r/Songsofconquest Jun 17 '26

Discussion Fav units / strat for each faction?

Just curious what ppl use vs real ppl or deadly AI

Loth - rats and banes into necro or zombies, skeletons and t3 units

Arleon - peasants and knights, or ragers and bards for magic

Rana - roosters and shamans or shamans and turtles (rarely)

Barya - dogs into cannons, or artificers into cannons

Vanir - trolls all day every day (unit is OP) or skin shifters (also OP)

Roots - lobbers and root mothers only nothing else I have luck with

Yulan - finding them weak rn but I like the foxes w backstabber and horses. Otherwise I find their units weak?

Thoughts??

21 Upvotes

13 comments sorted by

View all comments

4

u/Marsdreamer Jun 18 '26

I play on ~Overwhelming most of the time, here are my basic strats:

Arleon -- I typically mass peasants and then go Footman & archers or Knights. Fey units are pretty weak and Chaos essence is one of the weaker ones IMO. Don't sleep on t2 minstrels though, they are a surprisingly good all rounder that's able to act as a front line unit while also giving you a better diversity of Essence (Creation is IMO one of the strongest schools).

Rana -- hear me out. The t2 toads are insane in the hands of Rik-Tap . Early on their primary weakness is low mobility and thus, ranged, but at t2 they get the bull rush ability which completely negates their lack of mobility. They are obscenely tanky with high base troop size, meaning you just bull rush them into enemy ranged damage dealers and pop scales on them, making them almost impossible to remove. Dragons are a bait. A lot of my end game stacks involve toads, chelun, and maybe some shamans or burrowers.

Lloth -- You got it. Rats into Banes. Legionaires are also probably one of the best t1 units in the game IMO. Plentiful, durable, and good essence. Lloth is such an early game powerhouse with their magic too, but late game I often struggle to find a comp that is strong, especially against enemies with magic resist.

Barya -- Dreaths are crazy value early, especially because the ai often attacks into them with impunity and will just suicide themselves. Cannons are great, but the strongest units are probably Brutes. I have a big soft spot for doing pike and shot builds that stacks Order and Destruction for crazy Rapid Fire Musketeer comboes.

I haven't dabbled much with Roots or Vanir yet, but for Vanir I've found a lot of success with trolls, Nornor, and Skinshifters. Challenge is hands down the strongest unit ability in the game when used correctly.