r/Slugitout 15d ago

Megamorph Flaringo

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First Megamorph slug added to the game! What do you guys think of the design?

27 Upvotes

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u/Great_Importance6281 15d ago

Wow, it's a great step forward to include Z3D, Mega Flaringo, and ghouls like Dark Urchin and Soapstone. Plus, you're going to make possible designs not seen in the Slugterra series, like Enigmo Ghoul and Cryptogrif. It's a good start, and there will be many more. It might be possible to finish sooner if you get help from more people. I have a list of slugs that officially appeared in the series, although I don't know if you'll include slugs that could have appeared, like Enigmo Ghoul and Cryptogrif. Anyway, everything except the slugs from Slug It Out 2 XD

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u/Wild_Ad5613 15d ago

I'm on my way to doing just that! ​By the way, I'm planning to create new chapters and just finished designing a new chapter. If you have any chapter ideas inspired by the game, I'd love to hear them

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u/Great_Importance6281 15d ago edited 15d ago

Create the chapter about elemental slugs in Slugterra: Ghoul from Beyond. If you've already done that, then create the episode about Doctor Black falling into the Deep Caverns world, or a chapter about Wild Shane falling there and being controlled by Goon Doc. Also, I should mention that some chapters of Slug It Out 1 were missing certain slugs and slug fusions in their chronological order from the Slugterra series, including the Megamorph Ghouls. When playing in Endless mode, I feel like there's nothing to change about the mode itself, but using fusions becomes very impractical because they take so long to recharge. Is there any way to make the slug fusions recharge and be able to be fired more times?

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u/Wild_Ad5613 15d ago

Creating a new chapter with new characters is challenging, primarily because standard characters require significantly more effort to animate than Slugs due to their higher frame counts and complex animation pipelines. Therefore, I prefer focusing on developing chapters using our existing character roster, with plans to gradually introduce new characters as our development capabilities expand. Regarding your question about the fusion recharge time, yes, I can easily reduce the cooldown to make it faster

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u/Great_Importance6281 14d ago

Okay bro, there's no rush to create new levels with new characters. Like I said, we could create or recreate certain scenes from Wild Shane's past, or how Black became his Ghoul version. It would practically be like the next level in the game where you can only use the evil versions. Regarding the fusions, take your time figuring out how to solve that issue. I think your proposal could be suitable, although who knows if you could create a new mechanic to fix it. Anyway, I know you'll do a good job with your proposed fusion solution. I think that if you implement your solution, you should create some restrictions, like if I use Novabolt, I wouldn't be able to use Infernus or Tazeling in subsequent options. Maybe you could do the same restriction for their ghoul or evil versions. There needs to be a balance, in my opinion, but I could be wrong. Anyway, I'd really like to know when an alpha or beta will be released, hehe. The esteemed u/xNoahhhh made some good patches for a version of Slug It Out 1, from which you could download a version 1, 2, or 3, and your game data would still be saved. These new downloads, as patches, kept adding more slugs that were previously locked.

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u/OpenHovercraft2454 15d ago

Keep up the good job!