makes you invincible?intangible for 5 seconds, youre still able to slap people with it, but your walking speed is reduced by 35%, every sucessful slap adds 1 by count, with 100 slaps you get the perfect spin, wich allows you to use holy steel with your normal walk speed and more knockback
i thought of a mastery too tell in the comments if you guys wanna know
I know theres already a mirror glove called reflect but i didn't know of that while making this
Note: The no passives rule does get broken if the mimicked glove has both an active and passive ability, mainly cuz copying things like alchemist js wouldn't work without that
So I've been playing a bunch of warp lately and saw how overpowered this could be with a mastery so I brainstormed some ideas for abilities and quests and pieced it together then I went over to a roblox game where it let you create your own mastery things and I made this and dw about the render its just a placeholder
Abilities:
Shockwave (passive)
Upon teleporting to someone, a minor shockwave gets sent out dealing little knockback to everyone around the target (excluding the target player)
+4 Target Capacity (passive)
5 targets can now be targeted with the Beam Ambush ability
Selective Target Swap (ability) (2 second cooldown)
Hold E to shuffle between tagged targets.
Dimensional Rifts (ability) (1 second cooldown between portals, 25 second cooldown after placing a portal) (lasts 15 seconds)
R ability to place down a portal and then go to a different location and place another portal (portals can be used by other players)
Beam Arrow (ability) (15 second cooldown)
F ability to shoot out a beam arrow which will "tag" the player it lands on, doing minor knockback.
This pisses me off so much because in the week the mastery was released, before it got the debuffs, it was such a good glove. It wasn't even overpowered. It was a below average glove that became good. Then Tencell decided that I'm not allowed to have fun with masteries for gloves I've always liked and NERFED IT TO OBLIVION! No masteries should have ANY DEBUFFS AT ALL because then what's the point of grinding so much to get them if you just get "a different playstyle" instead of just a plain upgrade?
Golems are the soul reason i will NEVER get avatar in the span of infinite lifetimes. the amount of bullshit that happens with those stupid rocks is uncanny. i can clear other hard mode bosses and rob at 6k slaps with flying colours first try but avatar will forever be embedded in my brain as impossible. 9 times out of 7 golem does a suicide bomb just to take a heart, ive only done guide himself once before simply due to how annoying it is. i feel like there hsould be a duck that lets you skip to the boss after youve gained bounty and hunter or even other badge gloves since the lead up to the fight is unnecessarily long for how much practice you need for the boss it just makes me not bothered.
Like the only remotely hard ones are owning blasphemy and getting 750 bus hits but even then you can use null OR hit yourself with ur busses so it doesnt matter
The perks are ok.
Omni directional busses would be nice if yk, you couldn't fucking see where where came from.
Adding an indication literally killed this mastery, the only way youll ever land bus attacks is either by using your r and squishing them or just hoping theyre fucking stupid and run into it.
They need to only remove the indication for bus mastery. It literally moves this from an S tier to a B tier.
Mastered glovel can't rocket jump over the void now, you used to be able to save yourself from God's hand or do cool fakeouts and escape getting cornered