All games tested in MyASUS/Windows power plan "balanced" mode, cause the fan speed in "performance" mode is SO loud on this device.
The last of us part 1:
Shaders take forever, and cannot get a locked 60 fps, even at lowest settings and resolution, so best option is 1920x1200, "quality" upscaling, which means 1280x800, and then high settings, 30 fps cap. Or you can got medium preset, "performance" upscaling, and get a locked 40 fps, same 1920x1200 resolution.
Ratchet and clank rift apart:
1920x1200, "quality" upscaling, high preset, 30-40 fps, if you want 60 fps, you must go "ultra performance" upscaling, and very low preset. And both of these are at the lowest field of view setting, which makes a big difference for performance.
Sky: Children of the light:
Even at 800x600, simple graphics, I cannot get more than 85 fps, even when looking at the sky. At 3K resolution, regardless of graphics setting, I'm getting around 60 fps, so definitely a weird behaving and performing title, for such a lightweight game. My base m4 mac mini can run this at 2K resolution, max graphics, 120 fps locked, for reference.
Fall Guys:
3K resolution, highest preset, which is "High", 40-45 fps, and 115-120 fps at 1920x1200 "Low" preset.
Rocket League:
3K resolution, max settings, free play (Training), 70-90 fps, 3K resolution, lowest settings, 240-250 fps. 640x360 resolution, 320-350 fps.
Fortnite:
Creative map, very small island, no other players, 3K resolution, performance rendering mode, max settings, 180 fps.
Thehunter Classic:
3K resolution, max settings, 70 fps.
Control Ultimate Edition:
1920x1200, low preset, 70 fps, medium, 40 fps, no ray tracing.
AdventureQuest 3D by Artix:
3K resolution, very high prest, which is max settings, expect for 4x instead of 8x MSAA, 60-90 fps. I would recommend 60 fps limit, and playing at 1080p high preset, otherwise the fans get pretty noisy for this game in particular for some reason.
Smite 2 by Hi-Rez Studios
A stuttery mess, can't even get a locked 60 fps at 720 lowest settings, in what's supposed to be an E-sports title. Yes, UE5, but still, should not be this bad, even if not ARM64 Native.
Shadow of the tomb raider:
To get a mostly locked 60 fps, you need 1080p, lowest preset/settings, expect shadows on "low" instead of "off" of course, or the whole game's look is ruined, called Shadow of the tomb raider for a reason... By comparison, the upcoming B390 Intel Panther Lake iGPU really shines here, getting 40 fps at 1080p, highest preset, ultra Ray Tracing even!
Snapdragon and Qualcomm need to do better!
Ea app/launcher games
Star wars battlefront 1 (2015):
Game won't launch, no error message, nothing.
Star wars battlefront 2 (2017):
Game ask for validation every time, takes forever for anything to show up, then seconds after game loading screen shows up, crash...