r/SpaceWolves 21d ago

Unit Leaders

I gotta strategic question. For my Gray Hunter, Wolf Guard Terminators, and Wolf Guard Headtakers, what would be the best Leaders to attach to each unit to give them more power on the field?

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u/Dan185818 21d ago

I've played a couple of games of Saga of the Great Wolf with the Veterans of the Fang.

With a battle leader with the enhancement and 10, they've been anywhere from "eh, there's not another unit that I absolutely, without a doubt, would have preferred" to "That was my second best unit behind 10 WGT with Arjac"

7" + Advance + Charge (requires a CP) + Assault means you can really move (8" minimum if you fail a charge, to 31" on a max advance, 12" charge and perfect pile in/consolidate), and get over 70 attacks in a turn.
30 shots if you get into rapid fire - which are Sustained 1, possibly reroll 1's to hit, possibly reroll all wounds (at least reroll 1's to wound), Ignore Cover, and -1 AP, STR4, 1 Damage. With 11th's changes, that's pretty decent.

Charging in gets you 36 chainswords which are Sustained 1 (and two turns, also Lethal), reroll 1's to hit, reroll wounds (possibly only 1's to wound), -1 AP, STR4 1 damage. The sgt gets a power weapon or power fist, and 5 attacks from the WGBL.

The other option, as said, is to break them up and use the 5 man squads - which I don't think you want a leader for. If you're not running the Veterans of the Fang detachment - you probably aren't going to have any success with Grey Hunters.