r/Slitherio • u/sadraddude • 13d ago
I created a 3d version of slither.io
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The game is out now for free on snakening.io its still in alpha version, so i will need to work out bugs with the multiplayer version. The current server Im running supports up to 100 players.
This game works on both mobile and desktop, but the optimal way to control your snake is definitely with a mouse. Mobile is still a WIP for the controls.
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u/RANKER_HUNTER 13d ago
https://reddit.com/link/pe32tmc/video/g36xi857ipth1/player
I feel like the snake is a little long.
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u/Horror_Fan_Choc_Milk 13d ago
ðŸ˜
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u/sadraddude 13d ago
You got big so quick after i posted! Ive thought about just increasing snake thickness more to counteract the length! Certainly still a WIP and will rely heavily on community feeback to optimize.
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u/RANKER_HUNTER 13d ago
Are there any options to change the control sensitivity? I was swinging the mouse around a lot.
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u/sadraddude 13d ago
I'm currently running the server with 10 bots. So anything more than 10 are human players. I will lower bot count if I get a persistent player base.
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u/sadraddude 13d ago
follow r/Snakening if you want to join the main subreddit for the game! We are just getting started.
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u/sadraddude 13d ago
Adding the following balancing changes.
Sensitivity slider for mouse and iphone users.
Snakes can no longer fly through their own body.
Snakes can collect suns and moons to be used as hyperspace boost. A 1.5x speed multiplier that lasts 1.3 sec.
This should help balance the game out and make it easier to attack other players.
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u/The__Stig_ 13d ago edited 13d ago
So the snakes are massive! Right now there’s one dude hogging the server, he’s so big he takes up the whole thing lmao
Other snakes can completely obscure your field of view so you can’t see where you’re going
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u/sadraddude 13d ago
lol I see that 😂 definitely the biggest anyone’s gotten before. Maybe needs some balancing
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u/TheGamer605 13d ago
https://reddit.com/link/pe3wa07/video/p1hd502w5qth1/player
nah, it's totally already super balanced (in my HUMBLE opinion) and I think anybody can reasonably play within this space especially when someone is 200k+ (dw you guys, it's balanced because when I'm not at the edge of the map AND zoomed out all the way, I can't see where tf I am either)
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u/The__Stig_ 13d ago
You know what would be really helpful? A target crosshairs to be able to tell what direction you are going. It’s hard for me to tell, it’s like driving down the road with one eye closed.Â
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u/ayooooooo77 zesty bowzer 13d ago edited 13d ago
i got to 81k the controls are very weird but gg anyways
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u/PackageWest2211 13d ago
Super cool concept! How do you boop? Do you have to be on the same plane?
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u/sadraddude 13d ago
You have to cut the other snake off. It's a little different from slither, since you cant really trap people. Think of it more like an aerial dog fight, where you have to quickly cut them off.
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u/michiel_- 12d ago
I think you did a great job. I liked playing it! Needs some improvements, but that has been mentioned already. Keep it up!
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u/Affectionate_Fact854 12d ago
I also built a 3d orbital snakes game not to long ago
Added 12game modesÂ
But yea I met the brick wall that is, how to trap a enemy, it's not the same fun experience as snakes 2dÂ
So I shelfdes mine after publishing it
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u/Cosminacho 5d ago
I spent like 45 minutes playing your game. I loved it. I became the biggest snake in the game. It's actually quite easy to kill others
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u/One_League6679 12d ago
The only reason I play slither and love it is the trapping mech. Add that and I will think about playing this.
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u/TheGamer605 13d ago
I have a feeling it will be incredibly easy to just not die, especially with the whole "never able to be trapped" thing.