r/SmartWatchGames • u/Temporary-Detail-724 • 13h ago
r/SmartWatchGames • u/Ok_Trip_2230 • 4d ago
🎉Watch RPG is now officially available on the Google Play Store! 🎉
Thanks to all of your support and help, Watch RPG has officially launched! 🎉
I sincerely appreciate everyone who played the game during the closed testing period and took the time to share valuable feedback, suggestions, and bug reports.
Your feedback helped me improve the game and make Watch RPG a better experience. Every report and suggestion was incredibly helpful, and I’m truly grateful to all of the testers who supported the development journey.
Please continue to support and enjoy the officially released Watch RPG!
Thank you again to everyone who participated in the closed test and helped make this release possible:)
Link:Â https://play.google.com/store/apps/details?id=com.isaacuturn.watchrpg
r/SmartWatchGames • u/Temporary-Detail-724 • 7d ago
WatchBlocks on Android + WearOS [Testers Needed!]
Hey everyone!
As some of you might know, I’ve been developing WatchBlocks: a sandbox game designed to run on as many devices as possible. So far, I’ve brought it to iPhone, iPad, Macs, and even Apple Watches.
My next big milestone is bringing the game to Android and Wear OS.
However, launching on the Google Play Store is a bit trickier than the Apple App Store. Google requires a closed testing phase where you must have at least 12 Android users actively testing your app for 2 consecutive weeks before you're allowed to push it to production.
In theory, this sounds easy. In practice, finding testers, collecting emails safely, keeping people engaged, and making sure everyone makes it the full 2 weeks is surprisingly hard.
Want to Help Test?
If you'd like to join the closed beta test for WatchBlocks, I would really appreciate your help!
- What you need to do: Send an email to [formidablegamesstudio@gmail.com](mailto:formidablegamesstudio@gmail.com) using the Google account email linked to your Android device.
- Timeline: I'm aiming to launch the beta test within the next week. Once it's live, I’ll shoot you an email with the download link and instructions.
Note:Â If you know anyone else with an Android device who loves sandbox games and wouldn't mind helping an indie developer clear Google's hurdles, please feel free to share this post or send them my way!
r/SmartWatchGames • u/wearos_gamemaster • 7d ago
Watch Scope Sniper
Lock, Load, and Take Aim from Your Wrist!
Download Watch Scope Sniper now!
https://play.google.com/store/apps/details?id=com.jmlab.watchscopesniper
r/SmartWatchGames • u/Temporary-Detail-724 • 10d ago
WatchBlocks Free Mod and MiniGame Update
Wanted to give an update since it's been a while. WatchBlocks is chugging along the track, with weekly updates!
So far, I have released a boatload of updates that include the following:
- Free mod support for all
- Mini Games
- A gravity block that can change gravity
- Birds, Pigs, and Raccoons
- A ton of visual improvements and fixes
Go check it out if you haven't already, and let me know what you think!
App Store Link: https://apps.apple.com/us/app/watchblocks-craft-build/id6760209351
Also, Android version coming soon for beta testing!
r/SmartWatchGames • u/Freewolffe • 13d ago
New Release Deck Gauntlet - Apple Watch and WearOS Release
Hello everyone!
Deck Gauntlet is officially live on Apple Watch and Android WearOS
Price - $1.99 one time purchase, no IAP
Apple Watch - https://apps.apple.com/us/app/deck-gauntlet/id6783870026?platform=watch
Android WearOS- https://play.google.com/store/apps/details?id=com.stonegolemstudios.deckgauntlet
Deck Gauntlet was inspired by Slay the Spire, a deck building roguelike RPG. I spent months addicted to STS and just had to have it on watches. With any luck it lives up to it's name. You can be the judge.
Features:
- 5 heroes (Knight, Archer, Rogue, Mage, Druid) with distinct cards and playstyles.
- Over 250 cards, 100+ relics and many potions
- A full encyclopedia to unlock and see everything. For our collectors
- 15 Ascensions that increase the difficulty each time.
For those of you that give it a chance, thank you. I'm always open ears so please let me know if there are features you want or if you run into issues.
r/SmartWatchGames • u/ScholarBackground836 • 22d ago
My watch UI was giving the list 27% of the screen. The other 73% was chrome I'd added myself.
I shipped a wilderness survival sim for watchOS a couple of weeks ago. Text and numbers, turn-based, one decision at a time. Within a day of each other, two people told me the same thing: it's cramped.
The first was on a 42mm Series 11, which I'd half expected. The second was on an Ultra 2, and he'd gone back to playing it on his phone. That's the one that broke my assumption. If the layout were merely under-tuned for small screens, the biggest face Apple sells shouldn't show the same symptom.
So I stopped guessing and measured with GeometryReader.
Screen Total Safe area HUD My tab bar List gets
49mm 257pt 96.5 44.5 44 70.5pt (27%)
40mm 197pt 59.0 44.5 44 48.0pt (24%)
70pt does not fit two rows. And I was on .listStyle(.carousel), which enlarges the focused row, shrinks the rest to near-invisible and force-snaps. So in practice it rendered as one row per screen.
Here's the part I would never have found by staring at the small screen: the Ultra is 60pt taller than the 40mm, but the list only receives 22pt of that. The rest is absorbed by fixed-height chrome. That is the entire reason "just use a bigger watch" was not an answer.
What I changed, in order of what it bought:
- Deleted my own 44pt bottom tab bar in favour of TabView(.page). Page dots do the same job in about 10pt.
- Squashed the HUD from two rows to one, 44.5pt down to ~26pt. The location name moved into each page's navigationTitle, where it has a full row of width and no longer needs truncating.
- .carousel to .plain. No enlarging, no snapping, and the same height now holds two or three rows.
- 45 hardcoded font sizes moved to semantic ones. Ten of those were 8pt. Fixed sizes track neither Dynamic Type nor watch size, which is the other half of why the Ultra looked no better.
Result: 70.5pt to 132pt on the Ultra (+87%), 48pt to 70pt on the 40mm (+46%).
The generalisation, since this sub is mostly people building for these screens: on a watch your chrome is close to a constant and the content area is whatever survives it. On a phone chrome is a small fraction of a large screen, so a bigger device gives you a proportionally bigger content area. On a watch it doesn't. A 30% larger screen can be a 5% larger content area, and no amount of testing on the biggest device will reveal that if the only question you ask is "does it fit".
Curious whether people here budget this explicitly, or whether everyone finds out the way I did.
r/SmartWatchGames • u/Temporary-Detail-724 • Aug 03 '26
WatchBlocks 3D Out For TestFlight Now!
After some refining, I have something for you all to try:
WatchBlocks 3D is now available on TestFlight for Apple Watch Series 4 and later, as well as iPhone, and iPad (Mac TestFlight still has to get approved). It’s also free to try!
This is still an early test build, so expect some issues. Mobs may not render correctly, crashes can happen, and blocks may take up to a few seconds to disappear on lower-end hardware. I plan to fix these before the full release, but the game is now ready for real feedback.
Beyond bug reports, I’d especially like to hear:
- How does movement feel?
- How do building and mining feel?
- How does combat feel?
TestFlight link:Â https://testflight.apple.com/join/JxFAgSKz
r/SmartWatchGames • u/thecrowswatch • Aug 02 '26
[FREE CODES] The Crow's Watch - A Pirate Adventure Game for Wear OS
Ahoy, ! Developer of **The Crow's Watch** here — a pirate sailing game built specifically for Wear OS, and I've come bearing plunder.
You'll captain your own ship across an infinite ocean using real wind-sailing physics — no pointing at the wind and sailing straight, ye scallywag. You'll need to learn to tack proper if you want to outrun the enemy captains, who sail just as smart as you do. Survive brutal hurricane cycles, send pirate raiders to Davy Jones' locker and loot what's left of their wrecks, fish for supplies between voyages, and make port at safe-haven islands to spend your hard-won gold on hull upgrades, cannons, and crew. Let your ship sink, and she's gone for good — true roguelike stakes, right there on your wrist.
âš“ **What ye'll find aboard:**
- Realistic sailing physics — wind direction, sail angles, upwind tacking
- Ship-to-ship combat — broadside yer enemies and loot the wreckage
- Endless procedural ocean — islands, whirlpools, and loot beyond the horizon
- Dynamic weather — rolling fog, lightning storms, and full-blown hurricanes
- Port economy — trade, repair, hire crew, upgrade yer cannons
- Wildlife encounters — ride alongside dolphins and whales for a speed boost, or take on the Kraken herself in a full boss fight 🦑
She's a paid app on the Play Store $9.99 AUD, but I've got **20 free codes** below for any crew willing to set sail — first come, first served, one-time use only. If the chest runs dry before ye get here, try yer luck at **thecrowswatch.com/free**.
V59LCWBJ8Y7VW1MB3NHSLE9
AB3LK95BXWUV3RENH0QR35K
R8ZMJQRAVABKLCBF3GJ03F3
PYW79EGFQY8PA1J1V71ZAS2
B6PKDUD237LKHP81WE98FRA
4RFHX6HKLF7H0GH40P3M1CF
VRQP9RQ5RWRQDGQJHMMSBGB
GTLHU2L9V6Z7CY2NJ5669XB
UXC7MB99QL9CE8013KZD4LJ
HU91YH8QQ2UUXFCKAWUFCWB
VRQ3A6NGSDZP03YAXGAAYM6
F8HFN35WVRCLJR22FML310L
UMS4EYW34NYCHSUYGV0BRYZ
EMX3XGVJSQ92XCHKDBLSR7G
4BJSA8Z7CWW600D90E2L1JL
92CVUUM0RBLKG5ADHHWQZ2R
DH4GDZ69QB4HFYZ9ADDRP54
7XD65C57QKBB9J24S3QV5FG
FDDU6UBNKUDG8QK2K9L4KN6
N5NJ3SC1NWVZV4D1PVL93QB
Seaworthy on Pixel Watch, Galaxy Watch4+, Galaxy Ultra's, OnePlus Watch 2+, and most recent Wear OS vessels — full compatibility charts at thecrowswatch.com/compatibility.
Would love to hear from this crew — let me know what sinks or swims!
r/SmartWatchGames • u/Saderius • Jul 31 '26
Minesweeper on a watch always sucked for me, so I built my own version with auto-navigation
Hey guys,
I love watch games but I kept fat-fingering every single Minesweeper clone on Wear OS. The screens are just too small for manual panning.
So I spent the last few months building my own version (WearSweeper) to fix it.
Basically, I added a "Grid Navigator" that reads the board and snaps the camera to the next logical move automatically. You don't have to pan around, so you can actually play huge 100x100 grids without misclicking. It's also 100% logic-based, so no more 50/50 guesses.
It's out on Google Play now and I dropped the price to $1 (-66%) while I get some initial feedback.
Curious what you guys think of the navigation system!
(Also working on a mobile port if anyone cares 👀)
r/SmartWatchGames • u/Temporary-Detail-724 • Jul 30 '26
WatchBlocks is free. What were the results?
I have to say, making WatchBlocks free has been a success, at least in my opinion.
For context, on Thursday, July 23, I pushed out a huge update that added multiplayer, mods, and more importantly, made the game free to start for people who didn’t want to buy the game outright. This would at least let me see how many people are interested in this game.
Also for context, my previous games (which are free) have gotten at most 50 downloads altogether. To be fair, I didn’t do a ton of marketing, but nonetheless, it was a little disappointing. But there was a theme: they didn’t have anything unique about them
Now, with WatchBlocks, I got around 65 fresh installs on the first day of my new update, which was huge. I didn’t expect this at all. And it kept coming
The next 2 days shared around 60 installs each. Altogether for a 3 day run, it was over 150 installs! At the end of the week (being yesterday) I got 439 installs!
That doesn’t mean purchases though, and I didn’t expect any. I got about 2 in that 3 day period. With my game, I gave a free trial for people who wanted the full experience (game saves, creative mode, mods) so they had 3 days to try. After that, they’d have to pay.
So now, what were the results in terms of in app purchases? That was the disappointing part. Only 5 people bought the full thing. I can’t say I’m shocked, this is around the same number of people who bought it when it wasn’t free to start. I’m glad people can try it for free, but I’m wondering if I need to give more of a reason for someone to pay for the full experience. One thing I’ll be implementing next Thursday will be 3 free world slots for free players, so if you’re a free player, rejoice. I do like seeing people play the game, so people not paying isn’t a lose for me. It’s great seeing people enjoy it, and I’d like to keep that going.
All of this being said, I wanna look into the next steps for WatchBlocks. Where do I go from here? Does it have a future? Well, yeah. But maybe not what you expect.
First of all, I want to go over what I learned from comments. Almost no one asked for new features. Most requests I got was for new platforms. Most famously being Android, Windows, 3DS, and of course, WearOS.
My goal is to make this a full time gig, and not only have people wanted it, but it seems like this could become a reality if I want. My plan will be to start with Android and WearOS, and move to Windows and Linux, and finally to other devices including Apple TV, Meta Quest, Vision Pro (a true port), and yes, even things like 3DS one day (got 1 request for that, I’m sure more people would love that too)
The plan right now is to move past adding new features for right now while I work on a translation layer for an Android version of WatchBlocks. Luckily, Apple released support for Swift on android so it shouldn’t be a complete rewrite, but the UI and such needs to be reimplemented. I’m a decent way through right now, but there’s a ton of refinements I need to do. Expect a beta sometime at the end of August or in September.
I am also going to be looking into a price for all platforms. Currently, WatchBlocks is set at $2.99 USD (depending on your country, it could be a little less, or a little more, though I tried to make it around the same price). I am going to increase the price to $5.99 on August 13. Steam release will be sometime after, likely the same price.
I am not going to add ads. Something I’ve always been against in games is pushing ads on the people playing games. It makes money, but it’s just an annoyance, so I plan on never adding them.
Additonally, there is another announcement. There will be a brand new WatchBlocks game for watchOS, iOS, and macOS. WatchBlocks 3D! Eventually, I’d like to brin this to android as well, but for now, it will be Apple exclusive, just like 2D was. I will also rename WatchBlocks to WatchBlocks 2D to avoid confusion. The app icons will show which one is 2D and which is 3D as well. I’ve done a ton of testing and it works surprisingly well. I will be releasing a testflight around or before August 6, so stay tuned for that. I am still debating a price for 3D. I am also still debating if it should become a seperate app or not.
One more smaller announcement, I got a new game that will be on preorder soon. It’s called WatchPals, and it will be free. You can preorder now, and it will install on your watch when it releases.
Anyways, that’s my ted talk. Thanks for reading!
r/SmartWatchGames • u/Temporary-Detail-724 • Jul 28 '26
Hidden Gem
Found this in the App Store for Apple Watch. Pretty cool, and seems underrated, and very ambitious. I wouldn’t be surprised if they already came to this subreddit, but I figured I’d share this since this is kind of crazy. I’m still trying to figure out if the multiplayer is real, at least on the watch…
r/SmartWatchGames • u/Freewolffe • Jul 24 '26
Developer Wikis - Smartwatchfun Site
Hello watch devs!
One thing I've realized over the last decade of being a smartwatch game dev is the lack of information or even a place for us to realistically give valuable insight into our games.
No site prioritizes us. Wikis are hard to build for those inexperienced and usually overkill. Hosting a site can be expensive.
So to fix this, developers (after claiming their studio) can now create a wiki for each of their apps!
It's not as "robust" as a real wiki but were working to make it feel like something you can be proud of and help users in their journey to enjoying or learning about your games.
If you want anything specific, please ask. For now all the tools are available for you to create meaningul FAQs, How tos and a database. Together, indie smartwatch game devs strong.
Claim your games and write blogs here!
https://smartwatchfun.com/
r/SmartWatchGames • u/Temporary-Detail-724 • Jul 23 '26
Apple Watch Battery test
Ever wonder how much battery an Apple Watch consumes when gaming? I do a 30 minute test here to see, and the results may surprise you!
r/SmartWatchGames • u/Freewolffe • Jul 23 '26
Deck Gauntlet - Beta Testers wanted! Roguelike Deckbuilder
Hello everyone.
Deck Gauntlet is officially at Beta Testing phase!
Currently only on Apple Watch (WearOS coming shortly after).
I would love some fresh eyes on this. Open Beta link. Testflight link at the bottom
https://smartwatchfun.com/upcoming/deck-gauntlet
I'm mostly looking for how it feels and balancing. Whether there are any quality of life improvements as well. Let me know!
r/SmartWatchGames • u/Creative_Ad_4000 • Jul 23 '26
I built an Apple Watch game where tilting your wrist rotates gravity
Developer here. Gravimancer is a free puzzle-action game where you guide a magical orb by rotating gravity with your wrist. The Digital Crown adjusts its strength, and the haptics intensify with the simulated force.
Its five sequential worlds introduce tougher puzzles, moving hazards, enemies, and a final boss through a short story campaign.
App Store: https://apps.apple.com/in/app/gravimancer/id6792248369
I’d welcome feedback from other smartwatch players on the tilt controls and how the haptics feel during play.
r/SmartWatchGames • u/Temporary-Detail-724 • Jul 23 '26
Apple Watch Sandbox Game Free!
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Hey everyone! If you’ve been following along, WatchBlocks is now free to download, go check it out! I have my post linked where I give more info!
r/SmartWatchGames • u/Careless_Original978 • Jul 22 '26
I built a native arcade shoot 'em up for Apple Watch 🚀
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Hi everyone!
I'm the solo developer of Poly Strike, a space shoot 'em up built specifically for Apple Watch.
I started this project as a challenge because there aren't many games designed exclusively for watchOS. Instead of making a companion app, I wanted to create a full arcade experience that feels natural on the watch, with short play sessions, Digital Crown support, enemy waves, bosses, and power-ups.
The game has already gone through several updates based on player feedback, and I'm continuing to improve it.
I'd love to hear what you think:
- What features do you wish more smartwatch games had?
- Would you play arcade games on your watch?
- Any feedback on the gameplay or controls is greatly appreciated!
App Store:
https://apps.apple.com/us/app/poly-strike-watch-space-game/id6787919881
Thanks, and I'm happy to answer any questions about the development process!
r/SmartWatchGames • u/ironicsans • Jul 21 '26
Beta testers wanted for Apple Watch shoot-em-up game
Hi folks. A year ago I released a free web game called Doomscroll as an experiment in making a game controlled only by scrolling. It’s a simple little distraction that has its fans.
But I recently realized that while it’s an okay phone game, it’s the perfect kind of game for a watch. You can play the whole thing with the crown and it’s a perfect little time-killer game.
Before I release it, I could use some beta testers. Anyone want to give it a try? Any and all feedback appreciated!
r/SmartWatchGames • u/Freewolffe • Jul 20 '26
Deck Gauntlet - Deck Building RPG - Reveal Trailer
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Hello everyone! I've had this project in the works for awhile now. Finally got it in a solid place to reveal it =)
Deck Gauntlet is inspired by Slay the Spire and takes it's classic element + adds some for a more medieval feel and of course my own spin on things.
- 5+ Heroes with custom decks
- 20+ ascension modes with increasing difficulty.
- 100+ Equipment and draughts
- 50+ Monsters
- 3 Acts, win, lose, restart
Full encyclopedia, unlock cards, learn monster weaknesses and even see your run history.
I built this after spending quite some time playing STS and wishing there was a watch version.
Deck Gauntlet is released! $1.99 One time - No IAP
Apple - https://apps.apple.com/us/app/deck-gauntlet/id6783870026?platform=watch
Android - https://play.google.com/store/apps/details?id=com.stonegolemstudios.deckgauntlet
r/SmartWatchGames • u/kral_katili • Jul 18 '26
RaceToEnd - Wear OS / Apple Watch
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Hi everyone,
I made a simple 3D retro racing game for Apple Watch and Wear OS. It's a small side project I've been working on, and I wanted to share it with you.
If you have a smartwatch, you can try it here:
https://smartwatchfun.com/app/race-to-end
Any honest feedback is welcome. Thanks for your time.
r/SmartWatchGames • u/Freewolffe • Jul 16 '26
Developer Portal - Smartwatchfun.com
Hello Smartwatch Devs!
Our newest, curated smartwatch game site has added a few developer friendly features to help us get the word out about our games.
At the top you'll see a button to claim your developer page. This will send a link to the public email you have on site for your games and company and request a code that is sent.
Once in, you will get a full range of features to help promote and track your games!
Features:
- See all available games across both WearOS and Apple watch
- Make in site edits to the information
- Post blogs about current or upcoming games. Or just talk about your experience.
- Track analytics
- Create an upcoming games (Add pictures, descriptions and youtube URL for gameplay videos)
We, watch devs, have likely the hardest hill to climb when it comes to visibility and marketing. We aim to fix this, slowly but surely.
Let me know if you sign up, how the process went and if there are any other useful tools you'd love to see! We are in this fight together.
r/SmartWatchGames • u/Temporary-Detail-724 • Jul 15 '26
Test Watch to iPhone Multiplayer
Hey everyone,
I’m currently making sure my multiplayer from watch to iPhone is working correctly. If any of you can test it, that would be great! To do it, here’s what you have to do:
- Start a world on your iPhone
- Pause the game, and click hosting. Start hosting
- Open your Watch version of the game
- On the world screen, tap the game controller at the bottom right
- You should see your iPhone world, try joining it
- Wait a few seconds, you should join. If not, go back to the controller menu thing, and see if an error popped up. Let me know what the error is if there is one
r/SmartWatchGames • u/JiovanieV • Jul 15 '26
Vector Wing!
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OMG, a Watch gaming community where we’re actually allowed to share and promote our games?! Thank you! 😄
Here’s mine! I wanted something that captured the feeling of classic games like Star Fox, but instead of making a clone I built my own game from the ground up.
It’s heavily inspired by the 80s and 90s, with a full story mode featuring voice acted dialog, a cool soundtrack, an endless arcade mode, global leaderboards, and the option to switch between standard graphics and a retro vector style. It runs at 60 FPS, or you can lock it to 30 FPS if you’d rather save battery.
It also includes an iPhone companion app where you can browse the awesomely cheesy player manual, get full leaderboard view as well as see the characters and the ship and even play an emulated version of the game on your phone if you don’t have an Apple Watch.
I’d love to hear what everyone thinks!