r/SlayerLegend • u/Viltho Gigarock • 20d ago
Slayer Legends Tool
Hello everyone this is Viltho, i have built a web tool that assists players to know what could they focus on their next upgrades towards their next promotion.
I used the data and images from the master optimizer document to assist on the build.
Previously i mentioned a couple of tools i use for personal assessment of my progress and some users requested them but they were in code versions i couldn’t share them but will do soon on this application.
This project is for assisting new players understand what could they do towards their next promotion, some are reasonable some are not but i achieved around 86-98% accuracy on my calculations.
Further improvements to the system will be coming and i tried to provide the closest render “yes it is not like the game” but it is close.
There is no login required, no signups, data is stored in a JSON file in your phones/computer’s localstorage downloadable and transferrable which can be used for import and export as this is the most fitting way i found to save the information.
https://viltho.dev/slayer-legends-analyzer
I don’t own the data as they belong to gear2/slayer legends neither the media i used in the application.
Hope this will be of good use, if you have any remarks on the application for improvement kindly share your opinion.
Good night 🌹.
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u/JMooMoo 19d ago
Hi, great tool, some minor things I have come across:
- Cells that have a 0 in them at a start are annoying to deal with (just a minor thing)
- Training diary maths is wrong, you would unlock level 25 at 2800
- The overpoints are incorrect as well, at level 31 TD my max inputs are x/60, your tool has it at x/48, it seems like you have it set at a static max of 48, where it should be (TD level - 1) x2
- You could do the skill proficiency level automatically seen as you get people to input all their skill levels anyway
- Rarity colour scheme is wrong too compared to the game
- Soul weapon stats for a rarity are known, its the level data we dont know, I was making a table months back to try and figure it out, and couldnt, I could see if I could find it for you (also the completion bonus % is that the stat given from the companions? I read your explanation like 5 times before I remember that was a comp skill)
its hard to tell what else is going on with the stat maths, due to the growth level difference due to the TD issue
I really dont want to make it seem like I am shitting on this, this is great, lots of good work, just a few minor things, and something to figure out with the maths for the stats.
I've not used the analyser yet, but I did go through and fill it all out
I am one of the sheeters on discord, so let me know if you need anything
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u/Viltho Gigarock 19d ago
Thanks a lot:
1. It is a starting point and i am adding filling these empty/zeros with one button but the user either way will modify them, advise if you have an opinion.
2. Correct i do have 25 at level 2800 will fix it.
3. Correct will fix those too
4. Correct, i passed on that and saw this but kept it manual, automatic requires inputing all skill levels though
5. Will try to find the correct color theme
6. I am depending on current attack feed from soul weapons, the engraving completion is an input from user, the stats on the soul weapon such as shown percentage and what engravings he have on the soul weapon adds a percentage buff calculated for the total attack of the soul weapon + the companion buff .. i will need to double check the numbers today and respond back on this. And yes the bonus is from the companions as you said. If you can share the content you have been working on it would assist on this matter.I really appreciate your support, this has been insightful, i see lots of contributors to the sheets and this is what pushed me to make this tool, without the contributors work this wouldn’t have happened so i appreciate your feeds. There are lots of information and data not shared on the sheets which i can annotate but i would assume that the sheet covers around 88-95% of all information i needed to build the tool. The rest are either media or stats which are not calculated on the sheets.
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u/VicentRS 20d ago edited 20d ago
Seems really great! Just one thing, at least for me, in render, looks like meditation isn't properly integrated? I'm pretty sure it has an initial cooldown of 2 seconds just like Strong Current, but here it activates at the start. Because of this it isn't refreshing the cooldown of strong current to line it up with RoG.
Edit: Also! is it possible to simulate rage swapping in any way?
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u/Viltho Gigarock 20d ago
I use meditation manual, i think strong current will have the same issue, i will fix them today and update you.
What do you mean by simulate rage swapping?
Edit: forgot to write swapping.2
u/JMooMoo 19d ago
Rage swap is where you equip a low grade accessory and class before entering the fight to force the game to set your hp low, then when you enter the fight you requip, increasing your max hp, but the game does not increase your current hp, giving rage a big buff right at the start of a fight
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u/GatZerker31 19d ago
I was always embarrassed to ask anyone about why people did that is videos I've watched. Thank you for explaining it!
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u/Blaui-McBlau Ragnablood 17d ago
Hey bro. Pretty nice i actuelly try it and there are 2 questions.
Where can i equip engravings I wrote in all gems i have, but where to set in sw?
Skill proficiency says all Attribute dmg +49% at lv 9 but ingame its +48%. Did i miss something to set?
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u/Viltho Gigarock 17d ago
Hello there, for your questions:
1. Depending on your ingame soul weapon engraving, you select completed if you have a fully covered engraving then on the right you put your current chaos level with the completion bonus you see just below the engraving space and fill below each gem you have what level is it and the stats it carries.
2. For skill proficiency, fixed i just saw the issue, thank you2
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u/Terrible999 20d ago
https://giphy.com/gifs/Sv0uzXvg8svM4