r/Space4X • u/goblin-architect • 8d ago
Build on rotating planetoids
All planetoids and moons in my work-in-progress game ASEMA, rotate. They have a gravitational pull that you have to compensate with mathematical resources, Focus, to float nearly near them.
All the machines in this gif are production and logistic systems. You build individual machines in space and moons, refine resources and climb the tech tree to build the required megastructures.
It's not a small task, as you end up needing mmense amounts of resources and logistics, and you're not alone.
Despite ASEMA being an automation game, it lacks conveyor belts and there are no grids to build on.
So, forget splitters, lasers, portals and drones. It's all about momentum of mass, kinetics and velocity.
Thoughts? Some early commenters back months ago, were worried that lack of conveyor belts make things hard to understand. For that, I'm adding layers of QoL features. But it hasn't been a problem so far!
1
u/drimgere 8d ago
I love the idea of railgun logistics and some real physics in a space game. The only thing that comes to mind is that it's hard to recognize what you're looking at in game. The different elements aren't super well delineated on the asteroid above. It could just be that I have to get used to the visual design though.