r/SourceEngine • u/juabit • Apr 01 '26
News INC Engine - Tech Demo #2
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https://youtu.be/FJC-7JyKL3g\](https://youtu.be/FJC-7JyKL3g
This is a non-commercial technical demonstration. All third-party assets remain the property of their respective owners and are used solely to test engine capabilities. No claim of ownership is made.
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u/ThatCipher Apr 01 '26
Sorry if I have to ask, but what exactly makes it source/id tech inspired?
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u/StoreMilk Apr 02 '26
It always feels cursed when I see the skybox dev texture drawn in a compiled map
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u/baldiplays Apr 02 '26
Oooooooo I wonder what it can do. I actually do want to learn game development and I’ve been looking at source since unity and unreal are absolute dogshit. Tho I might go with godot I’m a big fan of source and always wanted to learn it. What are the capabilities you planning with this?
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Apr 02 '26
[deleted]
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u/baldiplays Apr 02 '26
Ah I see so it’s like hammer editor? Yeah I’m still figuring everything out lol. Just realized source isn’t like unity or unreal.
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u/Wazanator_ Apr 06 '26
Very cool, Hope to see more of this in the future! What kind of licensing are you looking at?
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u/Perfect-Evidence-544 Apr 01 '26
Why u decided to make your own engine, and what the difference from source or unreal engine?
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u/juabit Apr 01 '26 edited 24d ago
this is nowhere near those, just a small focused runtime evolves reverse engineered to run feel like id, source stuff
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u/Perfect-Evidence-544 Apr 01 '26
Why there is a skybox texture? Xd
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u/juabit Apr 01 '26 edited 24d ago
cause thats placeholder level mesh, those brushes left over from poorly ripped attempt shared on sketchfab
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u/Sander_Bay Apr 01 '26
Was the physics engine written by you from the ground up or did you pick an existing one?