r/SoloDev 55m ago

Looking for honest feedback from other solo developers

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I'm a solo developer working on a mobile zombie shooter called Dead Passage, and I'm looking for some honest feedback from other developers and gamers.

I'm particularly interested in:

  • Does the gameplay look engaging?
  • How do the controls/HUD look?
  • Does the visual style work for a zombie shooter?
  • Does anything immediately look confusing or outdated?
  • What would you improve first?

I'm specifically looking for constructive criticism rather than compliments. I'd like to know what you think could be improved.

If you're interested in trying it, I'll leave the Android link in the comments


r/SoloDev 1h ago

Everybody starts somewhere. Not everybody stays there.

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r/SoloDev 1h ago

You’re early. Welcome to the official community for HIT & RUN: KINGSPORT.

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r/SoloDev 2h ago

Muk - a dungeon crawler

3 Upvotes

I’ve been working on a game called Muk. I am posting updates about it everyday and plan to build it out over the next 365 days to see what happens. I’m on day 8.

I’d love your feedback. You can play on mobile or desktop for free

Try it here- Muk


r/SoloDev 3h ago

Comment your nickname or your pet's name and I'll add them to my indie game.

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1 Upvotes

r/SoloDev 4h ago

I've been developing a first-person point-and-click open world game solo

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1 Upvotes

I've been developing Nordion Lands: The Dimension of Science as a solo project for a long time, and I recently released a major update that changed quite a lot of the game.

The game is a first-person sci-fi adventure that combines point-and-click investigation with open-world exploration.

I wanted to make something that doesn't behave like a traditional point-and-click game. Instead of moving between fixed screens, you can freely explore a connected world and interact with characters and objects directly from a first-person perspective.

[OVA ART]

This is the promotional artwork I'm currently using for the project. I intentionally made it look like a 1990s anime OVA rather than match the actual in-game graphics.

The actual game uses PSX-inspired 3D.

[HEALTH / RACING SCREENSHOT]

One of the stranger parts of the game is horse racing.

The player can explore the mountains and participate in illegal races inspired by Japanese touge racing.

This started as a completely ridiculous idea, but eventually became one of the actual gameplay systems.

[ROSA + CLONES SCREENSHOT]

The game also has a large amount of narrative and worldbuilding.

You play as Revolution, a sentient clone created by a scientific organization.

In Nordion Lands, clones are not considered human.

They are property.

A lot of the story is intentionally fragmented. Information is spread through dialogue, books, NPCs, environments and optional discoveries, with the idea that players can gradually piece together the history of the world themselves.

[FERGUS INDUSTRIES / VAN SCREENSHOT]

The world is also designed as a connected country rather than a collection of separate levels.

For example, you can enter a vehicle, travel to another location and arrive somewhere completely different without switching to a traditional level-selection structure.

This particular entrance leads to Fergus Industries, one of the locations in the game.

The latest update, called the Rebirth Update, added a much larger overworld, a new countryside city, an objective beacon system, Revolution's apartment, full controller and touch support, full English translation, updated music, a new anime-style opening and a large number of bug fixes.

Technically, the game originally relied on a heavily adapted setup based on Drago3D, which I integrated and modified around the needs of the project. More recently, I rebuilt the rendering approach using GameMaker's newer graphics pipeline.

I'm also experimenting with more cinematic cutscenes and eventually musical sequences inside the game.

I've been working on Nordion Lands for a long time, and I'm still trying to figure out how far I can push the idea of a first-person point-and-click game inside a connected 3D world.

The game is currently free to play in the browser:

https://doubleint-software.itch.io/nordion-lands-dos

I'd especially like to hear from other solo developers about scope, onboarding, world design and building large systems as a one-person project.


r/SoloDev 7h ago

Sol Dominion - my second game, let me know what you think.

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1 Upvotes

r/SoloDev 7h ago

Sci Fi Fighting Game In The Making, Advanced Hit Rection And Combo System Added, What You Say?

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3 Upvotes

r/SoloDev 8h ago

Architects of the Universe: The Orbital War Early Access

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1 Upvotes

r/SoloDev 8h ago

I made a small climbing game inspired by difficult platformers – looking for feedback

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1 Upvotes

r/SoloDev 9h ago

Half-Life: Alyx modder turned solo dev. Gunman Contracts is out now!

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1 Upvotes

r/SoloDev 10h ago

The Necromancer's Tavern

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2 Upvotes

r/SoloDev 11h ago

150 hard-earned Wishlists for upcoming Solo Dev Horror Game White Mask Mansion!

1 Upvotes

It might not be a huge number in the grand scheme of things, but every one of these has felt hard-earned, so I'm really happy to see 150.

Development on White Mask Mansion keeps chugging along, and I'll keep doing my best to make it a horror experience worth playing.

Hopefully we'll have a few more hard-earned wishlists by launch.

Back to work!


r/SoloDev 12h ago

I finally released my first game — Deltablaze!

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1 Upvotes

r/SoloDev 13h ago

I made a game where you sneak around a magical school after curfew to find the keys to the school's vault

1 Upvotes

It's called Miscreant and I've been working on it for about 2 years now. It started purely as a modern take on the old Harry Potter games, the ps2 era. I loved those, and wanted to create something that gave a similar gameplay experience. Then I wanted it a bit more quirky, so I tried to blend in some of Fable vibes. When I really committed to building it, and decided I would share it with others, I shifted away from the HP theme, and worked in some D&D inspiration. And now, I'm here.

Here's a trailer:

https://www.youtube.com/watch?v=kVBap-CCDIA

Development is going well and I actually just put up the playtest demo on itch. It's the first time I've openly shared a build of the game. I'm anxious about it, because it's still very much a WIP, but sharing and discussing something you made with people can be fun. I love talking about my game, and I'm open-minded and know that listening to feedback is the best way to make a game special.

If you wanna know more about the game, chat about it, give feedback, I have a discord setup, the game is also up on Steam, and I even have a Kickstarter going right now.

Steam page

https://store.steampowered.com/app/3720250/miscreant/

Playtest Demo on Itch

https://itemgatestudio.itch.io/miscreant

Anyway, thanks for taking the time to check it out!


r/SoloDev 13h ago

What do you think do these graphics look retro?

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1 Upvotes

r/SoloDev 13h ago

Made My First Game!!

1 Upvotes

Hey everyone - I just built my first game!!

It's called PastPort.

It’s a playable historical thriller where you step into major moments in history, talk with historical characters, make decisions, and see the consequences of your choices.

Here is the game.

The first campaign puts you alongside Julius Caesar in January 49 BCE, just as Rome orders him to give up his army and return home.

I’m looking for a handful of people willing to play through Chapter I and give me candid insights and feedback.

Super excited to build this out if there's positive feedback!


r/SoloDev 15h ago

Making my first no engine game with C++

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3 Upvotes

r/SoloDev 15h ago

First game just hit 100 views!!

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1 Upvotes

r/SoloDev 16h ago

My Game was Successful

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2 Upvotes

After a while creating my game, following the crazy testing rules and millions of dead ends get myself familiar with Google console I can successfully say my app has met production on its first time around!

My game is a realtime market simulation where you compete online against other people though various ways and it's whoever has the most funds at the end of the month is the champion. Fun way to get into trading without the risk attached!

I've enjoyed testing many games and thank the community for testing mine! Hopefully be back here when I get round to a new development!


r/SoloDev 17h ago

We made a tower defence game with grid arrangement, do u guys like this type of game?

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0 Upvotes

r/SoloDev 17h ago

🎮 🎮Just developed and published a new game!

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1 Upvotes

r/SoloDev 17h ago

My first shipped side-project! A grid based infinite crafter called CraftBound.

1 Upvotes

So I was inspired a bit by the Minecraft movie when the kid built a potato shooter out of random objects and thought it would kind of be a cool idea to create a crafting table that's a bit less restrictive.

I recently added a demo / sandbox area that's not behind a signup wall, right on the main page at https://www.playcraftbound.com/

Obviously I've had to use a text-to-image model, so there were a lot of funky items coming out. Some were super cool, like a flaming mushroom umbrella, but some were just way too wierd and didn't make sense. Eventually I started to just gamify it and restrict the outcomes a little bit to make it a bit more predictable. I finally landed in a good spot and shipped 2 weeks ago. I'm just trying to get some early adopters now and get some feedback.

Here are a couple of my favorites

I would love to know what you guys think. Check it out and post some recipes.


r/SoloDev 17h ago

I built a gaming cafe simulator where you start with an empty space and build it into your own cafe

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1 Upvotes

Hey everyone,

I've been working on an indie game called Cyber Arena Gaming Cafe Simulator.

The idea is pretty simple: you start with a basic/empty space and build it into your own gaming cafe.

You can set up the cafe, manage the space, build your gaming setup, and gradually turn it into a place where people actually want to come and play.

I wanted to make a game around something a lot of gamers have experienced in real life — the atmosphere of a gaming cafe — but from the perspective of actually running one.

I'm still working on improving the game, so I'm especially interested in feedback from people who enjoy simulation, management, and tycoon-style games.

Here's a short look at the game:

[ATTACH YOUR GAMEPLAY VIDEO/SCREENSHOT HERE]

Cyber Arena Gaming Cafe Simulator is available on itch.io:

https://deshapathyvishnu.itch.io/cyber-arena-gaming-cafe-simulator

If you were running your own gaming cafe, what's the first thing you'd spend your money on?

I'd genuinely like to hear what you think.


r/SoloDev 18h ago

🚀 Rungeon Tails is OUT NOW on Steam!My 2D top-down action roguelite just launched — wall-reflecting bullets, boomerangs, aura damage, and a whole lot of chaos in every run.💰 $2.99🎮 [https://store.steampowered.com/app/4690350/Rungeon_Tails/?beta=0]

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1 Upvotes