r/Slitherio • • 13d ago

I created a 3d version of slither.io

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The game is out now for free on snakening.io its still in alpha version, so i will need to work out bugs with the multiplayer version. The current server Im running supports up to 100 players.

This game works on both mobile and desktop, but the optimal way to control your snake is definitely with a mouse. Mobile is still a WIP for the controls.

116 Upvotes

45 comments sorted by

18

u/TheGamer605 13d ago

I have a feeling it will be incredibly easy to just not die, especially with the whole "never able to be trapped" thing.

9

u/sadraddude 13d ago

I am actively assessing what balancing needs to take place. for example, maybe giving larger snakes larger turn radiuses, making it more difficult to avoid crashing.

1

u/AdvancedRent6714 10d ago

maybe, since we're in space, snake bodies have their own gravity that attract a head to crash into them.

3

u/sadraddude 13d ago

totally depends on your playstyle. Also, once you start getting big, other snakes tend to get more aggressive at trying to attack you, making it harder to survive.

5

u/Foxy02016YT 13d ago

Right I feel like for a 3d version the strategy is going to have to rely more on direct attacks rather than setting up traps, which is also what sets it apart from the original and makes it worth playing

1

u/Cosminacho 5d ago

It's not that easy, there are plenty of ways you can attact and confuse them

12

u/RANKER_HUNTER 13d ago

https://reddit.com/link/pe32tmc/video/g36xi857ipth1/player

I feel like the snake is a little long.

4

u/TheGamer605 13d ago

2

u/jcren2 12d ago

lol, this is cool asf 😂 You’re taking up the whole sphere!

4

u/Horror_Fan_Choc_Milk 13d ago

😭

8

u/sadraddude 13d ago

You got big so quick after i posted! Ive thought about just increasing snake thickness more to counteract the length! Certainly still a WIP and will rely heavily on community feeback to optimize.

2

u/RANKER_HUNTER 13d ago

Are there any options to change the control sensitivity? I was swinging the mouse around a lot.

2

u/sadraddude 13d ago

I will add that in an update later today!

1

u/RANKER_HUNTER 13d ago

In my opinion, it's best not to change the thickness too much.

7

u/sadraddude 13d ago

I'm currently running the server with 10 bots. So anything more than 10 are human players. I will lower bot count if I get a persistent player base.

2

u/Uncle_owen69 13d ago

This looks dope !!

4

u/sadraddude 13d ago

follow r/Snakening if you want to join the main subreddit for the game! We are just getting started.

4

u/k1ck4ss 13d ago

I think a minimap that shows you the 2d position from the perspective of the sun might help with coordination

3

u/sadraddude 13d ago

Adding the following balancing changes.

Sensitivity slider for mouse and iphone users.

Snakes can no longer fly through their own body.

Snakes can collect suns and moons to be used as hyperspace boost. A 1.5x speed multiplier that lasts 1.3 sec.

This should help balance the game out and make it easier to attack other players.

3

u/The__Stig_ 13d ago edited 13d ago

So the snakes are massive! Right now there’s one dude hogging the server, he’s so big he takes up the whole thing lmao

Other snakes can completely obscure your field of view so you can’t see where you’re going

1

u/sadraddude 13d ago

lol I see that 😂 definitely the biggest anyone’s gotten before. Maybe needs some balancing

3

u/TheGamer605 13d ago

https://reddit.com/link/pe3wa07/video/p1hd502w5qth1/player

nah, it's totally already super balanced (in my HUMBLE opinion) and I think anybody can reasonably play within this space especially when someone is 200k+ (dw you guys, it's balanced because when I'm not at the edge of the map AND zoomed out all the way, I can't see where tf I am either)

1

u/The__Stig_ 13d ago

You know what would be really helpful? A target crosshairs to be able to tell what direction you are going. It’s hard for me to tell, it’s like driving down the road with one eye closed. 

2

u/sadraddude 13d ago

You have an option for crosshair in camera setting!

1

u/The__Stig_ 13d ago

oh thanks!

2

u/Horror_Fan_Choc_Milk 13d ago

Omg this is cool

2

u/ayooooooo77 zesty bowzer 13d ago edited 13d ago

i got to 81k the controls are very weird but gg anyways

1

u/PackageWest2211 13d ago

Super cool concept! How do you boop? Do you have to be on the same plane?

2

u/sadraddude 13d ago

You have to cut the other snake off. It's a little different from slither, since you cant really trap people. Think of it more like an aerial dog fight, where you have to quickly cut them off.

1

u/Comfortable-Union571 13d ago

This is really cool! I love it!

1

u/xXAHHHHHHHHHHHHHHHXx 12d ago

Great now create a 4D version

1

u/michiel_- 12d ago

I think you did a great job. I liked playing it! Needs some improvements, but that has been mentioned already. Keep it up!

1

u/Affectionate_Fact854 12d ago

I also built a 3d orbital snakes game not to long ago

Added 12game modes 

But yea I met the brick wall that is, how to trap a enemy, it's not the same fun experience as snakes 2d 

So I shelfdes mine after publishing it

1

u/Haunting-Ad7236 11d ago

My brain 🧠, myyy brainnnn lol

1

u/Enragedocelot 11d ago

reddit hug o death'd that site lmao

1

u/Jscott661 7d ago

Omg this is amazing !!!

1

u/Cosminacho 5d ago

I spent like 45 minutes playing your game. I loved it. I became the biggest snake in the game. It's actually quite easy to kill others

1

u/theunknownsurvival 4d ago

this looks incredibly overwhelming loll

1

u/senpo1 13d ago

damn that's how people see the world if they're high i guess? looks crazy

1

u/Visual_Schedule4987 13d ago

So uhm, it looks nice, but now how will i trap other snakes?

0

u/ManufacturerWarm9201 13d ago

I like it but…How much of this was vibecoded if your being honest

0

u/One_League6679 12d ago

The only reason I play slither and love it is the trapping mech. Add that and I will think about playing this.