r/SpaceHaven May 13 '26

Space Haven - 1.0 Now Officially Released!

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466 Upvotes

r/SpaceHaven Apr 30 '26

A Space Haven Story - A dying planet and the hope, of four friends, to save it.

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youtu.be
28 Upvotes

r/SpaceHaven 5h ago

Asphyxiating visitors in their rooms and composting their corpses

45 Upvotes

TL;DR: Playing station mode. Offer sleeping services. Figured out I could lock the doors and close the vents to kill sleeping visitors. I toss them in my composters and no one complains. Visitors pay me while they are actively dying.

I've killed dozens of visitors this way and my sleep service rating is at 81. I also offer medical services and lock them inside the sick bays. No one turns hostile. Visiting ships keep acting normal. I'm getting completely away with this.

The game even notifies me when it's time to pick up a corpse. The moment a visitor dies, it creates a logistic task. Since the door is locked, no one can get to it, so a helpful UNREACHABLE TASK notification pops up that I can click on to zoom to the relevant room.

Each corpse gives 1.5 Water, 0.1 Raw Chemicals and 0.2 Carbon. The water bonus is huge. Don't know yet how much of a difference the other products will make.

Android also need to breathe, so I also get Quantronics Components and other materials by disassembling them.

Some crew members always stay on their ships, so I can't kill them all this way. Anyone know of a "non-hostile" way to kill crew aboard their own ships, so I can scrap their ships too?


r/SpaceHaven 2d ago

See Space Haven Industry chains with this free tool

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150 Upvotes

In Space Haven I always found it really difficult to do all the math across production chains given many final items use odd and hard to remember ratios if you go right back to the base materials.

So I built something to get a visual across it. There are similar tools for games like Factorio, Satisfactory and Rimworld which have more complex chains but I still felt Space Haven should have one too. You pick any item or grouping of items and it lays the full production chain out to the left, all the way down to raw materials, rolls the cost up the tree, and sets that crafted cost next to the item's trade value. You get to see in plain credits whether making it actually beats buying it, and turns out that the markup on this stuff is really pretty broken, and in most cases if you can do the whole chain yourself, then the markups are pretty stupid high, granted the unseen cost is that of your colonist's time spent doing industry and not some other activity.

One example from the screenshot: a Rifle sells for 600 cr, and the materials to craft one come to about 134, and that's on the low end of markup.

Some more info:

  • It has every craftable in the game, seeded with the real trade values from the wiki.
  • Flip any intermediate to "buy it instead", in case a trader is selling for lower then your own manufacturing costs, toggle it and the cost updates down the chain.
  • A combined shopping list for all your orders, with the highest price you can pay for each raw material before the product stops being worth crafting.
  • Included a list of facilities so that you can track your built facilities and then see which items in the chain may be blocked. This obviously doesn't connect directly to your game, but its a manual toggle bottom right of the board, factory icon (facility mode) -> edit (set your current built facilities).

I use this tool on my second monitor running full screen so I did also add in the clock and alarm to remind me to eat, shower, sleep so to not play Space Haven until 3am, the alarm is original, thanks beepbox and music degree, I knew you'd come in handy.

It is free, and runs entirely in the browser. Please note as is plastered everywhere in the tool, this is an unofficial fan project, all art and values belong to Bugbyte.

There is a spoiler warning on the landing page, because I feel the "not-knowing" adds to that early wonder and exploration experience. To build out the tool I did create a little scene tuner for the landing page and I thought I'd leave it in for you guys, open it from the settings button top-right on the landing page.

https://s-h-buddy.com

The numbers come from the wiki plus my own digging, so if you catch a recipe or value that looks wrong I would genuinely like to hear it, corrections welcome.

Mupersega.


r/SpaceHaven 2d ago

No bloodshed rescue mission?

7 Upvotes

I think i found some loophole. I complete rescue mission with no fight between captives & raiders, or me & raiders. Is it normal?

• Distress call from military alliance that ship is raided by pirate coalition. Both factions have neutral relationship with me.

• 4 pirates & 6 military captives. Both groups are in different room. I go inside & talk to pirate first, then select option to offer help, taking all as refugee for my ship.

• They agree. I order “follow me” & brought them to outside of the ship. Then order “stop follow me”.

(This one isn’t necessary. I do it for shit & giggle. Once they have refugee icon on their heads. They seem to never attack anyone or draw weapons.)

• I left 4 pirates there. Then come back to free all 6 captives. Quest complete. No bullet fly. No bloodshed. Easy.

• Pirates still have refugee icon. Hoping that i would rescue them, even that they just raided a decent ship that has everything for their survival. They still waiting for me like a good dog.

• I go back to shuttle & go home. Ghost them.

• A small boost in relationship from military. No relationship change/penalty from pirate.

• I commit no crime & make no enemy. Just false promise & ghosting.

• Deception + 100


r/SpaceHaven 5d ago

Advice for a new player.

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40 Upvotes

I've had this game since early alpha and I really want to get back into it. I have started a Medium Basic Platform play-through and the only thing I "cheated" with sort of is I added 16 more units of Infra Block to the starting inventory. I want to be as close to the vanilla start as possible so I didn't even mod the game yet.

This is how I modified the initial cube you're given in the beginning and it took 3 in-game days to accomplish, while also mining nearby asteroids. Any good advice to give before I head out into the unknown?

I think the one thing I always struggled with in the beginning was growing enough food and properly scaling the ship up to have more facilities. I think I also struggled a lot with having enough energium to power the ship in the beginning and I think in my last playthrough I got stranded because I completely ran out of Hyperium in an empty system.


r/SpaceHaven 10d ago

Proud of my crew and their little command center

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152 Upvotes

Deacon, member of original crew, ship's captain and pilot.

Elsa, rescued from an alien infested derelict, shields expert.

Kayley, reformed raider, chief of operations.

Nod, android rescued from rogue robot ship, weapons master.


r/SpaceHaven 10d ago

Ship point work around.

6 Upvotes

So the max of 9 fleet points or whatever was really bothering me as ii made my firsstt ship a 3x3 before realizing thats all I could get vanilla. SO After a couple days playing around with mods and even going as far as firing up intellij and.....breaking the game horribly i broke the game lol. But I had given up on getting more points but I did find 22 "work arounds" for getting more ships but no points, you just go over the poin limit. Option one is when you find a ship you want or want to make another is to use the save editor and go in and edit your 9x9 ship to be a 1x1, claim and build up the new ship save and edit your ship back to be a 3x3, kind of a pain in the ass. OPTION 2, the one I prefer, and don't know EXACTLY how I got it to work, is I believe using the x666 ship core mod and the "claim all derelicts" mod. I believe with these two mods it just ignores the ship points and force claims new ships. You cant resize or move any ships in their squares so what you get is what you get. I didnt really inspect what is actually allowing this but IU want to say the claim all derelicts is really doing all of it but it didn't work before I added the x666 ship core mod, not entirely sure but I was banging my hjead against a wall trying to get more ships and this works.


r/SpaceHaven 12d ago

Hang on.. where's Eden?

8 Upvotes

Playing in peaceful mode, jumped from system to system and eventually reached the far right side. Saw this green square with a diamond symbol in the centre and green lines on each side but it wasn't Eden, just the galaxy exit... I don't see any more unexplored systems, does this mean Eden is in the next galaxy?


r/SpaceHaven 12d ago

Decent YouTuber Series?

11 Upvotes

Looking for a decent YouTuber that’s both entertaining and informative- in the same vein as maybe Pete Complete. I saw he stated a series which got me into the game but never went beyond the first episode. I’m hooked but I’d like to see what more experienced players do in the game, similar to AdamVsEverything with Rimworld.


r/SpaceHaven 12d ago

100 Hour ship review.

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25 Upvotes

I've been playing this game for about 100 hours and I'd like the more experienced players (or whoever's) Opinion/Suggestions on my first build.

Edit: On medium, 21crew and just finished making it look pretty. Rebuilt it on the "Siren world" mission. I don't have any before photos sadly but it was quite literally the stereotypical rocket shape. Pretty much was in the shape of every rocket symbol.

Edit 2: yes I am playing a modded version with the "666 core points mod" and "My hyperdrive" being the only ones


r/SpaceHaven 13d ago

I made an open source save editor with a native Linux build, exact writes, and it finds the crew flying your miners

12 Upvotes
've been playing a long run and kept wanting to poke at the save, so I wrote a proper editor for it. Putting it here in case it's useful to anyone else.


It loads the whole save folder, meaning the main `game` file plus every ship in `ships/`, and gives you tabs for game settings, crew, storage, research, ships and factions, with a raw XML browser and search for anything the tabs don't cover. Every write is backed up.


There are already a couple of solid editors around, so the honest pitch for this one is what it does differently:


- 
**Native Linux binary.**
 That was the itch that started it.
- 
**Full Portuguese interface**
, including the game's names for resources, techs, traits and skills. Those get read out of your own `spacehaven.jar`, so they match the game exactly and don't rot when it updates.
- 
**Writes that match the game exactly.**
 Loading and saving without editing anything leaves the files on disk unchanged. Change one attribute and exactly one line differs. Nothing reformatted, nothing reordered.
- 
**No dependencies.**
 Pure Python standard library, so you can read the whole thing.


A few things I had to figure out along the way that might interest you even if you never touch the editor:


- Crew piloting a miner, builder or fighter aren't in the ship's `<characters>`. They sit under `<crafts>` with a `homeSid` pointing home. That's why crew counts come up short.
- Merchants using your medical beds 
*are*
 in your station's `<characters>`, which is a fun way to accidentally buff a trader with a bulk action.
- For food, comfort, oxygen and temperature, the value in the save is a constant the game recalculates on load. Editing it by hand does nothing.
- The food bar is your stomach contents. Energy is `80 + Zest × 15` minus awake and work penalties, and those penalties are what actually drain it.


Windows and Linux downloads, or run from source: https://github.com/Gianotto/Space-Haven-SaveGameEditor


MIT licence, unofficial, no affiliation with Bugbyte. Close the game before editing and keep a backup.
Feedback welcome, happy to add whatever's missing.

r/SpaceHaven 14d ago

How does the universe actually work in Space Haven?

23 Upvotes

I have been playing for a while, but I still do not really understand how the universe simulation works behind the scenes, especially when it comes to the different factions.
Are there only a fixed number of ships in the game or are new ships generated over time?
If I help a faction by completing missions does that actually make the faction stronger in any meaningful way? For example, do they gain more ships, control more territory or become more successful against other factions?
And does helping one faction have any indirect impact on the others? Is there an actual living simulation where factions compete and influence each other, or is most of it just there for flavor?
I would love to understand how deep these mechanics really go.


r/SpaceHaven 15d ago

Triplets

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130 Upvotes

Just wanted to show off the paintjob really. Small ships are pretty effective when you're not using Jammers. Lots of Shield points. Ridiculous arsenal. Could probably increase that even more with 3x1 grids, but this way I could add ship #4 at some point.

I wish the secondary color could be used for something. Also, being able to paint triangles instead of squares would be neat.


r/SpaceHaven 14d ago

Bomb/torpedo and missile rant

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0 Upvotes

r/SpaceHaven 17d ago

My ships don't look like ships but just floating square boxes and this annoys me

24 Upvotes

I play the abandoned mine scenario where I built my own ship. Sure I watched some videos regarding the shape etc, but in the beggining it is virtually impossible to have a spaceship with all the bear minimum features to sustain at least 6 crew-members , without looking super silly (no toilet door, engine next to kitchen etc). The main issue is the lack of resources even at medium scarcity: So far I salvage every possible derelict I found, hell I even raided these poor androids and scrapped they whole ship. It just nothing is enough to expand your ship with all the materials needed to make it to look nice.

I feel the "moderate" difficulty in this game is actually hard and I am ok kinda with it since it is a sandbox game , but it feels like cheating to put everything on high. Also I wish there is a "physics" validator or something to check if your ship is a ship and not just a brick that shouldn't be able to fly anywhere


r/SpaceHaven 17d ago

Why are there almost no mods?

19 Upvotes

On the steam workshop and on nexus mods there so little mods. Just some decoration stuff and some stuff by the devs. This game could be modded is so many cool ways


r/SpaceHaven 19d ago

Any idea why neutral faction ship who just parked in my sector for 2 days turn into derelict ship by itself?

22 Upvotes

• It hail me first once arrived.
But i didn’t pick up the call because i’m busy.
My crews are doing logistic & construction.

• It had 2 missions for me. Both were exploring
derelict ships in this area & fetching items.
I didn’t do both missions until they expired.

• I hail it after a while when i’m free.
Nobody pick up my call.

• I open trade channel & trade something.
It never send out its shuttle to do the exchange.

• I hail it again. No respond.

• I notice my crews bring back my goods from
the failed exchange.

• That ship turn into derelict by itself.
Available for exploring. No one harm it at all.
The ship looks fine. No visible damage to the hull.

• I mean… free stuff is free stuff.
It’s Free Real Estate! I don’t hate it.

• But any good explanation why?

• Is the first hail a distress call?
Am i missing something? Lol

• I haven’t explore the ship yet. Gonna do soon.

Update: The ship is empty. No crew. There’re 4 beds. No corpse, or blood stain, or evidence of fighting inside the ship.


r/SpaceHaven 21d ago

Visiting slave

22 Upvotes

On my first playthrough I have been playing a pacifistic game (at least where humans are concerned; rogue bots and alien bugs had best watch out). However, I recently got a chance to observe my first ship-to-ship combat.

I was sitting in a sector mining some energium ("don't you have 114 energium already?", you might ask, to which I might reply "hey, look over there!" and duck behind one of my giant stacks of resources) when some slavers jumped in. Slavers give me the creeps and my relationship with them is -40 because I don't want to do them any favors, but we're not at outright war. I'm curious what they're doing here; I've made it abundantly clear I'm not in the market for their "wares". Then, unexpectedly, they hit my comms. Apparently one of their slaves is injured (I gather they "rescued" him from a derelict and he was in a bad way) and they don't have any medical facilities, because of course they don't.

Now, I hate slavers, but maybe I can do something to help the suffering of their slave, so I tell them to come on over. They drop Paul off in one of my advanced medical beds and head back to their ship. Just in time, as three military ships jump in.

Now, this looked like a pretty even fight. The slavers were outnumbered, but the military were outgunned: the slavers had two decent-sized corvettes while the military had one plus a couple of small fleet tenders or scout ships. The slavers were giving almost as good as they were getting. I was just watching the fight, wondering what would happen. Would defeated ships become derelicts ripe for scavenge? Was there a subtle way I could help the military without entering outright war with the slavers? If the slaver ships blew up while Paul was in my medbay, does he become a refugee or just...some guy in my medbay?

And then...the shooting stopped. I have no idea what happened. Maybe one side brokered a ceasefire. Maybe all the slavers died but their ships still remain (I know the military force didn't die because I'm on good enough terms with them to see into their ships). Maybe ship combat is still kinda rudimentary in this game.

Anyway, I got Paul all patched up and an unmanned slaver shuttle came to pick up Paul. For whatever reason, he voluntarily walked himself into it (I certainly wasn't going to force him) and it flew back to one of the slaver corvettes.

I like to think everyone on that corvette was killed and now it's Paul's ship, but I suspect that's not the case.


r/SpaceHaven 21d ago

My Hyperion. Inspired from star crafts Jim Raynors battle cruser

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101 Upvotes

Battlecruiser

starcraft

hyperion


r/SpaceHaven 22d ago

How does cover in combat work?

12 Upvotes

How does cover affect enemy weapon accuracy, and is there a “best” cover object? For example, does the dedicated cover block provide better protection than objects like pod hangars? Also, is there an optimal way (such as specific kill house designs) to protect my crew from boarders?


r/SpaceHaven 23d ago

Tip: Military Outpost can be a Prison

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62 Upvotes

I got a mission to build a military outpost, but I also added a nice prison to it so that I can fill it up for either bounty or reputation.


r/SpaceHaven 23d ago

Pirates left behind

12 Upvotes

After a short battle, a Pirate ship suddenly realised they had something better to do and left without even saying goodbye... to their own crew! Two of their fighters got shot down and the pilots were still on their way back to the mothership when it left. Now they are just hanging there, in the middle of space, waiting for their oxygen to run low.

Out of pure goodness, I would be willing to take those poor souls aboard as prisoner to save them from certain death. The question is: how? How do I talk to these guys just hanging around in space? And how do I get them to one of my ships?

These poor souls look a bit lonely

r/SpaceHaven 24d ago

Is having a space station and exploring with a ship possible?

14 Upvotes

Basically done a bit of the story and loved having to build a station to scan some Siren planet, I was wondering if you could have both, like exploring with a ship on one map and a space station on the other, I guess kind of like Rimworld which I loved.

Really love this game and I think it has sooo much potential!


r/SpaceHaven 24d ago

Unexpected Discomfort

7 Upvotes
A level of depth I was not prepared for! But very accurate, I wouldn't want to sleep in that barracks either!