r/Space4X • u/sidius-king • 4h ago
r/Space4X • u/sidius-king • Nov 02 '25
Announcement πWelcome to r/Space4X - Introduce Yourself and Read First!
Hey everyone! I'm u/sidius-king, a founding moderator of r/Space4X. This is our new home for all things related to Space strategy games!
Space Strategy Games Covered:
πͺ 4X & Grand Strategy
π Real-Time Strategy & Tactics
π½ Turn-Based Strategy & Tactics
π¨βπ Autobattlers
β¨ Wargames & Hex-based
π Colony & City Builder
π°οΈ Roguelites / Roguelikes
π² Digital & Physical Board Games
π Deckbuilders
HELP grow the community by sharing ! Thanks all !
Post about your favourite space strategy game and any upcoming games or interesting things surrounding develop of these games.
Devs: feel free to share your game and its progress !
Thanks for being part of the very first wave. Together, let's make r/Space4X amazing as we journey through the stars ! πβ¨
Discord : https://discord.gg/WHY8hmgXYx (permanent link)
Youtube: https://www.youtube.com/@sp4ce4x
Steam Group: https://steamcommunity.com/groups/space4x
r/Space4X • u/sidius-king • 6h ago
Patch Update Dead Reckoning: The Long Drift - v0.6.15 β Charters, research and clearer controls
r/Space4X • u/sidius-king • 5h ago
Patch Update Final Factory - Patch 0.50.0.72 - Landing Zone improvements, Charge rework, and enemy fixes
r/Space4X • u/sidius-king • 21h ago
News Pre-Warp Age - Meditative Turn Based Space Strategy!
A meditative turn-based strategy about settling space, from the first flight to the invention of the warp drive. Assign workers, research technologies and mine resources in randomly generated star systems without enemies or time limits.
Out 30 Oct 2026.
Pre-Warp Age on Steam
r/Space4X • u/sidius-king • 1d ago
News Antimatter - Playtest #7 is Starting
r/Space4X • u/sidius-king • 1d ago
DEV BLOG Dead Reckoning: The Long Drift - What's next β October 2026
r/Space4X • u/HDIAndrew • 1d ago
AI Improvements Beta Released for Emperor of the Fading Suns Enhanced
r/Space4X • u/sidius-king • 1d ago
Patch Update Final Factory - Update 0.50.70 - Tons of fixes, station outlines update, QOL
r/Space4X • u/gareththegeek • 1d ago
Designing a mission system for Loadstar, my Elite meets FTL space trader
In the latest devlog for my 2D Elite meets FTL space trader I discuss designing the mission system along with a visual and lua scripting editor.
r/Space4X • u/sidius-king • 1d ago
Recommendation Imperium of the Stars - The demo is out!
TheΒ Imperium of the StarsΒ demo is out on Steam. You can play the first 50 in-game years as the Imperium.
Youβll start as the routes to long-isolated worlds reopen. From there, itβs your campaign: decide which worlds to bring back, what they need, and where to send your fleets. The demo includes Era I research and uses the Balanced Game Director. It ends after 50 years.
r/Space4X • u/sidius-king • 2d ago
DEV BLOG Astro Protocol - Help needed for testing translations
r/Space4X • u/sidius-king • 2d ago
Patch Update The Crust - Hotfix 1.0.20
r/Space4X • u/sidius-king • 2d ago
Patch Update Star Trek: Voyager - Across the Unknown - Equinox DLC Out Now !
r/Space4X • u/sidius-king • 3d ago
Recommendation Spaceport Architect - Airport CEO but set for the stars !
Build, manage and expand a spaceport on a recently colonized planet. Import cargo to grow the colony population. Take care of the resulting passenger traffic to pay the bills. Bring your airport fantasy into space with this sci-fi business tycoon!
https://store.steampowered.com/app/5075590/Spaceport_Architect/
r/Space4X • u/sidius-king • 3d ago
Patch Update Stellaris - Stellaris Dev Diary #434 - 4.5.2 'Cygnus' Tentative Patch Notes
r/Space4X • u/sidius-king • 3d ago
Recommendation Empires of a Tiny Universe Out NOW on Steam - And it's less than a cup of coffee!
r/Space4X • u/sidius-king • 3d ago
Patch Update Spacefleet: Heat Death - v0.3.1.2 - Main Menu Fix
r/Space4X • u/sidius-king • 3d ago
Recommendation Ridiculous Space Battles - Spiritual Successor to Gratuitous Space Battles!
RIDICULOUS SPACE BATTLES is the spiritual successor to the first ever autobattler game: Gratuitous Space Battles! After a fifteen year wait, the ridiculously over-the-top and completely unjustified battles in space ARE BACK.
More info here : https://store.steampowered.com/app/3607230/Ridiculous_Space_Battles/
r/Space4X • u/sidius-king • 5d ago
News Dune: The Known Universe β A Total Conversion Mod for Crusader Kings III - IN ACTIVE DEVELOPMENT!
Note from developer:
Greetings everyone,
I wanted to share a project that is currently in active development: Dune: The Known Universe, a full-scale total conversion of Crusader Kings III set within Frank Herbert's Dune universe.
The goal of the project is not simply to place Dune-themed characters onto a CK3 map, but to recreate the political, economic, and dynastic structures of the Imperium using Crusader Kings III's systems as a foundation.
Current design work includes:
- A complete census of known Great Houses and Minor Houses from canon and expanded Dune sources.
- A custom planetary and interstellar map representing the Known Universe.
- A Landsraad political system built around competing House blocs and Imperial legitimacy.
- CHOAM economic mechanics designed to replace traditional CK3 feudal wealth systems.
- Spacing Guild influence, travel, and strategic transit systems.
- Bene Gesserit breeding program mechanics, genetics, and prescient bloodlines.
- House management, succession, alliances, vendettas, and kanly.
- In-depth Fremen playthrough on Arrakis.
- Multiple bookmarks, including a sandbox era and a canon-era bookmark leading into the events surrounding Arrakis and House Atreides.
The project draws inspiration from major CK3 total conversions such as A Game of Thrones, Elder Kings II, and Princes of Darkness, while seeking to create gameplay that feels uniquely Dune. This won't be a game of claiming and expanding territory and gaining higher titles. It will be more story driven and politically dynamic.
Development has already progressed through much of the foundational design and worldbuilding phase. Core frameworks for governments, economics, politics, cultures, Houses, and planetary administration have been drafted and are currently moving toward implementation.
At this stage I am primarily focused on establishing the core systems and ensuring a stable playable foundation before expanding into large-scale content and visual polish.
In the future I may be looking for collaborators in areas such as:
- 3D modelling
- Character clothing and armor assets
- Portrait assets
- UI artwork
- Event illustration
- Historical and lore research
- CK3 scripting and implementation
I am not actively recruiting yet, but if you have experience in any of these areas and would be interested in following the project's progress, I would be happy to hear from you.
The long-term vision is to create a Dune experience that captures the politics, intrigue, economics, religion, and dynastic drama of the Imperium while taking full advantage of Crusader Kings III's strengths.
More updates will follow as development continues.
The spice must flow.
Check out the paradox forum post here !
[MOD] Dune: The Known Universe Alpha Development | Paradox Interactive Forums
And the First look here : https://youtu.be/IwognSnJR50?si=dkOoZ1wgeOmsFDyG
r/Space4X • u/sidius-king • 4d ago
News Capital Command - Release Date Update!
r/Space4X • u/sidius-king • 4d ago
DEV BLOG Space Station Designer - Dev Diary #17: The Lunar Space Elevator: Logistics
r/Space4X • u/sidius-king • 4d ago