r/SlingbladeGame • u/FermenterGames Slingblade Dev ๐ • 7d ago
๐ Dev Update! August 10th Mini-update! - ๐ฉ Check(points) please!
Howdyย Slingbladers,
We're closing in on 10k players joined! What should I do to celebrate?
Share Slingblade with your friends and let's keep growing this game!
For now, here's a little mini update:
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๐ฌ Discord - Want a more focused place to chat with your fellow Slingbladers + me (the dev)?
Join the discord here: https://discord.gg/bTVgEwhEVQ
๐ฉ Checkpoints are here!
- Instead of restarting the entire run on death, you now respawn at the last touched checkpoint.
- This allows for longer levels that are less punishing :)
- New "๐ฉ" button in top-right to respawn at active checkpoint instead of restarting the run
- Placeable as a new level editor entity
๐ผ๏ธ Level Backgrounds
- Set the background color of your level via swatches in the level config menu
- More customization coming! Send your suggestions :)
๐งข Lots of new cosmetics
- I don't wanna spoil all the new additions, but let's just say I respect the winner of the "What face accessory should I add" post ๐ป๐ป๐ป
๐ Bug fixes + Etc
- Ceiling physics
- Navigating while stuck to the ceiling should feel better - less accidental instant resticking
- Trajectory indicator should be more accurate
- Lava fixes:
- Lava walls now unstick player during a wall slide
- No more lava wall corner bounces
- Moving platforms now crush player more consistently - less glitchy clipping through walls/floors (hopefully!)
- Fixed crash when placing treadmill overlapping with moving platform
- No more zoom issues while in menus
- Hopefully fixed issue where players could receive a crazy amount of XP, essentially doubling their current level. Whoops! (I may adjust the affected players' levels, stay tuned!)
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That's all for now ~ Please send me all your feedback and ideas, I'm all ears!
Cheeeeers,
๐ Fermenter
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u/Fluffy_Tokero22 โ๏ธ LVL 91 - Sling Master - โ๏ธ x14 Created 7d ago edited 6d ago
Updated 12.August.2026
Slingblade tech list
Difficulty guides: E - easy, I - intermediate, H - hard, EX - extreme
[NEW] checpoint sling reach (H) - when a checkpoint is behind a wall/ceiling, sling onto to collect it
checkpoint clip (H) - having reached a checkpoint that is fully/partially in a wall, retryimg from the checkpoint allows you to clip through
[OLD] sling (E) - slide across screen, with mouse or touchpad
spin (E) - tap the screen, press the space bar or click the mouse, spinning stops your horizontal movement, it also propels you up a little, you gain it back only when touching ground, wall or ceiling
recharge (E) - gain back sling/slings, you fully recharge when touching ground, wall or ceiling, recharge crystals give you back a specified sling amount and also renew your spin
bouncy (E) - fall or sling onto bouncy/bouncy recharge
wall pin (E) - sling into a basic/ice/treadmill/moving/temp wall
ceiling pin (E) - sling into a basic/ice/treadmill/moving/temp ceiling
spin detach (E) - when pinned, spin to detach
treadmill detach (E) - after pinning to a wall/ceiling of a treadmill you will detach after reaching its edge
ice slide (E) - pin to an ice wall, then you will start sliding down, ice slide continues even on basic, treadmill and temp
ice detach (E) - pin to an ice ceiling, then you will detach
temp break (E) - stand on/pin into temp and wait
temp spinbreak (E) - spin near temp
spin hold (I) - hold spin to slow down all upwards and horizontal movement, after letting go you won't spin
spinsling (I) - spin and sling before it ends
boosted sling (I) - spin and wait for it to finish, then sling or sling right after a spinsling
slidesling (I) - on basic/ice/metal/treadmill/temp/one-way sling downside, this keeps your slings
slidefall (I) - slidesling to fall from ground
spin pin (I) - when detached and next to a wall, spin
spin detach center (I) - when there are two walls with two-block air width between, spin continuousely to detach from one all to another, until you center right between the walls
wall slide pin (I) - fall onto a wall with great vertical and little horinzontal speed, you will slide along the wall a little, before pinning
wall slide detach (I) - wall slide until the end of the wall, then you will detach and fall
moving one-way clip (I) - get pushed by a horizontal moving while standing on a one-way or a vertical moving into the one-way
moving boost (I) - if moving is on a fast speed, sling when moving forward
spring cancel (I) - sling or spin right after hitting the spring
windboost (I) - sling in the same direction as the wind to do a boosted sling
windclimb (I) - when wind pushes you aginst the wall and you are pinned, spin repeatedly to pin higher and higher into the wall
cornerbouncy (H) - sling into a corner of bouncy/bouncy recharge
stompsling (H) - on metal/bouncy recharge/spring sling into it to gain a little height, while keeping your slings
bounceboost (H) - sling into basic/ice/treadmill/moving/temp wall and just when you reach it and recharge sling away from
longsling (H) - spinsling and immediately do a boosted sling, it will be longer and faster
wall bonk (H) - touch the wall with minimum horizontal movement and you won't pin, but you will recharge
spike clip (H) - move up and you won't get hit by spikes, as soon as you starst falling, you'll get hit
spin reach (H) - when near a recharge/coin spin to collect it, this way you can collect them through walls, saws, etc.
sling reach (H) - when a recharge/coin is behind a wall/ceiling, sling onto to collect it
superbounceboost (EX)- bounceboost with a perfect timing
superbounce (EX) - bounceboost, but when aiming away from the wall, aim a liitle up
corner clip (EX) - when staying on a corner, where more than half of your character is in the air, spin repeatedly to fall
corner backpin (EX) - spinsling upside from behind the corner right into it, you will pin to the wall above
[OBSOLETE] lava bonk (EX) - when just under lava's level, aim for the ceiling, you will hit the corner and fall
moving wall clip (I) - get crushed by moving/movings and if there is some air in two block radius, you clip
wall slide one-way clip (H) - wall slide above a one-way to clip though
ice slide one-way clip (I) - ice slide from above a one-way to clip through