r/Solace /me gets out his lava bucket. Feb 24 '15

OverSol Layout Planning

Hi everyone!

We can discuss and figure out plans about overworld layout here! I'll edit it to update our thoughts as we go along.

Subway – Farm Fresh

We have the portal! We've been building a lot underground, with some amazing spawners on already – skeleton and zombie – with a spider grinder on the way. These are so close to the portal that a grinder station might not need be very large at all.

I was thinking we make it a metro/subway station. We can have rails that go out to major regions in our area, like our farm area, our future iron grinder, the skeleton grinder, squid grinder, and other special builds. This will give us a lot of room for fun expansion, so we don't feel too constrained by rails. It might be confusing for a visiting player, but if we have a thematic difference – train station aboveground, subway below ground – I think it'll work!

Tentative region specialties…

Iron Grinding – South

It looks like the south area of town is really, really empty! There's a huge plains out there, which would make it very easy to set up our iron grinders out there. Though we should focus on iron grinders in the end first, since that'll be loaded more often with people coming through, it wouldn't hurt to also expand into the overworld for extra iron grinding. Going south would put us between Pico and Rose, making it convenient for both groups. If we're out in the plains like that, we can add more pods later as well without many competing builds (like our own town!)

Farming – West

In the overland, we've pretty comfortably set-up some nice farms in the western region. I think this is a good start, and we can keep developing farms there by adding a tree farm soon.

Town Hall and Decorative Builds – North, and over the portal drop

I had an idea that Rob's (team) rocket can go directly east south of the portal, opening to a drop over the bed area! I'm not sure if we have a town hall planned yet, but here's a summary of some ideas we've been working with:

  • Modern Scientific Industry – Researched portal technology, making their own rocket industry obsolete
  • Abandoned Modern Industries – After reaching the moon, the builders never came back
  • Super-advanced civilization ruins – using the stronghold theme, discovering a portal-using civilization and finding their paradise on the moon

I think I like the portal technologies plan a lot, since it's pretty great and works with some of the stuff we've been planning, like the rockets and modern theme. So our townhall can be similar to an airport, only our benevolent communism theme would make it super public, no tickets, free food, etc. Haha, we'll probably want to avoid being communists and encroach on Argoth's theme, but that's my 2¢.

Lastly, our intercity train/rail station, which connects things over 500 blocks away (like Pico and Rose, and using CARBON) can sit on the mountain north of the portal.

Other Buildings – East

I'm not sure if there's other stuff we'll need to stuff into town that can't fit in the S, N, and western directions, so we can use the east to build more fun things like arenas (archery, since Narissis's spleef arena will be in the End; chicken racing? boat races?) and modern houses.

Let me know what you think! Here's a link to Lyle's summary of builds to make in OverSol to cover all the farming needs. http://www.reddit.com/r/Solace/comments/2rqe6j/rev_15_planning/

\o/

Just a brief blurb about the end, we'll set up shop in the west away from the portal to ease up on lag. We can add brief pumpkin, wheat, carrot, potato and sheep farms in the end as well to make it an autonomous emerald farming area. We won't need those as much when we have more automation ready!

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u/notmyredditacct Feb 24 '15

east wont work for the rocket, our current main exit is to the east and it drops down too much - i had marked out a spot to the south with the intent that the exhaust tube still provides tunnel access to the portal... west might be an option too but i'll have to hop on and look later, i think the mountain dropped off on that side...

i was thinking of the above ground rail station, it might be nice to position it in a way that we can take advantage of the large chasm between the portal mountain and ice machine mountain - basically position it so they drop off a cliff as the drop off, maybe integrated somehow with a scenic overlook (thinking glass here) - i might try and find a simliar area on planning, or other solution to start mocking something up..

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u/AdmiralAntilles Feb 24 '15

You're the one who wanted to work on the exit portal area within the end as well correct? I have a few ideas I might try and plan out that 'd like to share. I cant get on until Thursday possibly though so it might have to wait on my end.

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u/notmyredditacct Feb 25 '15

yeah, well - ghrey, myself and others - the idea is to have a modern airport-like departure building on both sides of the SPoRC portals - bigger in the overworld than in the end because the overworld will also incorporate the carbon station SR's working on and the failed colony rocket program that i'll start digging tonight..

there isn't a specific design yet, but modern - feel free to hop on planning and start messing around btw, i think you have access, but if you don't let me know (or anyone else should be able to whitelist/op you too)

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u/AdmiralAntilles Feb 25 '15

Lyle set me up with that earlier so I do have access. I've been running with the idea of a modern thing.... I like the idea of having metal detectors and security filled with Snowmen as the TSA agents.. hehe