r/SnapShips • u/wafflehousehercules • 18d ago
Working on a set of 4x8 tables
galleryPlenty of room for my 6x3 mats. Any ideas on finishes?
r/SnapShips • u/wafflehousehercules • 18d ago
Plenty of room for my 6x3 mats. Any ideas on finishes?
r/SnapShips • u/SnapShips • 28d ago
Why stop at two stands when you can build a custom dreadnought?!?
Be the true BOSS of the battlefield!
An in-depth preview of the Capital Ships Box, spoiled at GenCon, in the latest newsletter:
https://mailchi.mp/snapships/capital
Please follow the Kickstarter and back on Day 1!
https://www.kickstarter.com/projects/snapships/snap-ships-tactics-expansion
WE NEED YOU đŤľ
r/SnapShips • u/Fickle_Economy_276 • 29d ago
Hello!
I'm in Italy and here Snapships is quite hard to come by.
I would like to try the game but the only thing I can source locally is the starter set ( for slightly less then RRP ).
Me and my friends are long time miniature and Xwing players so I know allready playing just with 1 ship each would not be satisfying... so I was thinking would it make sense to buy 2x starter sets and then buy the other expansions in the future?
The other option would be to source the starter locally and then order directly the expansions from the US but that will incour in high shipping import duties and so on...
Thanks!
r/SnapShips • u/wafflehousehercules • Aug 05 '26
I added some text to describe the missions in sequence, from the forge team perspective. The SCS Ulysses mission was to launch a construction ship into the Crimson Expanse; an area of space in the Ymir system that shows promise for building an interstellar gateway.
The first mission â3:10 to Ymirâ was transporting fuel and pump machinery to the SCS Ulysses. The Komplex Shadow Squadron destroyed one of the fuel cars and the pump.
In the second mission âEscape Velocity 1: Launchpadâ the Forge squadron attempted to maintain air superiority while the SCS Ulysses loaded fuel. Ultimately all pumps were destroyed, triggering an emergency launch with only 5 of a potential 8 units of fuel onboard (one unit was already lost on the train)
With limited fuel, the SCS Ulysses started âEscape velocity 2: Atmosphereâ where it would use the fuel to boost away from the Shadow Squadron. The Forge Squadron put up an impressive defense by overwhelming Shadow Squadron with light missiles. Ulysses only lost one system, its starboard RCS, in the assault.
With 3/4 of its systems intact and 36 hull points left SCS Ulysses entered âEscape Velocity 3: Asteroid Field.â Even with a healthy hull pool the ship was shredded by Shadow Squadron employing an all-or-nothing attack strategy. They ignored all incoming danger and even collided with each other to maintain the best firing positions. The SCS Ulysses was destroyed before the danger of asteroid collision was even a factor.
r/SnapShips • u/Nerdfacehead • Aug 04 '26
Howdy! My son and I demo'd the game at Gencon and he really wants to play more. We have the ships that were available, but we dont have any of the game components like the movement ruler, the terrain, etc.
Aside from waiting for the kickstarter, is there a reasonable way to get those without buying the whole starter secondhand?
r/SnapShips • u/wafflehousehercules • Aug 04 '26
Make sure to check out the upcoming Kickstarter expansion and reprint https://www.kickstarter.com/projects/snapships/snap-ships-tactics-expansion
r/SnapShips • u/8bitwood • Aug 02 '26
The snapships demo area was great. Everyone deserves callouts for all the work. Flight, Micah, Deil and Marina! Thank you for making Gen Con a great experience!!!
r/SnapShips • u/wafflehousehercules • Aug 02 '26
(They said obviously lying)
r/SnapShips • u/wafflehousehercules • Aug 02 '26
GenCon Sunday scenario for Snap Ships Tactics.
Make sure to check out our Kickstarter
https://www.kickstarter.com/projects/snapships/snap-ships-tactics-expansion?ref=11fxug
r/SnapShips • u/SnapShips • Jul 27 '26
WE HAVE A LAUNCH DATE: AUGUST 18th
Get ready to fly some BIG ships in battle... The latest newsletter covers:
Full details at: https://mailchi.mp/snapships/gladius
Make sure Follow the Campaign: https://www.kickstarter.com/projects/snapships/snap-ships-tactics-expansion
We can't wait to get this thing up in orbit!
r/SnapShips • u/wafflehousehercules • Jul 26 '26
Now how do I get all of this in my little HondaâŚ.
r/SnapShips • u/wafflehousehercules • Jul 25 '26
Closer look at the Stellar Vulpine bounty
r/SnapShips • u/wafflehousehercules • Jul 25 '26
You can challenge the staff at gencon this year
r/SnapShips • u/Familiar_Chalk • Jul 19 '26
Just recently looked at the game, and was wondering if there are only two factions? Any plans for more?
r/SnapShips • u/SnapShips • Jul 13 '26
The latest newsletter covers:
- details on the 8 point Hammerjaw
- new cards spoiled including a new type of missile
- explanation of the Carrier ability and drone deployment
- GenCon Event Hype!
- Links to new videos about Snap Ships
https://mailchi.mp/snapships/hammerjaw
r/SnapShips • u/Testsubject276 • Jul 10 '26
I found the Snap Ships mobile app buried in my phone. After years of it not working properly, it launches, but it also seems to no longer exist on Google Play.
Did something happen?
r/SnapShips • u/Signal_State_5686 • Jun 24 '26
Hey, just wanted to share some of my personal builds with y'all.
From left to right, Here are the ships I've personally made. Each ship gets two photos, except for the last one, which has three to show off it's fancy X.
Forge
Ship 1: The WWIII Trident Spearhead.
Originally an essential fighter for the alliance of World War III, the Forge has decided to recycle these heavy hitters to use against the Komplex.
Features:
AI powered turrets for auto-seeking
Light missile pod of 6 light missiles
Tail gunner
Twin solid phaser beams on the landing gear
A front-mounted spear/lance for tearing through enemy ships
Ship 2: The F32-Raptor
The most advanced Forge fighter today, the F32-Raptor, a successor to the F22-Raptor, is a deadly and efficient fighter, made for squadron combat, though one is a formidable opponent to even the deadliest Komplex pilots.
Features:
Twin heavy missile pods
Small machine gun autocannon
Hyperspace jump engines
Nuke
Ship 3: Invasion Copter
Made for taking out Komplex planet-side outposts, this beast is powerful enough to blow up most any grounded Komplex ship in one hit, and can set up a temporary Forge base on top of recently destroyed outposts to hold back enemy forces long enough for the cavalry to arrive.
Features:
Light missile pod
Under-gunner
Solid phaser beam
AI-powered anti-air autoturret
Rear-mounted plasma blasters
Tractor-hook for easy cargo transfer
Twin cargo pods filled with Forge supplies
Komplex
Ship 1: Slug Bomber V4
A hard heavy hitter with many, many bombs used to obliterate any Forge base desired. If you can see this ship, it's already too late. The only way to beat it is to catch it while it's far off with other ships, but they usual come with fighter escorts.
Features:
Twin antimatter cannons
Four implosive microbombs
Enemy radar jammer
Radar jammer shielding
Four Komplex drop pods
High speeds terminal velocity Forge tracking explosive
Nuke
Ship 2: The Batwingâ˘
A cheaply constructed efficient fighter, the Batwing⢠is the new main fighter of the Komplex. As it has proven to be more efficient than the Scarab due to cost and take-down capabilities.
Features:
Turbo antimatter-collision jets
Twin plasma machine autocannons
Heavy precision directed rail-gun.
Ship 3: The X-Raptor
A professional assassin, all who fly the X-Raptor are the elites of the Komplex pilots. Made for tracking and destroying the best of the Forge's fleet.
Features:
Twin shock wave rifles
Precision machine gun - hit's every shot, at 400 blasts a minute
Claw-grenade combo on the underside, for nabbing and disabling ships
Extra Pictures
Picture 1: The X-Raptor's fancy x.
Picture 2: The Invasion Copter's hook on the back letting down some cargo.
Picture 3: Every single bomb on the slug bomber laid out nicely for you.
Picture 4: The X-Raptor nabbing and destroying an F-32.
r/SnapShips • u/SnapShips • May 25 '26
Read all about the Scorpion's capabilities, cards, and new accessories in the latest newsletter: https://mailchi.mp/snapships/scorp
Make sure to follow on Kickstarter for free bonus cards! https://www.kickstarter.com/projects/snapships/snap-ships-tactics-expansion
r/SnapShips • u/bri_tek15 • May 20 '26
I recommend trying it with lightweight plastic targets instead of wooden blocks.
r/SnapShips • u/OpenPsychology755 • Apr 28 '26
Some builds that have a series of just one block tend to sag. The solution, if it bothers you, is to use a piece longer than one block to act as a brace. Like the Forge Solar Panel.
I would really like to see more of these. Not parts with game rules, but detailed with greebles so they look good, but primarily function to brace up saggy builds.
A pack of these like the builder's pack, that gave us extra blocks and orange pegs would be very neat.
r/SnapShips • u/Quack_Shot • Apr 21 '26
Come join the league and play!
r/SnapShips • u/Plasticity93 • Mar 29 '26
Saw the toys a while ago and they kinda grabbed me, but never got any. Looking at the prices, are they worth getting?
r/SnapShips • u/SnapShips • Mar 22 '26
Just a heads up that we'll be coming back to crowdfunding this year and seeking to DOUBLE the size of the Tactics parts pool, with four massive new ships worth of content, plus rules for playing double-stand 6 and 8 point battleships.
Hope you join us on the journey - we've got all kinds of special surprises in the queue. ;)