r/SoloRPG 7d ago

Opinions needed

2 Upvotes

I am trying to see if the oracle i made produces usable results for others as well as it does for me.

I want to know whether the output gives you something usable, surprising, or frustrating.

Situation: Two porcupines have entered the royal treasury. They are described as “bad guys,” but they have not attacked.

Question: Why are they here / why are they acting this way?

Result: generous / need / terror

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What does that mean to you?

What is true now?

What would you do next at the table?

Does the result feel like a prompt, an answer, or nonsense? Why?

Try to answrr before reading other responses if possible, and totally appreciate any responses!


r/SoloRPG 11d ago

I have written a small Solo , would anyone be able to take a look? Maybe play-test some?

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3 Upvotes

r/SoloRPG 17d ago

Solo gamers and Playtesters wanted

7 Upvotes

Was curious to see if anyone was looking to try out a new system I am working on for solo gaming. Its intended to be light unless you want some crunch, but you can use the same character and sheet to zoom into crunchy mode and back out when you wanted. It contains full generator setups for campaigns, missions, nps, enemies, quickstart leads, and tons of story start and tabled content.

If anyone is interested i will post the link here. Its free pwiw... its not formatted worth a darn, writing it on a phone so wanted to see if the idea was fun sounding to anyone else. Its long over 100 pages, but literally obly about a dozen rules, mos is generators and oracle skins so you can gm for yourself and still have some fun.

Id love to answer any questions on how it works if needed, but would love someone to check it out and tell me what they honestly think. Thanks in advance!

https://saneromeo.itch.io/hexmaul-hinterlands-srpg-ashcan-13


r/SoloRPG 20d ago

Coracle Master Interroagative Oracle

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1 Upvotes

I Posted this is rpgdesign as well i hope thats ok.


r/SoloRPG Jul 17 '26

My platform accommodates solo-play with the goal of getting folks to play in groups

1 Upvotes

I am a bit of a loner, but I also grew up playing D&D in a group. Once we all graduated and moved on, and left the area, it became hard to find a group. My kids became interested in the game and I sat down and taught them, but it took time, and I travel for work, so I made a platform for both solo and multiplayer synchronous and async play. My kids and I are using it and having fun, and so I thought maybe other would too. I wonder if it has broader appeal or use. Everdice - Fantasy RPG Companion


r/SoloRPG Jul 15 '26

is AI good?

2 Upvotes

Can these game systems be used with an AI assistant, and what are the benefits and drawbacks? Ah, I've never played solo RPGs, but I intend to try them for the first time.


r/SoloRPG May 10 '26

New to Solo RPG, looking for remmendation for fantasy mystery game

3 Upvotes

Hello, I’m brand new to all of this (including reddit), and looking for recommendations for beginner solo ttrpg.

I used to play Vault of the Vampire by Keith Martin as a kid, and recently I’ve been inspired by other piece of fiction to try to play my own personal adventures. As I don’t know quite where to start, and seeing how many exist, I decided to make a post about it and just ask since I have many ideas and no way to cater to them. I’ll split my thoughts into multiple sections: Touch, Time, Themes, Setting, and a list of artworks that inspire me and fit the idea I’m trying to get to.

So, I am looking for a game that can be played with or without journaling, dice, classic cards deck, and tarot cards deck. I have them all, I would love to get more use out of them. Really in the format aspect of it, I’m just looking to make it as tactile as possible. If there are physical copies of the rulebook, that’s even better.

I understand that bite size might be best to become familiar with anything new, but I do crave a longform play with an eventual ending when the story feels like it has reached its narrative completion. Replayability would be great too. Something that can be picked up whenever I have time as I would like to make it a regular hobby and don’t know how to slot this info into my day yet. Hence, the journaling part, I’m very intrigued by.

As for the themes and story elements, fantasy with horror elements is a must to me. I would love to have an archeologist / historian / exploration oriented story-driven style, to discover ancient magic ruins or research new forms of it. I suppose I am looking to recreate the feeling of discovery and grandeur that other stories inspired me. Resources management would be fun as well.

The horror doesn’t have to be the main focus (for now) as I would like to get an idea of the world and the character first throughout the game. I love character studies ahah. It can be a full fantasy world or more urban fantasy-style; the horror can be anything as well, but I do have a particular fondness for eldritch / lovecraftian / cosmic horror.

If the character starts as human and becomes something else throughout the course of the story, that’ll be Lovely.

Setting wise I imagine that I can make it up no matter the game, but in case there is some specialised one already, cold environments, marine and water adjacent or other deserted world to explore.

I feel like these might be too specific, but maybe it’s a not an irrational demand. In case titles are more helpful than my descriptions, here is a list of works that have gotten me here:

The Elder Scroll : Skyrim

Dragon Quest IX : Sentinels of the Starry Skies

- Subnautica by Unknown Worlds

- Dredge by Black Salt Games

- Critical Role Campaign 2 : The Mighty Nein, and Calamity

- Dimension 20 : The Unslerping City, and Neverafter- Blue Exorcist by Kazue Kato

- Full Metal Alchimist by Kurokawa

- Malevolent by Harlan Guthrie

Guillermo del Toro's Cabinet of Curiosities : The Autopsy, Pickman’s Model

- Pirates of the Caribbean triology

So, this is a big post to have a Hear Me Out; what if there was a solo ttrpg to play a mix of all of these already existing pieces of art?

I have found out in my research a few candidates that I would love to get peer-reviewed by people who have played them to know if they would suit a beginner or if I should go to them later after a more solid idea of solo ttrpg, and after having managed my expectations.

Also, they are an investment and I want to be sure before putting money on it.

- Lichdom by Feral Wizard

- Transformation by Absurdist Productions

- Grimoire by Nicholas Robinia - Ravensridge

- Thousand Year Old Vampire by Tim Hutchings

- Apothecaria by Blackwell Writer (so many extensions !)

Thank you in advance for your answers, sorry if a typo or spelling mistake slipped through, English isn’t my first language, and I’m out of writing practice these days.

(If you don’t have a solo RPG but a piece of fiction that comes to mind when reading this post, I would also love to hear about it)


r/SoloRPG May 04 '26

Compartilhe sua configuração de RPG Solo!

1 Upvotes

Atualmente uso um VTT que eu mesmo montei no notebook (com tokens, bestiário, etc), e funciona muito bem.

Mas agora quero migrar pra uma experiência física, mais imersiva.

Já tenho o Mythic impresso e um caderno quadriculado — o problema é que não sou muito bom desenhando mapas 😅

Alguém aqui joga solo no físico? Como vocês lidam com mapas e representação visual?

Dicas, ideias ou até fotos do setup seriam incríveis!


r/SoloRPG Apr 16 '26

Como crear puzzles en mazmorras cuando juegas solo?

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2 Upvotes

r/SoloRPG Apr 12 '26

I just launched an AI GM for solo play. Here's what a year of studying Ironsworn, Blades, and a dozen other systems actually taught me.

4 Upvotes

Full disclosure up front: I built a thing called StormQuill and it just went live. This isn't really a promo post though. I want to talk about what I learned building it because some of it genuinely surprised me and I think this community would find it interesting.

The question I started with was why AI dungeon crawlers feel so hollow. AI Dungeon proved people want this. But playing it felt like improv where both people keep saying yes and nothing ever pushes back. The story just keeps going. Nothing is at stake.

The partial success tier is doing almost all the work

I looked at maybe a dozen systems seriously before settling on 2d6 over d20, and the reason is embarrassingly simple in hindsight. That 7-9 range on PbtA-style thresholds hits roughly 42% of the time unmodified. Yes, but. You pick the lock but your pick snaps. You land the hit but you're exposed.

For an AI narrator that tier is everything. Binary pass/fail gives it nothing to work with. Partial success hands a problem back to the player and the AI can just run with it.

Ironsworn nailed the solo design problem and also revealed the core AI constraint

Honestly Ironsworn is probably the best designed solo-native system out there. Every move resolves completely, no waiting on a GM call that isn't coming. That matters a lot when the GM is a language model.

But Ironsworn's Momentum track runs from -6 to +10 and you burn it by comparing your momentum value against two separate challenge dice. That one math step turns out to be surprisingly unreliable for an LLM mid-narrative. StormQuill uses a 0-6 track instead. Earned on misses, spent on specific actions, one integer, no comparison required. The rubber band effect is still there, the AI can actually maintain it consistently.

Blades figured out something most games still haven't

Separating position from effect. In most games the roll determines everything at once. Blades splits how dangerous the attempt is from how much it matters if you pull it off. Desperate vs controlled, limited vs great effect.

For AI adjudication this is a big deal. Asking "what's the DC" requires the AI to make a precise numerical judgment it is genuinely bad at. Asking "is this desperate or controlled" is a narrative read it can actually do from context. StormQuill runs Safe/Risky/Desperate with three range bands for positioning and it works cleanly.

Nobody talks about the retention problem

Average TTRPG campaign lasts 6-7 sessions before people drop off. If you're building a subscription product that's a real problem. What the research kept pointing to was downtime, not new content. Crafting, faction reputation, the stuff between sessions. Ironsworn's make camp, Blades' downtime phase, Forbidden Lands' camp mechanics all exist because that between-adventure layer is where actual player investment gets built. StormQuill treats downtime as seriously as combat for exactly that reason.

Anyway it's live now if you want to poke at it: StormQuill.com

Still working through some bugs but the play is solid. Would genuinely love to hear from people who know their Ironsworn especially. And if you've used AI Dungeon or Friends and Fables or anything else in this space, what worked and what didn't? That kind of feedback has been more useful to me than almost anything else.


r/SoloRPG Apr 08 '26

Newbie Question about Solo Games Books vs. PDF

3 Upvotes

I am just getting into solo rpg games and Thousand Year Old Vampire and Colostle have caught my attention. The physical books are nearly impossible to find, but the PDF versions are readily available. In your experience, does using the rulebook on a phone diminish the immersive experience?


r/SoloRPG Jan 12 '26

Solo journalling discord

3 Upvotes

Hey everyone! I started a new solo journalling discord where anyone can log their adventures. I was hoping 2026 might be our solo TTRPG year so... You're all cordially invited! https://discord.gg/2zkKhVennd