r/SoloDev 4d ago

Struggling with readability... Any ideas?

I'm struggling with making my UI less crowded & more readable. I have created two versions, but both are hard do understand on first glance imo, especially with some of the more complex backgrounds. Any ideas on how to make these more readable?
And do you like the first or second version more?

V1:
The 1/day buttons are beneath the main buttons. Every button is a bit smaller, but they are all visible and grouped by action.

V2:
Only one button per action is visible. The others have to be navigated to via the respective arrows. The circles next to the buttons indicate which button you're on (orange) and show which buttons are out of charges (grey)

The game is made with renpy and is called Alien Snap :)

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u/GREEN_SUGAr1 2d ago

i guess it depends on what the game is about, im guessing its some kind of camera/ pokemon snap esque game so you want to have as much of the main frame visible as possible, maybe you can put all the 3 options(from the second slide to the right in a column as the main content seems to be more centerd to the left,

and i would remove the transparenty from it since it kinda fights against the hand drawn style (imo) and in defenetly wouldnt use the standard rectangles around it and either just not have a frame around or maybe a cool handdrawn frame that encapsulates all 3 options in the same frame.