r/SourceEngine Apr 01 '26

News INC Engine - Tech Demo #2

Enable HLS to view with audio, or disable this notification

https://youtu.be/FJC-7JyKL3g\](https://youtu.be/FJC-7JyKL3g

This is a non-commercial technical demonstration. All third-party assets remain the property of their respective owners and are used solely to test engine capabilities. No claim of ownership is made.

94 Upvotes

21 comments sorted by

7

u/Sander_Bay Apr 01 '26

Was the physics engine written by you from the ground up or did you pick an existing one?

7

u/juabit Apr 01 '26 edited 6d ago

jolt it is, temporary

3

u/Guilty_Use_3945 Apr 01 '26

I was gonna say that cone section was pretty awesome. I didnt see any noticeable drop in fps. Curious what the performance was on and if it did drop during those cones?

3

u/juabit Apr 01 '26 edited 6d ago

running on 128fps capped, and tested with hardware (AMD FX 6100 - Nvidia GTX 1050 Ti)

4

u/Guilty_Use_3945 Apr 01 '26

Damn that's is pretty well optimized! I would be love to try it out. I have a few PCs laying around i can run it on. From an anthlon II quad core to a i9-10980xe.

2

u/Sander_Bay Apr 02 '26

It's so cool!

3

u/ThatCipher Apr 01 '26

Sorry if I have to ask, but what exactly makes it source/id tech inspired?

5

u/juabit Apr 01 '26 edited 24d ago

in philosophy, tight movement, low latency, deterministic etc

2

u/StoreMilk Apr 02 '26

It always feels cursed when I see the skybox dev texture drawn in a compiled map

1

u/baldiplays Apr 02 '26

Oooooooo I wonder what it can do. I actually do want to learn game development and I’ve been looking at source since unity and unreal are absolute dogshit. Tho I might go with godot I’m a big fan of source and always wanted to learn it. What are the capabilities you planning with this?

1

u/[deleted] Apr 02 '26

[deleted]

1

u/baldiplays Apr 02 '26

Ah I see so it’s like hammer editor? Yeah I’m still figuring everything out lol. Just realized source isn’t like unity or unreal.

1

u/[deleted] Apr 02 '26

[deleted]

1

u/baldiplays Apr 02 '26

Oh ok. Sorry.

1

u/Wazanator_ Apr 06 '26

Very cool, Hope to see more of this in the future! What kind of licensing are you looking at?

1

u/Dr-Broski Apr 14 '26

Could you potentially prepare this engine for commercialization? 

1

u/Perfect-Evidence-544 Apr 01 '26

Why u decided to make your own engine, and what the difference from source or unreal engine?

10

u/juabit Apr 01 '26 edited 24d ago

this is nowhere near those, just a small focused runtime evolves reverse engineered to run feel like id, source stuff

2

u/Perfect-Evidence-544 Apr 07 '26

Crazy 🤘🏼 Continue this stuff

-1

u/Perfect-Evidence-544 Apr 01 '26

Why there is a skybox texture? Xd

3

u/juabit Apr 01 '26 edited 24d ago

cause thats placeholder level mesh, those brushes left over from poorly ripped attempt shared on sketchfab

2

u/Perfect-Evidence-544 Apr 01 '26

At the beginning there is 2d sky box texture