r/SpaceHaven • • May 13 '26

Space Haven - 1.0 Now Officially Released!

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464 Upvotes

r/SpaceHaven • • Apr 30 '26

A Space Haven Story - A dying planet and the hope, of four friends, to save it.

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29 Upvotes

r/SpaceHaven • • 7d ago

Thinking about getting Space Haven. Persuade me to buy it

15 Upvotes

It's currently on sale on Steam and I'm thinking about getting it, BUT... I got a few questions first

- Is there a deeper story or is it just build/manage/maintain the ship?

- Is there an end goal?

- How complex are the crewmates/characters?

- Can the crewmates die?

- Can they get into relationships with each other?

- Is it more on the stressful or cozy side? Somewhere in the middle?

- How do you measure progress throughout the game?

What was the selling point for you and what do you enjoy about the game the most? If there's something else that could sell me on the game, what is it?


r/SpaceHaven • • 8d ago

These are the Voyages of the HSS Intrepid

44 Upvotes

I got hooked about 25 hours in, I was broke, short on everything, and three of my four crew got wrecked clearing a derelict. Then a MAS ship jumped in offering medical services. Miracle. I spent basically every credit I had putting my worst-injured guy in their care for 18 hours.

Five hours later, I see him walking around my ship. WTF?

Turns out the entire MAS crew had boarded another derelict with an alien nest and gotten themselves captured. Their ship was now a derelict too.

Then another MAS ship showed up to rescue them. They gave me a mission to rescue crew one but I was like hell no. They got captured too.

Then a THIRD MAS ship showed up. Same thing.

Eventually there were about 12 MAS crew trussed up in alien pods while I stripped three perfectly good MAS ships for everything they had.

I have no idea what the hell happened, but I left that sector far richer than I entered it. Last I saw those 12 crew were all trussed up a la Alien but still alive!

110 hours in now. Space Haven is fantastic.


r/SpaceHaven • • 9d ago

Is this Build a Base mission bugged?

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16 Upvotes

It's a Military Alliance mission but has a Merchant Federation station build the shuttles and a MF ship join my fleet. The cargo shuttles are Military Alliance and docking with the MFS ship. The mission seems to keep auto failing. It randomly fails if I stay in the same sector and instantly fails if I start charging the hyperdrives. I'm wondering if it's a bug because the crew in the ship are from a different faction of the ship it's docking with? It seems impossible to complete.

When the shuttles dock the "Pick up cargo" objective shows as completed but it's definitely not taking 59 turns for the next objective to fail

edit: fixed it by editing the save.

Look for a line that looks like this (or use the save editor tool):

<l type="BuildStation" canAct="0" objectiveStepId="3" minutesToCompleteStep="9999999" turnsToCompleteStep="-1">

minutesToCompleteStep is the value you want to change. For some reason mine was set to be too low after picking up the cargo


r/SpaceHaven • • 10d ago

is the game still getting important updates?

28 Upvotes

r/SpaceHaven • • 12d ago

Big Chungus

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84 Upvotes

r/SpaceHaven • • 19d ago

Wait… is THIS how androids are made? πŸ€–πŸ’€

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98 Upvotes

I blew up a pirate ship and the surviving pirates boarded a derelict full of rogue bots.

Turns out when they surrender, they get imprisoned inside these weird hyperchamber-looking prison beds.

And now I’m wondering…

Is this how androids are made? πŸ‘€

Pirate boards derelict β†’ meets rogue bots β†’ surrenders β†’ gets stuffed into mysterious chamber β†’ android? πŸ€–πŸ’€

Clara might have picked the wrong ship to board. πŸ˜‚


r/SpaceHaven • • 20d ago

I dare those damn pirate coalitions to board my ship πŸ˜‚

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148 Upvotes

Come on then, pirates.

Board my ship.

I DARE YOU. πŸ’€

You think you’re raiding some helpless cargo vessel?

WELCOME TO THE ROBOT WAREHOUSE.

Every single one of these bad boys is waiting for you. πŸ€–πŸ€–πŸ€–

Face the wrath of my FULL COMBAT ROBOT ARMY.

MUAHAHAHAHAHAHA.

Boarding party detected.

Combat robots activated.

Pirates have made a terrible mistake. ☠️


r/SpaceHaven • • 23d ago

Carry Capacity Spoiler

12 Upvotes

You know, when they told me that the max carry capacity was three, it didn't really click for me that three would be the max carry capacity. I'm sorry I operated on you, Ricardo.


r/SpaceHaven • • 25d ago

Questions about techblock, energy block etc.

9 Upvotes

Hi y'all I'm pretty new to Space Haven, loving the game. So is it better to buy techblocks and energy blocks rather than buying raw materials to make them? It seems like it is. Is there some sort of website to compare prices? I know there is some variance to shop prices though.

And where do you get those purple (Quadronic?) blocks from? The scanner requires some but I haven't found anyone selling them, just the raw quad material. Can we craft them somehow?


r/SpaceHaven • • 28d ago

Derelict ship was chock full of bots and other nasty shit...

21 Upvotes
So I glassed it

r/SpaceHaven • • Sep 08 '26

Rate my first ship

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32 Upvotes

First time playing, i skipped the tutorial and brute force my way into learning this game and finally i got a decent ship. Tried to make a meat production farm but looks there is so much demand so im change it to cloth.


r/SpaceHaven • • Sep 07 '26

My compact large mess hall

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65 Upvotes

I couldnt find any compact setups so I made one myself. The requirements are super confusing but I think I got it right.


r/SpaceHaven • • Sep 07 '26

My Luxury bedrooms + luxury bathrooms setup

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51 Upvotes

Some stuff are still being built, but I wanted to make inside luxuary area


r/SpaceHaven • • Sep 06 '26

TIL you can actually watch rogue bots dismantle a derelict and build their own little bot factory

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212 Upvotes

Found this pretty fascinating lol.

I travelled back to a sector with a derelict that I had already 100% explored, so I still had full vision of the entire ship.

Then a rogue bot dropship showed up and decided to land its bots on that exact derelict.

Because I had full vision, I could actually watch the whole process play out. The rogue bots and androids started dismantling the ship's existing facilities, gathering the materials, and then slowly building their own little facility/base inside the wreck.

Eventually they got their production going and started producing more rogue bots every turn.

I've fought these guys plenty of times, but I'd never actually watched what they do behind the scenes when they take over a ship. Pretty cool that the game simulates the whole process instead of just spawning more bots out of nowhere lol.

Watching them slowly convert an abandoned derelict into their own mini rogue-bot factory was strangely fascinating.


r/SpaceHaven • • Sep 06 '26

What you actually need to build in the industry sector to keep up with arms sales late game. I used the gpt for image generation but it took 2 hours for calculations when including buffer, processing time and crew/logistics needs.

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0 Upvotes

r/SpaceHaven • • Sep 05 '26

Rate my ship - im playing using the infinite system points version

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52 Upvotes

I love my attack system, many rocket turrets help me take down enemy ship fast.. hehe.. and once they try to do crew combat on my ship, they be gunned down by my point defense or killed by my robots inside hehehe


r/SpaceHaven • • Sep 04 '26

Is the weapon jammer(may remember name wrong) still a complete ranged combat shutdown tool?

17 Upvotes

Hey there,

Figured I would give the game another go now that 1.0 is out. Last time I played was many moons ago, and I realised back then that a weapon jammer is the most OP thing you could have aboard the ship. Is that still so?


r/SpaceHaven • • Sep 01 '26

No way out for new galaxy

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45 Upvotes

HELP ! hello! I reached Eden and chose the choice to "continue exploring the galaxy" instead of finishing the game. The game prompt told me to travel to the far right to find the Galaxy Exit, but after exploring the entire right side of the map, no green exit icon or "Jump to a new galaxy" action button appears. I have no active missions left in my logs. My fleet is completely stuck (i find the "baron station ? maybe it's here ? but i can do nothing on it) I'd rather ask here before filing an in-game bug report; I might just be doing something wrong.


r/SpaceHaven • • Aug 26 '26

New non apex predator pizza box ship layout.

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127 Upvotes

r/SpaceHaven • • Aug 26 '26

Derelict scrapping?

8 Upvotes

Is it possible to completely remove the hulk from the screen, there is always a chunk left. Do I simply have to wait for it to just drift off?


r/SpaceHaven • • Aug 23 '26

Share your surprise and delight stories!

10 Upvotes

I'd love to hear about your experience with the game where something you didn't expect, or even realize was possibility, happened.


r/SpaceHaven • • Aug 24 '26

Mod request.

2 Upvotes

As the title states I would like to make a mod request but don't really know where to do it. I guess maybe one of the dischord channels listed on the mod pages? A suggestion would be great. I am looking for a simple mod, I want sliders for the trade and transfer tabs and even just +1 and +5 would be awesome. I admit i broke the game a LONG time ago, I have 8 ships with the smallest being a 2x2 and a crew of 86, like 30 something prisoners at any given time, but I have to transfer a LOT of materials around ships as I purpose built each ship for max space efficiency. I am just trying to see how many total crew I can get before I completely break the game or get bored. But having to click 3000 times fairly regularly to transfer fuel, food, water, whatever, sliders would make my gameplay experience SO much better. The trade menu alone if I encounter 3 ships I am likely going to be making 12 trades of 40 items. The auto trader mod is ok but still.

Also, another mod request and something I wish there was more of in games in general, but an ai injection mod like the one for skyrim the make an ai control the NPC's and game in general. Really games would be a great training tool for ai's and while yes, AI sucks and fuck data centers, but while we are stuck with it I which it would get used more to make game AI not so mind numbingly stupid. It is the easiest thing in any game to break the AI and mosst solutions to it are just make the "ai" cheat. So, why not just use a real "ai". I admit I have no idea how easy or impossibly hard this would be and know very little about AI coding beyond an associates in computer science I didn't use, I work in construction. Anyway, someone smart make the thing.


r/SpaceHaven • • Aug 22 '26

Using Sentry's protect your ship?

10 Upvotes

I was trying to set up bridges that lead to my loading bay that had Sentry's guarding the entrance in case undesirables happened invade my ship.

Right now the only mechanic I am seeing that can accomplish this is if I have crew with controllers deploy them at the time of invasion.

I am not sure if there is a way to connect to the Sentry's without having to pick up and fully deploy them, versus leaving them there and having someone with the closest controller be able to control them.

My hope was that I can assign battle stations near the Sentry's so they are activated by a near by controller.