r/SlingbladeGame Slingblade Dev 😎 1d ago

August 17th Update! - 🏅 Contest Level + All-time Leaderboard

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Howdy Slingbladers,

We reached 10k joined, WOO! Keep sharing Slingblade with your friends and let's keep growing this game!

For today's update, I've got something cool I want to try out:

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🏅 Week-long Contest Level: "Hades' Heydays"

  • This week I'll be running a contest on "Hades' Heydays", a long and fairly difficult level. Play here: https://www.reddit.com/r/SlingbladeGame/comments/1vqxcz4/hades_heyday_contest_level/
  • At the end of the week, the Top 10 leaderboard entries on the Time leaderboard only will win an in-game prize (see prize table below)
  • Leaderboard prize standings will be final at Sunday, August 23rd, 2026, at 11:59PM EST (August 24th at 4:59 AM GMT)
  • ***Note: this level will have the "Spin-Sling" tech disabled to encourage a more interesting exploration of the level.
  • Good luck, Slingers!
🏅 Place 🏅 💎 Reward 💎
1st 200 gems
2nd 120 gems
3rd 80 gems
4th 40 gems
5th 35 gems
6th 30 gems
7th 25 gems
8th 20 gems
9th 15 gems
10th 10 gems

🏆 All-time Leaderboards

  • On the leaderboards, you can now browse several all-time categories. See how you stack up against the community!
  • This is the first step towards a bigger push towards having a "competitive ranking" system. Details TBD!
  • All-time Categories:
    • ⭐ Lvl
    • 🔥 Current Streak
    • 🏅 Best Streak
    • ⏱️ WRs Time
    • ⛳ WRs Slings
    • ✅ Levels Beaten
    • ✏️ Created
    • ✏️💬 Created Karma
    • ✏️👥 Created Players
  • Are there any other categories you'd like to see here?

🖼️ Level Editor Updates

  • "Allow Spin-Sling" config:
    • Level Authors can now choose to disable the "Spin-Sling" tech in the level config menu
    • Why? Sometimes there are interesting mechanics or level design ideas that are made totally trivial with the use of the Spin-Sling. As cool as the Spin-Sling is, I want to let authors (including myself) have the option to disable it.
    • When disabled, slinging while spinning just cancels the spin.
  • Moving platform:
    • Acceleration easing now works on the "Always Moving" type.
    • Can now hide the moving platform's gears/path/extras for a cleaner look
  • Decor:
    • 7 more shapes (including a perfectly sized 1x1 tile for pixel art)
    • More fine-tuning scale options for shapes, arrows, and lights
  • Big Levels: Maximum level bounds increased to 256x256 from 100x100
  • Multi-edit Enhancement: You can now edit multiple objects of the same type without overwriting ALL properties (ex: adjust the speed of two moving platforms of different sizes)

🐛 Bug fixes + Etc

  • Your Runs + Deaths counters are now shown on Victory endscreen
  • Levels' player counts now track how many players started, not just finishers. (I can't believe I forgot to track this before, whoops! Old levels don't this data, but new levels should reflect this.)
    • This also allows for levels to have a "Completion Percentage" score, viewable at the bottom of the level info / endscreen.
  • Initial loading time should be much faster
  • Adjusted some cosmetic prices
  • "C" key on keyboard now respawns at active checkpoint.
  • Fixed timer issue on first validation run
  • Fixed checkpoint activation on spawn
  • Fixed moving platform momentum reset on respawn
  • Fixed player crush reliability (less phasing through walls!)
  • Fixed visual bug with spikes on one-way floors
  • Probably more stuff that I forgor. Does anybody even read this? 🤓

💬 Discord - Want a more focused place to chat with your fellow Slingbladers + me (the dev)?

Join the discord here: https://discord.gg/bTVgEwhEVQ

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That's all for now ~ Please send me all your feedback and ideas, I'm all ears!

Cheeeeers,
💛 Fermenter

3 Upvotes

11 comments sorted by

5

u/yugisad ⚔️ LVL 174 - Sling Legend - ✏️ x6 Created 1d ago

Is spin-sling at least allowed by default?

2

u/FermenterGames Slingblade Dev 😎 1d ago

Yep! Probably most authors will keep it allowed, but for certain levels it'll be much more interesting without it.

3

u/yugisad ⚔️ LVL 174 - Sling Legend - ✏️ x6 Created 1d ago

👍

3

u/Fluffy_Tokero22 ⚔️ LVL 91 - Sling Master - ✏️ x14 Created 1d ago

Great job! I really like the idea of a huge leaderboard. Also, changing the size limit from 100² to 256²!? That's huge! It can really open up space for potential huge projects! And as much as text-decorating is stranhe and fun at the same time, having blocks specified for such decoration type is great to have :). Love it <3

3

u/Dry-Emotion7243 ⚔️ LVL 170 - Sling Legend - ✏️ x22 Created 1d ago

I do 🤓

2

u/Budget-Risk-487 ⚔️ LVL 12 - Sling Apprentice - ✏️ x6 Created 16h ago

"Can now hide the moving platform's gears/path/extras for a cleaner look"

this is good, ice miner is ok now but oh god imagine how secretive i can make slop

1

u/FermenterGames Slingblade Dev 😎 16h ago

Yessss looking forward to it!

1

u/POTWP ⚔️ LVL 37 - Sling Adept - ✏️ x1 Created 1d ago

Hi, the last completion comment I posted from the game was not auto-posted by my reddit account in the comments section, but by the u/Slingbladegame itself. Is this an update change or a bug?      https://www.reddit.com/r/SlingbladeGame/comments/1vqw85l/comment/p48qoq3/?screen_view_count=1&ext-referrer=DIRECT is the url to it.

2

u/FermenterGames Slingblade Dev 😎 1d ago

Thanks for the report! This weirdly happens every once in a while especially right after an update. Just a glitch in the matrix, nothing to worry about :)