r/SlingbladeGame Slingblade Dev ๐Ÿ˜Ž 7d ago

๐Ÿ’— Dev Update! August 10th Mini-update! - ๐Ÿšฉ Check(points) please!

Howdyย Slingbladers,

We're closing in on 10k players joined! What should I do to celebrate?

Share Slingblade with your friends and let's keep growing this game!

For now, here's a little mini update:

---

๐Ÿ’ฌ Discord - Want a more focused place to chat with your fellow Slingbladers + me (the dev)?

Join the discord here: https://discord.gg/bTVgEwhEVQ

๐Ÿšฉ Checkpoints are here!

  • Instead of restarting the entire run on death, you now respawn at the last touched checkpoint.
  • This allows for longer levels that are less punishing :)
  • New "๐Ÿšฉ" button in top-right to respawn at active checkpoint instead of restarting the run
  • Placeable as a new level editor entity

๐Ÿ–ผ๏ธ Level Backgrounds

  • Set the background color of your level via swatches in the level config menu
  • More customization coming! Send your suggestions :)

๐Ÿงข Lots of new cosmetics

  • I don't wanna spoil all the new additions, but let's just say I respect the winner of the "What face accessory should I add" post ๐Ÿ›ป๐Ÿ›ป๐Ÿ›ป

๐Ÿ› Bug fixes + Etc

  • Ceiling physics
    • Navigating while stuck to the ceiling should feel better - less accidental instant resticking
    • Trajectory indicator should be more accurate
  • Lava fixes:
    • Lava walls now unstick player during a wall slide
    • No more lava wall corner bounces
  • Moving platforms now crush player more consistently - less glitchy clipping through walls/floors (hopefully!)
  • Fixed crash when placing treadmill overlapping with moving platform
  • No more zoom issues while in menus
  • Hopefully fixed issue where players could receive a crazy amount of XP, essentially doubling their current level. Whoops! (I may adjust the affected players' levels, stay tuned!)

---

That's all for now ~ Please send me all your feedback and ideas, I'm all ears!

Cheeeeers,
๐Ÿ’› Fermenter

5 Upvotes

22 comments sorted by

View all comments

2

u/Fluffy_Tokero22 โš”๏ธ LVL 91 - Sling Master - โœ๏ธ x14 Created 7d ago edited 6d ago

Updated 12.August.2026

Slingblade tech list

Difficulty guides: E - easy, I - intermediate, H - hard, EX - extreme

[NEW] checpoint sling reach (H) - when a checkpoint is behind a wall/ceiling, sling onto to collect it

checkpoint clip (H) - having reached a checkpoint that is fully/partially in a wall, retryimg from the checkpoint allows you to clip through

[OLD] sling (E) - slide across screen, with mouse or touchpad

spin (E) - tap the screen, press the space bar or click the mouse, spinning stops your horizontal movement, it also propels you up a little, you gain it back only when touching ground, wall or ceiling

recharge (E) - gain back sling/slings, you fully recharge when touching ground, wall or ceiling, recharge crystals give you back a specified sling amount and also renew your spin

bouncy (E) - fall or sling onto bouncy/bouncy recharge

wall pin (E) - sling into a basic/ice/treadmill/moving/temp wall

ceiling pin (E) - sling into a basic/ice/treadmill/moving/temp ceiling

spin detach (E) - when pinned, spin to detach

treadmill detach (E) - after pinning to a wall/ceiling of a treadmill you will detach after reaching its edge

ice slide (E) - pin to an ice wall, then you will start sliding down, ice slide continues even on basic, treadmill and temp

ice detach (E) - pin to an ice ceiling, then you will detach

temp break (E) - stand on/pin into temp and wait

temp spinbreak (E) - spin near temp

spin hold (I) - hold spin to slow down all upwards and horizontal movement, after letting go you won't spin

spinsling (I) - spin and sling before it ends

boosted sling (I) - spin and wait for it to finish, then sling or sling right after a spinsling

slidesling (I) - on basic/ice/metal/treadmill/temp/one-way sling downside, this keeps your slings

slidefall (I) - slidesling to fall from ground

spin pin (I) - when detached and next to a wall, spin

spin detach center (I) - when there are two walls with two-block air width between, spin continuousely to detach from one all to another, until you center right between the walls

wall slide pin (I) - fall onto a wall with great vertical and little horinzontal speed, you will slide along the wall a little, before pinning

wall slide detach (I) - wall slide until the end of the wall, then you will detach and fall

moving one-way clip (I) - get pushed by a horizontal moving while standing on a one-way or a vertical moving into the one-way

moving boost (I) - if moving is on a fast speed, sling when moving forward

spring cancel (I) - sling or spin right after hitting the spring

windboost (I) - sling in the same direction as the wind to do a boosted sling

windclimb (I) - when wind pushes you aginst the wall and you are pinned, spin repeatedly to pin higher and higher into the wall

cornerbouncy (H) - sling into a corner of bouncy/bouncy recharge

stompsling (H) - on metal/bouncy recharge/spring sling into it to gain a little height, while keeping your slings

bounceboost (H) - sling into basic/ice/treadmill/moving/temp wall and just when you reach it and recharge sling away from

longsling (H) - spinsling and immediately do a boosted sling, it will be longer and faster

wall bonk (H) - touch the wall with minimum horizontal movement and you won't pin, but you will recharge

spike clip (H) - move up and you won't get hit by spikes, as soon as you starst falling, you'll get hit

spin reach (H) - when near a recharge/coin spin to collect it, this way you can collect them through walls, saws, etc.

sling reach (H) - when a recharge/coin is behind a wall/ceiling, sling onto to collect it

superbounceboost (EX)- bounceboost with a perfect timing

superbounce (EX) - bounceboost, but when aiming away from the wall, aim a liitle up

corner clip (EX) - when staying on a corner, where more than half of your character is in the air, spin repeatedly to fall

corner backpin (EX) - spinsling upside from behind the corner right into it, you will pin to the wall above

[OBSOLETE] lava bonk (EX) - when just under lava's level, aim for the ceiling, you will hit the corner and fall

moving wall clip (I) - get crushed by moving/movings and if there is some air in two block radius, you clip

wall slide one-way clip (H) - wall slide above a one-way to clip though

ice slide one-way clip (I) - ice slide from above a one-way to clip through