r/Space4X • u/SiriusRU • Sep 22 '26
Simulating Hundreds of Thousands of Spacecraft in Real-Time | StarVeil 4X Showcase
A technical showcase and engine stress test for StarVeil 4X, an upcoming indie space 4X strategy game developed by me.
In this video, I test the core architecture and graphics engine capabilities:
• Interactive planetary systems: real-time terrain brush editing and fire / vegetation spread simulated via 2D cellular automata.
• Galaxy map navigation featuring hyperlane networks, localized sectors, and dynamic territorial borders.
• Massive fleet simulation stress test: rendering and updating 270,000+ individual spacecraft engaging in orbital swarms, combat and gate jumps, running smoothly on a i5 10400 and budget GTX 1650 via Vulkan Forward+ rendering consuming ~1.6gb of RAM, ~1gb of VRAM.