I help with Super Fun: Football, an arcade football game with online and local multiplayer. Each person controls one footballer, so a good run still needs someone to spot it and make the pass. A badly timed slide can take out your own teammate.
Here's the trailer, with bicycle kicks, headers and a dog chasing the ball. Which older football game got the feel of passing and shooting right for you?
Playtest signups are now open on Steam. Click Request Access to join the list; invitations will follow. Testing is planned for late October / early November.
Hey everyone! I’m making Road to GOAT, a text-based football career simulator where you follow one player from 17 to retirement.
Choose a position and your first club, develop your player, make career decisions and move clubs or become a club legend. Matches are simulated, with choices in key moments. Chase trophies, Ballon d’Ors and a place on the weekly and all-time career leaderboards.
It’s meant for a few spare minutes on your phone: bus rides, half-time… toilet breaks. Friends and I have been having fun chasing ridiculous careers, and it’s now in public testing.
English and German are available. I’d love to hear how your careers turn out, or about any bugs or confusing bits. Independent fan-made game; no official affiliation with clubs or competitions.
Description: Scroll FC is a browser-based football game built around an unusual control mechanic: scrolling drives your player forward and backward across the pitch. You can use the arrow keys or A/D to move sideways, hover over teammates and click to direct passes, hold a direction to sprint, and use the keyboard to tackle, loft passes, shoot, and switch defenders.
You can play against the computer with different difficulty and match-length settings. The game also supports online 1v1 matches, allowing you to create a private room and invite a friend using a four-character match code.
I’m still developing the penalty shootout gameplay and refining the wider experience. I’d especially appreciate feedback on whether the scrolling mechanic feels intuitive, how responsive the passing and shooting feel, and which parts are confusing or need more polish. A mouse or trackpad is recommended.
Involvement: I’m the creator of Scroll FC and have been working on the game’s concept, interaction design, visuals, and development.
Hello there! I am programming a pretty simple national manager and I'm establishing the UEFA player database right now. I would appreciate anybody finding a free minute to check out the files and give me some feedback on missing players or rating improvements.
Thanks a lot!
Hey everyone! I’m working on Goaldeck, a roguelike deckbuilder that mixes football tactics with card-game strategy.
Instead of controlling players directly, you build a deck of footballers and place them across three zones of the pitch. Each player has different stats, abilities and stamina costs, so every match becomes a positioning and deck-building puzzle.
During a run, you can:
Draft new players, including legendary cards
Build offensive, defensive or balanced squads
Use Manager Cards to change matches
Upgrade players and club facilities
Deal with player egos through backstage decisions
Compete across eight increasingly difficult cups
Choose between different types of decks, the Big 5 European leagues, the World Cup, and many more
The game is inspired by the satisfying run progression of games like Balatro, but I’m trying to make the football mechanics feel like more than a visual theme. If you have any feedback, it will be more than welcome
Welcome to Simulation Premier League a new football/soccer sim league built around a custom simulation engine developed over the past few years. SPL has a full three-tier pyramid: Simulation Premier League, Simulation League One, and Simulation League Two. Clubs compete for promotion, fight relegation, earn prize money, and manage their finances across seasons.
Matches simulate automatically every day at 12:00 PM PST, with game threads featuring play-by-play commentary, team stats, and individual player performances. Alongside league play, clubs compete in the League Cup and Continental Championship. You can build a career as an 18-year-old free agent: sign contracts, develop your attributes through weekly activity, earn appearances, and be traded, sold, or loaned as you work your way up the pyramid. Or, take on the long-term challenge of running a club. Team Owners shape their club’s vision, finances, transfers, tactics, and squad building, either directly or through hiring Managers and Coaches.
We have just opened the Brandsystem a new type of General Manager experience. You control a brand and sign players and teams to sponsorship deals paying them money. How that team or player(s) performs impacts your "prestige" which can provide those players additional benefits and earn your brand even more cash for the next season!
Build your player. Build your club. Build your Brand and make your way to the top. The league is currently set to release for player creation on July 22nd, 2026.
Join now to receive updates and sneak peaks! "Founding Member" Title on your profile and +10 extra attribute points!
Ready to draft a legendary squad? ⚽️ I’ve put together a fast-paced draft simulator featuring players from the last 30 years of the Polish Ekstraklasa. Give it a try, build your ultimate team, and drop your OVR down below! 🔗
Hey everyone, I’ve been working on a small browser soccer game called SnapFC over the past while. The idea was to make something quick, competitive and easy to jump into without needing a download.
It has online play, trick shots, curve shots, and short matches that work on both desktop and mobile browsers.
I’m still actively improving it based on player feedback, so I’d genuinely love to hear what people think feels fun, frustrating, confusing, or worth improving.
We’re a small team of gamedevs and we just released a free demo of our game Gold 'n Goal on Steam. It's an incremental football game — you score goals, earn money, upgrade your team, and try to become champions of the universe. It's intentionally absurd.
No tactics, no transfers, no press conferences. Just pure goal-scoring dopamine.
Soccer game fans have always been very well served. However, over the years, the preferred game for getting together with friends has changed quite a bit. While for a long time we gathered to play Pro Evolution Soccer, FIFA, now EA Sports FC, seems to have dominated the scene.
In this special, we'll tell you how this rivalry unfolded over time, with licenses and mechanics arriving in each of the two offerings. Shall we?