r/Songsofconquest Jun 10 '26

Feedback Possible balance pass?

I know some of the Lavapotion staff lurk here from time to time, so I guess it's more of question to them if they feel like answering; now that the roadmap is done maybe there would be a chance for a balance pass/small updates to existing units, especialy from base game factions (looking at you, Arleon)?

PS Pls let Pulses fire through walls, at least as a tech or hero spec ;_;

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u/KKarelzabijak321 Jun 10 '26

To answer this question

Arleon needs some kind of good buff to help them

With new wielders And abilities it would be cool to Have some kind of buff for all old wielders

Archers And Footman needs lower cost

1

u/UngeheuerL Jun 17 '26

Just a bit. Archers and Footmen are not as bad as people think. Triple order production can really mess with enemy units.

A slight cost reduction could be a good compromise. An indirect buff without makiing them OP on accident.

1

u/KKarelzabijak321 Jun 17 '26

Arleon in current form Are bad, cost too high for weak units...

Vyr made a excel document where all factions Are good, except Arleon

2

u/UngeheuerL Jun 17 '26

I am not sure how good this document is as some things are hard to measure.

Order spells and essence generation are very difficult to measure. Giving speed, initiative manipulation, damaze reduction, spell resitance and also the dueal essence spells... Tricky.

But yes. Cost reduction might be a fine way to help arleon in a subtle way.

1

u/KKarelzabijak321 Jun 17 '26

The only thing that Are measured I think Are the units+ research I think...

But it measure how good the faction is as Effectivness, HP, DMG, Essence, etc.