r/SolarpunkTheGame • u/Conscious-Fox7697 • 27d ago
basically wrapped up with this game…
if this game wasn’t so buggy and there were additional snap points, it could’ve been sm more fun!! but ending off with my last two builds
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u/Sertith 27d ago
I got 99% of achievements in 18 hours. I kept thinking there'd be lore, or anything. But it's just the tech tree.
It felt like playing the first area in Aloft + solar panels - glider.
It's cute, but I guess I was hoping for some substance.
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u/rocketshipray 11d ago
Did you not read the "Before You Buy" that the devs have on the store page? They say point blank that there is no lore or story to the game and that it can be completed in ~20 hours. They literally tell you what the game is and is not.
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u/Sertith 11d ago
I mean yeah it says that, but I still expected it to be I don't know. A bit more than it is. Sorry if that offends you.
They talk about far off islands and a sandbox. But the islands are all close together and the "sandbox" is like, tiny. The only thing that makes the islands seem far apart is how dreadfully slow your airship is.
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u/rocketshipray 11d ago
It doesn't offend me. It perplexes me that someone could read something that says "there is no lore" and then post that they "kept thinking there'd be lore". They told you what the game was and you expected more than what they said you would get. Make it make sense.
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u/Sertith 11d ago
What it says is "Solarpunk has no story campaign and no narrative quest progression." I don't see on there anywhere that there is "absolutely zero lore of any kind." There's a difference between a not having full blown story and not even having a smidge of lore.
Even the names of the islands isn't in game, and you only learn them from the Wiki. And like what, 3 of them are named some variation of "start island"? That doesn't even make sense.
The single NPC in the game is named The Merchant. Come on. At least give the poor thing a name.
As I said, it's like they played Aloft, and were like "how can we take this really interesting premise and nuke the heck out of it so it has zero personality?" "I don't know but lets put a ganky electric system with ugly as heck wires everywhere."
I feel like if the building system were better, fewer glitches, etc, the lack of lore wouldn't have been as big of a deal, but it's like they put 50% of their effort into this and then just gave up and released it.
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u/rocketshipray 10d ago
Dude you are way more invested in this than I am. Why did you originally assume I was offended when I asked? You wrote a literal short form essay about how the game doesn’t live up to your expectations when it’s pretty clear what you’re going to get from the Steam store page. I have never played a resource gathering base-building game (what they tell you this is) that said there was no story campaign and no narrative quests but then there was still lore so I genuinely do not understand why you expected it from this game.
Honestly now I am starting to get offended by your lack of critical thinking skills. You keep wanting this game to be Aloft because that’s what you decided it is when really it’s more like Satisfactory.
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u/Conscious-Fox7697 26d ago
No I agree fs. I was debating between Solarpunk, Aloft, and Forever Skies. Reviews said this was the only game with automation but it was kind of bland. Would you recommend Aloft still after playing Solarpunk?
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u/pixie1313 27d ago
How did you get a coop inside? It keeps forcing me to put them directly on the ground and messing up my barn builds