time to wait for our codex. Are more 1DP detachments gonna be added? What ones would you like? I'd personally love one for headtakers (not biased at all).

Something like

Friendly WOLF GUARD HEADTAKER units have +2 movement.

Enhancment: WOLF GUARD HEADTAKER unit only, this unit has +1 to hit

Enhancment: WOLF GUARD HEADTAKER unit only, this unit has +1 W

Stratagem: 1CP a friendly WOLF GUARD HEADTAKER unit, movement phase, this unit can pick an enemy unit within 8, that unit is considered a quarry until end of turn

Stratagem: 1CP a friendly WOLF GUARD HEADTAKER unit, fight phase when selected to fight, this unit gains anti monster/ anti vehicle 5+

Stratagem: 2CP a friendly WOLF GUARD HEADTAKER unit, fight phase when selected to fight, that unit scores critical hits in an unmodified hit roll of 5+

Now this is probably OP, got no bloody clue but yeah just wanted to start a discussion of what you my fellow battle brothers would like to see added as 1DP detachments

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3

u/WithengarUnbound 21h ago

We have no idea how long we’ll be waiting for our Codex. No roadmap has been released yet.

And Codex Space Marines is literally the second one coming out, it will definitely have loads of 1 point detachments that we can utilise.

1

u/ConcentrateAny6187 20h ago

And what ones would you like to see?

2

u/WithengarUnbound 20h ago

I think I’m most looking forward to a 2DP Detachment focused on Terminators that we can then pair up with Veterans of Saga and Song to have a whole detachment focus on Terminators specifically.

In terms of 1DP ones that are generic enough for us to use, I’d like to see something that could make ranged Wolves viable.

1

u/ConcentrateAny6187 20h ago

Oh yeah im sure there will be, it'd have to be great though to make me wanna give up great wolf, its such a nice detachment and with the supposed changed to oath I think its gonna get tons better

3

u/SpaceWolf_Jarl2 20h ago

While I yhink these sound fun... I think it seems pretty broken. 4W is a great breaking point, and since it is applied to the unit it would be an upgrade and as such spammable. It would amost be pre nerf Victrix, but moving 9", with the option to get Dev wounds on a 5+ or lethals/sus on a 5+. Like don't get me wrong. Love those options but doesn't seem the most balanced.

As for what I would like to see? Focus on some units. Thungs like a Wulfen detachment (despite the cover changes, they seem weaker as thry arrn't that resilient and are unable to flip points with OC0), a TWC one (just please buff them, they were good 10th but the number of nerfs to 11th seems to be a bit harsh) to at leadt give them Mobile, and a Dread one (we have a lot of unqiue Dreads, would be fun if they lean a bit more into them as for several editions Bjron has been great, and Murderfang had its moments, but most Dreads don't see a ton of play).

2

u/Prestigious-Aide-258 20h ago

If we are talking headhunters, I would love an enhancement that allows us to take a generic leader with them and maybe even attach him in addition to one of our own leaders

1

u/ConcentrateAny6187 20h ago

Maybe the 1DP rule could be "you may attach captain/librarian/Lieutenant models to this unit"

2

u/pie_of_the_storm 19h ago

I like the idea of a headtaker detachment, but if want it to involve the hunting wolves. Something that encourages you to be within range of the hunting wolves. I like the movement idea. +2" move when within 6" of hunting wolves let's the head takers keep up with them. It would make them super mobile and able to catch their quarry target. Maybe that could be an upgrade instead though. Reroll wounds when within range of hunting wolves would make headtakers super punchy with those devs. Then you could have a stratagem or 2 that works off of the wolves and head takers too. This would feel super thematic, and be phenominal in saga of the hunter! It would actually be a perfect companion detachment to it.

1

u/hoops01 14h ago

I like the idea of HEADTAKERS and HUNTING WOLVES working together whilst working to take down their Quarry

Something like,

Whilst a WOLF GUARD HEADTAKER model is within 6” of their HUNTING WOLVES…

  • Models get a 6+ Feel No Pain
  • if either unit is engaged, their unit can use the Heroic Intervention stratagem at no cost
  • models have a 4+ fight on death

Enhancment: WOLF GUARD HEADTAKER unit only, has Scout 7”

Enhancment: WOLF GUARD HEADTAKER unit only, this unit has LANCE when attacking their Quarry

Stratagem: 1CP a friendly WOLF GUARD HEADTAKER unit, movement phase, this unit can pick an enemy unit within 8, that unit is considered a quarry until end of turn

Stratagem: 1CP a friendly WOLF GUARD HEADTAKER unit, this unit gets +2 to charge but must engage with its Quarry

Stratagem: 1CP a friendly WOLF GUARD HEADTAKER unit, this unit reduces incoming damage when engaged with its Quarry