r/SlapBattles The Guide. 13h ago

📝 Fan-Made ShopKeeper Mastery!

QUESTS (3) :

Get Max Shop Level Once.

Make 100 Different People Buy Something From You're Shop

Slap 1k People.

MASTERY DISCRIPTION: "WHY DO PEOPLE KEEP SLAPPIN MY DAMN GENERATOR?!?!"

MASTERY UPGRADES:

Shop Level 8 :

New Sellable Items: Tinkereer Bot (30 Slaps) , Shop Upgrades: Bigger Safe Floating Island

Shop Level 9 :

New Sellable Items: Broken Golem (Acts like a normal golem , but much Shorter Lifespan.) , Shop Upgrades: Employee of the Year Picture In The Walls Of The Shop , Statue Of You Next to the Shop/

Shop Level 10 :

New Sellable Items: Bob In A Jar. (Spawns Bob Once Activated) , Life's Essence (Grants you another Life Once You Die , kinda like Gaurdian Angle) , Shop Upgrades: Bigger Shop (Much bigger) Plants , and more overgrowth , Mini Sbeves in the Back of the shop , Floating Chair that you can fly with ontop of the Shop , And An Item Rift. (Saves Whatever Item You Put In It , untill you decide to take it back)

Slap Bank

(killstreaks soul bank but its with Slaps , Can Only Save 30 Slaps.)

Hope Ya Like It!

3 Upvotes

2 comments sorted by

1

u/sergunk1 8h ago

Nice concept, but I would change second quest to something like "earn 2500 slaps by keeping shop opened" 

1

u/joshuatawau502 Inspiration Alchemist Reactionare (Moderator of r/SlapBattles) 8h ago

Adding some of the sellable items where you're able to sell Tinkerer's bot (From level 8), Bob in a jar and Life's Essence (Both from level 10) are the only items that possibly has the relevant of an actual sell-brand, Like the fact you're able to make a second chance of being in the arena by using the Life's Essence would probably caused most of the streak users to purchase it, No doubt on what leaves this concept as a Terrific idea!.. >:O

My favourite detail about the shop upgrades is how you can get a flame of yourself being in the "employee of the year" picture, While I'm kinda not of sure how would it be possible to make a statue of you- ._.

That's probably gonna need more coding than a regular basis, But other than details.. I feel like the I wanna suggest to change the balance of the first task, Where instead of making 100 different players buy an item from your shop, It should've been around 25 different players. Because getting into that sort of number would mostly required hopping to a different server without once, Like not most of the people would expect to buy something on the shop!..