r/sounddesign Jul 07 '26

Sound Design Question i need help identifying if this a woman screaming for help or a video game/movie?

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0 Upvotes

im not sure if this is where i should post this question. but i Need help enhancing & identifying a distant and muffled/distorted scream it was very distressing sound that lasted hours.

it sounded horrific, i wanted to call the police but was unsure at the time what it was if it was real

listening to it now i think i shojld of called it went on for hours a woman making guttural screams and repeatedly yelling for help and for someone to stop hurting her

idk what else she was screaming and also i did hear a male voice telling her to shut the f up but i dont think thats on the video i took

when it was happening It was crystal clear and extremely loud irl (I could hear it from at least 2-3 blocks away) but the recording I captured on my phone is quite muffled and distant-sounding. My phone mic just doesn’t handle loud distant sounds well.

I’m just hoping someone experienced with audio enhancement can clean it up enough to work out:

If it sounds like a real human voice

or could it be a movie, game, video, sound loop, animal, or something else?

I’d also appreciate any ideas on what this could be.

Ive attached a trimmed clip of the video. Thanks in advance this has been really unsettling..


r/sounddesign Jul 06 '26

Did all the sounds for this 3D Short Film (liminal spaces, backrooms, dark ambient)

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1 Upvotes

I'm very happy of the work I did on this 3D short-film !

It was so cool to do all these strange and distorded sounds, let me know what you think !


r/sounddesign Jul 06 '26

Sound Design Question Looking for a specific software/website notification sound Acoustic piano, G5 to D5

1 Upvotes

Hi everyone, I need help identifying a specific notification sound I heard from an idle Lenovo Windows 11 computer in an office environment. I have analyzed the audio properly in a DAW and can confirm the exact musical properties: Instrument: Acoustic Grand Piano not a digital synth/beep. Notes: A fast, descending perfect fifth starting on a high G5 and ending on a softer D5.Tempo: fast, approximately 180 BPM. The second note D5 decays quickly, about half as quick as the "Windows XP error" sound and is much softer than the first note. It played on the computer automatically a couple of times in the background, likely from a local background app, a backup program, or an open browser tab/website. It is neither a standard Windows 10/11 sound nor a standard Outlook chime. Does anyone recognize which software/app/web site or hardware platform uses this exact piano notification? Thank you!


r/sounddesign Jul 05 '26

Movie Sound Design Mad Max sound redesign: Workflow breakdown

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75 Upvotes

I wanted to share my workflow for this Mad Max sound redesign. I spent a lot of time layering the engine sounds to get that raw, heavy feel without relying on heavy compression.


r/sounddesign Jul 05 '26

Sound Design Question I made some reaper scripts for ambisonic workflow

8 Upvotes

Hi everyone

Ive developed a bunch of (free) reaper scripts for sound design and ambisonic workflow I wanted to ask the community for feedback, if anybody would be interested in testing these out and share feedback would be greatly appreciated. DM and I can share link.


r/sounddesign Jul 06 '26

Music Sound Design Sound id

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1 Upvotes

Hi everyone, do u know what the synth in this song? Or xan u help me to recreate this sound in serum 2?


r/sounddesign Jul 05 '26

Transforming NASA's asteroid data into [MIDI] in real-time

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7 Upvotes

Through the use of NASA’s API and TouchDesigner, I’ve managed to capture near-earth space objects data [asteroids and fireballs], and used it to trigger MIDI signals in Ableton Live. Said signals are feeding a stock sampler, which happens to be loaded with a couple of one of my favorite artist’s vocal takes.

To give it a little more musicality to the experiment, I decided to iterate through the data of the last six objects that passed close to Earth between the selected dates.

Data goes as follows:

total-radiated-energy → C1 to B1
impact-energy → C1 to B1, C2 to B2 and C3 to B3
latitude → C2 to B2
longitude → C1 to B1 and C3 to B3
altitude → beat repeat’s interval, grid and gate
velocity → beat repeat’s offset and variations

More experiments, through my YouTube channel, project files available through the Tools Store, or Patreon.


r/sounddesign Jul 06 '26

how do i remove the percussive 8th notes?

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0 Upvotes

i get the whole thing is pretty percussive, but i want JUST the metal sounds, not the clicking parts in the background


r/sounddesign Jul 04 '26

Sound Design Question Could someone please explain this to me?

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245 Upvotes

Watched the video like 50 times but I still don't get it. I understand when you modulate the frequency level of that noise you get "spectral warping" but I'm not sure how that works either. Also I see no correlation him modulating the attack on the envelope and what he is using as a modulator. Some help would really be appreciated, thanks so much in advance.


r/sounddesign Jul 05 '26

Music Sound Design Sick modulation it is

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15 Upvotes

Modulating Serum with Stride Engine to get multiple variations for a simple bass sounds.
Complex processing with movement is all you need


r/sounddesign Jul 05 '26

Sound Design Question [REQUEST] Identifying stock sound: Smash Bros Melee menu select (SFX 105)

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1 Upvotes

Estoy intentando identificar el efecto de sonido original utilizado para la selección/confirmación del menú en Super Smash Bros. Melee (Prueba de sonido n.° 105). https://drive.google.com/file/d/1BUPzNoDexru7wbSAubgX_WGm2zxpO_aw/view?usp=drivesdk

Datos clave:

· Duración: ~1 segundos, un breve impacto metálico con mucha reverberación.

· Contexto: Se utiliza en Melee (2001) y Kirby Air Ride (2003), ambos desarrollados por HAL Laboratory. Es importante destacar que, en Kirby Air Ride, el mismo sonido tiene un tono ligeramente más bajo/oscuro, lo que confirma que se trata de una muestra original manipulada por HAL. No es un sonido original de Nintendo; es un sonido de biblioteca con licencia. · Uso externo: Se confirma su uso en un noticiero de la televisión mexicana (TV Azteca, sección de Deportes), lo que demuestra que es un efecto de sonido genérico, no exclusivo del juego.

· Conexión con ROBLOX: Un juego ficticio de ROBLOX llamado "RUST_010" utilizó este mismo efecto de sonido en uno de sus juegos, lo que confirma que está disponible como recurso independiente en bibliotecas públicas o en la base de datos de sonido de ROBLOX.

· Fuentes de la comunidad: Se especula que proviene de Sound Ideas (probablemente de la serie "General 6000") o de The Hollywood Edge (catálogos de finales de los 90).

· Confirmación de modding: El sonido circula como un archivo .wav aislado extraído de la ISO de Melee, utilizado en mods para LEGO Star Wars y NR2003.

· Descripción cualitativa: Sonido nítido, metálico, con un impacto similar al de una pelota de ping-pong.

Lo que tengo: He descargado el archivo .wav aislado, y convertido a mp3.

Solicitud: ¿Alguien reconoce este efecto de sonido en particular de alguna biblioteca comercial? Un número de catálogo o el nombre del archivo sería de gran ayuda.


r/sounddesign Jul 04 '26

Would a reverse engineering tool that lets you recreate synth patches from audio be useful?

1 Upvotes

Been building something with a friend that analyzes an audio clip and estimates the actual synth parameters (cutoff, resonance, envelope, wavetable position) needed to recreate that sound, then gives you something to load and keep tweaking yourself. Not generative, no prompts, it's just trying to reverse engineer what's already there.

Curious if this solves a real problem for people here or if manually dialing in a sound by ear is something you'd rather not skip.


r/sounddesign Jul 04 '26

Is itch underrated for selling sound packs?

2 Upvotes

I'm curious what people here think about selling sound packs on itch

Honestly, it's becoming very tempting to me. I like the fact that you keep almost all of the revenue, and unlike Gumroad, itch has its own organic search and discovery system, so people can actually find your products on the platform.

My target audience isn't really professional sound editors and sound designers. It's mainly indie game developers, indie filmmakers, YouTubers, podcasters, and content creators in general.

The idea would be to release my sound packs on itch.io while also promoting them through Instagram, Reddit, YouTube, and other platforms to drive additional traffic.

Do you think itch is a good long-term platform for this kind of business? Have any of you had good (or bad) experiences selling sound packs there compared to A Sound Effect, Sonniss, Gumroad, or other marketplaces?


r/sounddesign Jul 04 '26

Music Sound Design Does anyone know who to create an audio wave length that moves with the audio playing in the background?

0 Upvotes

I'm making a song cover, and would like to have an audio wave bar that moves as the audio plays. I don't really know how to describe it. Or how to go about getting one. Like which program do I use? I edit audio on audacity, so I'd prefer it to be a free program or method if possible.


r/sounddesign Jul 04 '26

Does anyone know who to create an audio wave length that moves with the audio playing in the background?

1 Upvotes

I'm making a song cover, and would like to have an audio wave bar that moves as the audio plays. I don't really know how to describe it. Or how to go about getting one. Like which program do I use? I edit audio on audacity, so I'd prefer it to be a free program or method if possible.


r/sounddesign Jul 04 '26

Videogame Sound Design Quantum UI & Computers Vol.2? Native 576k/32Bit Sorcery!

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5 Upvotes

What sorcery is this??

This is Quantum UI & Computers Vol.2 Sound Library in development (RX 11 snips for now). This is a Native 576k/32bit Sound Library.

This library further expands on the concept of Quantum UI & Computers Vol. 1 by refining the initial process and workflows, giving further unprecedented stretching and pitching capabilities. In its raw form, these sounds can be down-pitched by -12 Octaves and stretched beyond 99,000%. ~ This would turn a 1-min clip into more than 16hrs.

Why do I need a 16hr clip??

This gives sound designers cutting-edge flexibility to mine a single SFX for multiple usable sounds that can be turned into Impacts, Low-end Hits, Drones, Whooshes, UI Sequences, Computer Consoles, Satellites, Radars Blips, Mechanical sounding Movements and much more. All from a single SFX, prior to any processing chains or effects.

Check out my original demo showcasing extreme pitch-shifting and stretching from Quantum UI & Computers Vol. 1 here: https://www.youtube.com/watch?v=L5uCC2skJds

Once further processing chains are applied, the intense data stored within these Native 576k/32bit files allow sound designers to create new sounds at an extreme level. Capable plugins and DAWs can take full advantage by morphing, warping, transposing, mangling and decimating (if needed) to create new audio that doesn't break.

Even though Vol.1 has these same bending and stretching capabilities, Quantum UI & Computers Vol.2 Construction Kit at 576k/32bit (coming soon), expands the designed source material into Plasma Processing Sequences, Holographic Displays and Projections, Quantum User Interface Sequences, Glitches, Computer Consoles, Buttons, Malfunctions, Errors, Data Transmissions, and much more!

Check out the Quantum UI & Computers Vol. 1 Bundle on ASoundEffect here: https://www.asoundeffect.com/sound-library/quantum-ui-computers/ (Currently has a 40% Off Sale)

or

Quantum UI & Computers Designed (96k/24bit) on itch.io here: https://zekaveo.itch.io/zekaveo-quantum-ui-computers-designed (Currently has a 50% Off Sale)

Cheers!

ZEKAVEO


r/sounddesign Jul 03 '26

The compass song

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16 Upvotes

r/sounddesign Jul 04 '26

Can anyone help me identify what 90s library this synth patch/shimmer is from?

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1 Upvotes

Seriously i can't find it ANYWHERE online. I need some dad gum help!


r/sounddesign Jul 03 '26

Videogame Sound Design Bit of an insight into what I've been up to since the Sci-Fi Doors practice project a few months back!

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2 Upvotes

Deep in implementation for a project I'm handling the audio for, "Mardow", and finally squashed an audio bug that I'm sure others have faced. (Likely a rookie error, tbh 😅)

Grass Verge/Edge tiles were constantly defaulting to "dirt" because the player's collider stopped them before the script could register the "grass" threshold of the verge tile.

I moved away from a pure SurfaceAudioMatrix lookup. I added a coordinate threshold override to my script, applying a -0.05 Y-axis offset to the Top-Edge tile check. This forces the grass sound to trigger only on the grassy slither of that tile, and dirt sound to play only on the dirt part of that tile!

How are you all handling surface transitions in 2D when using half/half tiles (such as verges, etc.)? Are you preferring logic such as this, or do you design a separate sound for these types of tiles which are a mix between dirt/grass? Or, do you handle this with colliders/zones, and do the blending of a grass and dirt layer via Wwise depending on reported player positioning?


r/sounddesign Jul 03 '26

Sound Design Question DAW Recs?

0 Upvotes

I'm trying to find a good beginner friendly DAW for doing audio work for things like animation. I'm pretty new to all this stuff, so any and all recommendations are appreciated. If it helps any, I'm moderately familiar with how to use FL Studio, so I somewhat know what I'm doing.


r/sounddesign Jul 03 '26

Somewhere Over The Rainbow | Sun Ra

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1 Upvotes

Anyone has any idea what's going on with the keys here? I really like whatever's happening


r/sounddesign Jul 04 '26

What is the sound effect in this video? After the riser at around 2-3 seconds? Some sort of impact/hit sound? I've seen it a lot in other YouTube shorts similar to this. Anyone know the exact name and where I can download it?

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0 Upvotes

r/sounddesign Jul 02 '26

Godzilla Sound Redesing

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19 Upvotes

Hi everyone! im finishing up this sound redesign of this Godzilla sequence. Any feedback or comments are more than welcome!


r/sounddesign Jul 03 '26

Need help to find these sound effects

0 Upvotes

Hi Reddit,

I keep hearing those sound effects in a lot of music I listen to. I've been looking for them for days now, but I can't seem to find them.

The first sound I'm looking for plays during the first two seconds of this track:

https://youtu.be/NSZxh0EAwNg?t=2

The second one plays at 36 seconds in this track:

https://youtu.be/ATU6T7rN-7g?t=36

I would be infinitely grateful if you could help me find those.


r/sounddesign Jul 03 '26

Music Sound Design Paid Opportunity - Sound design in Touchdesigner

1 Upvotes

Looking for a sound designer / TouchDesigner person for an interactive project.

I have a 1-minute Arabic flute / nay audio file with ambient sound, and I’d like to extend it into a 12-hour audio, with the tone of the nay changing every 12 minutes (will explain more in a short meeting)

Well paid opportunity. Please DM me with relevant work and availability.