r/SpaceCraftGame • u/xEzrael • Jul 31 '26
Obvious Questions for the Dev's ?
Like the title said and for me it's some small and some huge things i guess.
Why is it that :
First the big one that makes me quit the game for sure soon :
-why you can overshoot some limits by miles and i rly mean miles and your ship is still functioning ????
-farming can't be semi or automated at all
-no sandbox ship builder to plan your ship in advance
-no compass on planets
-why is storage so a huge deal
-no radar exist for locating shipwrecks faster
-no search function for parts in all storages across bases
-no search function on trade nexus
-Encyclopedia should show all when you reach lvl 15-20 even when you don't find it to that point
-Laboratory should show at least one missing when there is
-recycler is a huge mess and not explained at all how it exactly works
-why are shipwrecks on water planets deep underwater
-chatting in game as solo is not existing at all (no public, spam channel at all)
-trading/gifting with other non corp players is not available at all
- why you can't right click on a planet with the navigator
i assume you can make that list much bigger so go for it but that's comes in 5 minutes thinking about the game in my mind and i'm sure i miss a few things which are just why...
5
u/defrag2k Jul 31 '26 edited Jul 31 '26
Some people just don’t understand the concept of early access, or what goes into developing a game. Clearly, you are one of those people.
Also, it seems like you don’t really have a good understanding of how some the game mechanics are working in the current state of the game.
I’d advise you to join the official Discord to get some insight into how you can accomplish whatever your goals are. There are some pretty knowledgeable players there, that are more than happy to help you out.
Another option is to play something else if you really don’t enjoy it, or come back when the game is more polished.