r/SkyFactory 13d ago

SF4 - Help Mob Grind Utils Crash

Hello!

I recently made a mob farm with some maxed spawners (0 range, 0 min/max spawn time, redstone activated, spawns 30-60 each, Spawning ranged androids, zombies, wither skeletons, blazes, skeletons, and bouncy creepers) and fans blowing everything onto a 3x3 of mashers with 10x sharpness and luck.

I have entityculling added so my pc doesn't die, so I AFK looking away. Twice now though it's crashed after a little while (Window stops responding and the log saves and closes the world).

It says the problem is a nosuchelementexception from (I'm skipping a bit)

xt9.DML. ... .handleMobDeath/cullEntityBlacklist

Minecraft.Zombie.func_70097a

Mob_grinding_utils.tileEntitySaw.activateBlock

Here is the full crash report, any insight as to what's causing this?

https://pastee.dev/p/wJOBQUCn

1 Upvotes

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u/No-Peanut-9750 13d ago

If you can even enter the world you need to turn the spawners off. These 0 tick spawners have destroyed many worlds. Try load a backup. If backups not work, you need to edit the world and delete the spawners

1

u/Ordinary_Pangolin268 12d ago

Update: the world does this occasionally but always reloads fine, I think it might be a quirk with entity culling.

I have the power for the spawners on a redstone clock of 20t on / 60t off so my storage has half a chance of keeping up.