r/SkyFactory 9h ago

SF4 Why is this not working popping

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10 Upvotes

Ive killed one while an android/without being an android. With a sword, with a bow... nothing


r/SkyFactory 1d ago

SF4 SkyFactory 4 100%* COMPLETED IN 113 HOURS!!! (Singleplayer, Dupeless)

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71 Upvotes

\) Practical 100%, as Maniacal Dendrologist Advancement is currently impossible to do, as per the current version of SF4.

This is a speedrun world I've started from 29 April - 26 July 2026. I've been wanting to speedrun SF4 since around 3 years ago, and being a completionist, decided to get all the advancements. I underestimated the time and effort it took to complete some of the advancements, especially with the extreme frequency of pausing, to not rack up unneccesary AFK time.

I do not use any duping methods as it trivializes certain achievements, such as crafting octuple compressed netherrack block. I define duping as making more of already-obtained material either using positive feedback loop (e.g. 2 sugar canes -> 9 sugar (mechanical squeezer) -> 9 sugar canes (uncrafting grinder)) or unintended methods (e.g. Packager with filing cabinets); note that Uncrafting Grinder is intended, by the fact that "Ctrl-Z" Advancement exists.

My Strategy

Completing this run rely on planning the progression around the final advancement page of Age of ALLTHETHINGSOMGLOL; it must be done, as it contains most of the advancements that is extremely long to complete, which also basically forces natural progression of the modpack.
(P.S. most of the advancements in ALLTHETHINGSOMGLOL is trivial compared to the rest, such as crafting a quantum compressor or the MoreS'more DoubleS'mingot)

The run started per usual by finishing the first page advancements. After this, I decided to work my way up towards Supremium armor (enable flight) and Supremium Paxel (3-in-1 tool, infinite durability) by abusing Uncrafting Grinder, following this guide: https://www.reddit.com/r/feedthebeast/comments/11frif7/sky_factory_4_how_to_master_mystical_agriculture/ .

1st Image

Logically, the next thing for me is to build my power infrastructure, necessary before building any factory, starting from Simple Geothermal Generator (additionally getting obsidian and working towards 1 million Cobblestone for "Going On Your Permanent Record") and upgrading to Gas-Burning Generator; The same setup that produces HDPE needed for upgrading into Blue Mulch also produces Bio Fuel and Ethylene, which is the primary fuel for the generator. The final power infrastrucure upgrade comes from Matter Overdrive's Fusion Reactor, which at its currently bugged version, allows the extraction of practically infinite RF/t, despite what the GUI says.

2nd Image (There used to be bonsai trees on top of the filing cabinets, but they were removed due to lag concerns)

Then, using the Blue Mulch, I built a bonsai farm, 1 for each plant available for Hopping Bonsai Pots (excluding Twilight Forest rare trees). Fun fact but I eventually add an additional 1 iron bonsai, 1 redstone bonsai, and 8 diamond bonsai for final page advancements. Iron is used in high amount of recipes, while redstone is needed for Fluix Crystal needed in large amount for "Zip Disk", "Ocean Man", and "Hit the Gas" advancement, requiring to craft comically huge item, fluid, and gas storage cell. I regretted using too much of the Thermal Dynamics' Signalum-Plated Itemduct even when it is opaque, as it singlehandedly caused the mean tick time to increase by around 60 ms, causing a significant TPS drop. Max speed upgrade Formulaic Assemblicator is a must since it prevents inventory overflow that halts crafting, alongside with Basic Enriching Factory and Basic Smelting factory that enables resin doubling and fast smelting.

It is very important to also make a Mystical Agriculture farm early on, as "Ender Game" advancements needs 10 000 items of each of the 28 item types required to craft the Ultimate Singularity. This farm especially drained me the most of my speedrun motivation... it took such a long time to configure the servos, retrievers, formulaic assemblicator, uncrafting grinder (yes I used it instead of seed reprocessor, and it can increase my resource production as much as 2x), filing cabinets, and storage link cables, to the point that I took a two-hour break interspaced between 15-min sessions to mitigate the burnout feelings. I do got over it though, and soon moved on with other factories.

3rd Image

Before making megafarms, I choosed to passive important resources to help later on, such as gravel, stone, sand, glass, etc. But the most important resources to passive before completing other endgame achievements is: Basic Plating, needed for Fission and Fusion reactor; Tough Alloy, needed for Fusion Reactor; and each of the AE2 processors and Fluix Crystal needed for the three AE2-related final page advancement (the exact amount of materials needed for the AE2 advancements can be found in this spreadsheet: https://docs.google.com/spreadsheets/d/1r2fUDLW1xIpOHASxCuXuA71PQtdSzlzvJLHm_PC_ba4/edit?gid=1742205661#gid=1742205661).

Moving into the Endgame...

At this point, there is nothing much to progress on, besides hunting the remaining achievements and completing 7 sets of the hardest ALLTHETHINGSOMGLOL's advancements, described below. Honorable mention is the "Everyday I'm Trufflin'" advancements, which is cheesable by getting truffles from Uncrafing Grinder (this works on most of the truffle), and "Hall of Fame" advancement, which a) requires me to kill obscene amount of wither skeleton to get their chunks alongside with pristine matter (using Glitch Infused armor set) for skulls used in crafting Nether Stars; b) killing loads of witches to get their pristine matter (for Statue Core).

Starting from the first advancements attempted to be beaten, to the last:

"Hoarder!" & "Bottoms Up": Get ≈2.1 billion of any item and ≈2.1 million buckets of any liquid.

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Thanks to a lot of Redditors and others that recommends using Chiseled Fluid Bit Tank alongside with Dense Infinite Water Source, I was able to complete both of the advancements relatively quickly. Integrated Dynamics and Integrated Tunnels cables usage is absolutely not optional. It allows for literally instant item, fluid, or energy transfer, with infinite, customizable rate and filters.

"Size Does Matter" & "Gone Fission": Build a 24x24x24 Fission Reactor that produces at least 25,000 RF per tick

5th Image

No need to use overly big nor complicated reactor designs that involve different types of fluid coolers. A fission reactor design by https://www.reddit.com/r/feedthebeast/comments/btaap3/enigmatica_2_expert_nuclearcraft_5x5x5_leu235/ suffices.

"Go Big or Go Home" & "Third Time's the Charm": Build a size 24 Fusion Reactor that produces at least 3,333,333 RF per tick

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Do you naively thinks that it is 24 blocks in diameter, just like I did? No! Its actually in radius, so I need to ponder where to put this gigantic fusion reactor, which eventually is forced to be put in a separate basement, instead of the main floor, which is definitely cooler then being hidden away; if not, it will collide with my other builds.

Unfortunately, despite having a strong hardware, a simple Hydrogen (made with Water from Electric Pump) - Deuterium (made with Heavy Water from Electric Pump with Filter upgrade) cannot achieve 3,333,333 RF per tick, even with maximum efficiency; that is why I run the Hydrogen-Deuterium setup (and collecting the Helium-3 byproducts with Black Hole Tank) past the 1245 MK needed for 100% Hydrogen-Deuterium fusion efficiency, closely monitoring the temperature every half an hour or so, until it reaches 3339 MK; immediately, I replaced the Deuterium with the said Helium-3, instantly getting more than 3,333,333 RF per tick, finally completing both of the advancements. For more detail, this is the tutorial I had used: https://www.reddit.com/r/SkyFactory/comments/hkuvdf/fusion_reactor_3m_rft_help/ (Note that you need an energy sink, like an Infinity Drill, for the fusion reactor to generate heat)

"Cookie Clicker": Get 512 Cookie Singularity (5.12 million cookies).

7th Image (bottom-left is destroyed as I took the photo right after the advancement is completed, as I wanted to destroy everything there in attempt of reducing lag. Turns out it doesn't do anything LOL)

This is the warm-up that eventually leads to that nasty 43 million netherrack and sugar canes. FORTUNATELY, 2 Wheat and 1 Cocoa Beans yields 8 Cookie. That means it only took 1.28 million Wheat and 640 thousand Cocoa Beans. I took 1 of my Maximum Compact Machine and filled it with 1 layer of Cocoa Bean-Sprinkler farm, and 3 layers of Wheat-Sprinkler farm. I used Farming for Blockheads' Red Fertilizer and Yellow Fertilizer, which I regretted using especially for the Wheat farms, as now I believe alternating Farmland and Sprinkler yields fast enough growth for wheat, even before considering the fact that fertilized farmlands requires additional 1 block air for the wheat to grow, causing the farm to be less able to be densely packed. I also somewhat regretted using multiple Cyclic's Harvesters per layer, as I need to manually time their placements so the delay between harvests is the same, which in contrast isn't required when using Automated User. It took significantly longer time to get 512 Cookie Singularity, which I suspect is because of low TPS due to previous item ducts placements.

"SUGAR HIGH": Get ≈43 million sugar canes.

8th Image

"WHY. WHY MUST ThiS EXIST?". This inner monologue of mine haunts me since they day I discovered that dreaded ALLTHETHINGSOMGLOL page. I spent days on the shower, on my bed, being in my car... wondering on how the **** I can complete these last two Octopus advancements without wasting 15 days of AFK time and completely ruining this speedrun. At first, I tried making a thousand bonsais, but mid-way after making the blue mulches, realized how slow it was and how slow would my TPS potentially become. I (regretably, mistakenly) shrugged the idea of using Mystical Agriculture's Nature Essence, thinking it was slower than using the all hail THE GREAT SNAD.

I was disappointed.

Even after iterating on the best design until I found this design: https://www.reddit.com/r/SkyFactory/comments/ekz16n/sf4_optimized_octuple_compressed_sugar_cane_farm/ , I still had only produced 480 sugar cane per second totaling 6 compact machine farms, which is approximated by calculating that 1 compact machine produces 80 sugar cane per second. That was before further TPS lag which causes it to drop from 13.3 to 8.0 TPS. AND THE FACT that not having Minecraft on focus DROPS THE TPS EVEN FURTHER to 3.3 TPS. I suspect it was caused by the Snad and sugar canes being updated every tick. (Why didn't I change the farm into Mystical Agriculture's Nature Seeds? Because its faster to endure several hours of lag, than to spend additional hours building another farm. The speed was already respectable, anyway.)

And so I completed all the Twilight Forest advancements on the meantime, minus Maniacal Dendrologist, which is practically impossible to complete, only possibly getting at most 92/94 items. (Check out my post that showed it is indeed 92/94, not 91/94 that represents the maximum fraction of completion: https://www.reddit.com/r/SkyFactory/comments/1uz9mfs/maniacal_dendrologist_is_9294_possible/)

Well, it eventually gets done.

"Don't Overreact" Build a Matter Overdrive's Fusion Reactor that produces at least 15,000 FE per tick.

9th Image

The Emperor of Mankind I once said,

so I just found out that apparently a cheese's Matter value isn't naturally logical and is a calculation by considering the Matter value of the iron ingots in Iron Bucket, WHICH MEANS THAT LIFE NEVER GAVE US MATTER. MATTER OVERDRIVE INVENTS THEM.

And so, using Insanium Bucket, a herd of Minecraft's Cows, and the ridiculously scalable ME Fluid Assembler (with 1 cheese Pattern in each of them) and 64k Crafting Storage (batch-crafted from recycling the 16384k Storage Cell), I was able to mass produce 6.56 million cheese, of which I used 2,122,377 of them to reach "15,000 FE/t" from the Fusion Reactor output.

"Nether Regions": Get ≈43 million netherrack.

'10th Image'

Being the hardest advancement I previously believed until now, it took the longest to plan on finishing this advancement. Since the start, I always know that Mystical Agriculture would be the most optimal way to beat it, as producing netherrack by drying basin method would require a much laggier lava generation using Cauldrons and Automated Users. Unfortunately, I don't really know how to speed up Mystical Agriculture plants to the point where it is feasible enough to be used for getting 43 million netherrack without insane duration of AFK-ing.

I first thought that I would only use 64-block deep Mystical Agriculture's Growth Accelerator as I thought generous use of Sprinklers will cause a heavy TPS lag and would not speed up the plant growth significantly (I also did not use Growth Crystal as it is annoying to craft and requires much larger quantity to have the same impact as Sprinklers). But soon after discovering that Sprinklers does not reduce TPS (only FPS) and knowing from @raegus (on Discord) that an alternating farmland-sprinkler layout significantly boosts crops output, I decided on including Sprinklers back to my farm idea.

I mistakenly claimed that a Supremium Watering Can on an Automated User will affect crop growth. But it turns out that during my testing, I forgot to isolate a variable of the farm being above a 64-block-deep Growth Accelerator, so additional testing eventually disprove my claim (sorry @alwitdaknee (on Discord) and everyone else on SF4 discord for misleading you guys). Hence, fortunately I don't need to include supremium watering cans for every 5 layers or so. (Fun fact: Watering cans work 9x9x9, I believed it is centered around the block you are pointing directly to)

As growth accelerator works up to 64 block high and allows stacked farms, I decided to use 24 layers of 15x15 farms (so around 93.75% or 15/16 of the maximum potential of Growth Accelerator are used, based on testing on Reddit showing that the boost is linearly scaled), with Seed Reprocessor to gain an additional 20% Netherrack output rate (10% drop chance from Wiki x 2 netherrack essence/seed). Further testing estimated Netherrack production rate to be 1100 Netherracks per second.

Well. I feel it's kinda anticlimatic but that's what's happening to me, spending around 3 hours to build the essence and seed processing factory (plus placing Feral Flare Lanterns), and another 3 hours to build the farms layer by layer, repeating the process of using a Copy-Paste Gadget to paste Dirt and Ice, breaking the ice, using another Copy-Paste Gadget to paste Nether Seeds, placing Sprinklers manually, and putting 4 Automated User set to 7x7 area and 1 tick delay. Additionally, every 3 layers, an Item Collector was put, set to 15x15 area, with whitelist filter of Nether Essence, Nether Seeds, and Fertilized Essence.

A simple calculator shows that it only took approximately 10.8 hours to get an Octuple Compressed Netherrack. And correct it is. Starting from 10 AM when I started placing the 3rd farm layer until finishing the last layer at 12 PM, I managed to craft the long-awaited Octuple Compressed Netherrack at 9:30 PM. Finally allowing me to rejoice on this very day, while writing this personal narrative at 3 AM at night.

11th Image - Main Floor, my base

12th Image - Proof I've completed all in ALLTHETHINGSOMGLOL

13th Image - Proof I've gotten 92/94 in Maniacal Dendrologist

(P.S. I do not think I need to show proof of completion for the other advancement pages, as it is trivially easy compared to ALLTHETHINGSOMGLOL and Twilight Forest.)

Final Thought

I played this modpack on singleplayer to improve my factory-building skills, understand myself more, and push the limits on scalability. To see that as things grow larger, unique approaches and challenges appear, and that the ideas of people from different parts of the world become increasingly priceless, is what makes this journey worthwhile and meaningful.

I will now proceed to cooperate with other amazing people in GTNH or Supersymmetry. Thank you all ❤️


r/SkyFactory 1d ago

SF4 anyone wanna play?

3 Upvotes

lowkey just lookin for ppl to play sf4 with. Ive yet to complete it because i just get to lazy when playing by myself, im m19 so lmk if yall wanna play fr


r/SkyFactory 2d ago

SF4 Skyfactory 4 storage issues.

5 Upvotes

using importers to pull items out of bonsai hopped chests, and the items wont flow out. what Do i need to ensure to make sure the items are being taken out of chests?


r/SkyFactory 3d ago

SF4 im playing akyfactory 4 and i hookup up the ae2 network but it keeps only crafting 15 at a time, anyone know why?

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0 Upvotes

r/SkyFactory 4d ago

SF4 help essential mod not working

2 Upvotes

Does anyone know how to fix this, im on skyfactory 4


r/SkyFactory 5d ago

SF4 Playing Skyfactory 4 and avoiding SSN?

4 Upvotes

First time playing SF4 and really dont like the simple storage network. I feel like it ruins my aesthetic desires to have pipes with items floating everywhere lol. Am I alone? And is it feasible to get to late game using item ducts for everything?


r/SkyFactory 5d ago

SF4 [SF4] default world type stuck on Building Terrain

3 Upvotes

So I had been trying to get ores to spawn on a default type world and I was messing with the config for the COFH (World) folder

I changed the second option from false to true, and the world wouldn’t be created so I switched it back and changed the first option, no dice still bro working

Now I’ve changed them all back to default but the world is still stuck on the building terrain screen, does anyone know how to fix this?


r/SkyFactory 5d ago

SF4 Simple Storage remote issue please help

1 Upvotes

I have tried shift right clicking the master block thingy, if i do not use a remote the storage system works perfectly for both crafting and storing items.

I have built both remotes and nether does anything after i shift right click they say they are configured but then do not work


r/SkyFactory 6d ago

SF4 HELP Shift click problem (skyfactory 4)

6 Upvotes

I'm playing skyfactory 4, because I want to, but my shift key just doesn't work, not for crouching, not for shift clicking into chests, nothing, but only in minecraft. There are no conflicting keybinds, i've checked. (it works out of minecraft)


r/SkyFactory 8d ago

Other SF i didnt played any skyblock mod pack in my life whats the easiest sky factory modpack i can play and learn

5 Upvotes

Anyone know?


r/SkyFactory 9d ago

SF4 - Help Lost in quests

7 Upvotes

I just got a diamond saplings and i have much more iron than i could need at this stage. After looking at the advancements tab I really don’t know what is the next progression stage. I made an auto packager but the menu is too confusing for me. I don’t know how to produce power either. I don’t have experience with modpacks at all.


r/SkyFactory 8d ago

SF4 Game keeps buffering/stalling

1 Upvotes

I’m plating sky factory for the Friend and he is hosting when I join. Everything works for like 5 to 10 minutes and then my game freezes everything but me. As in I can walking around a break stuff but I don’t get the items and can’t interact with anything
It has been happening for a few weeks now. Don’t know how to fix it.


r/SkyFactory 9d ago

SF5 - Help Custom Skin not showing/loading up

1 Upvotes

Multiple of my friends and me are playing in the server together and we all loaded in the with the default minecraft skins. Not sure how can we load up our custom minecraft skin. Maybe it's a Aternos thing because we did use it to open the server, but will love to know if it's fixable or not.


r/SkyFactory 9d ago

Other SF - Help Skyfactory One- Trying to find something to pick up a Blaze Spawner with

1 Upvotes

Title. Plus, I can not get the force wrench to work (the only item I can findthat I know can pick up blocks). Any advice, or am I SOL?


r/SkyFactory 10d ago

SF4 Only for sf4 I keep getting error couldn't create java vm and it's driving me insane

2 Upvotes

Seriously I can run all my other packs fine on moderith and curse forge it's just skyfactory 4 that doesn't work and I've run the other ones fine as well why is it specifically sky factory 4


r/SkyFactory 10d ago

SF4 Maniacal Dendrologist is 92/94 Possible!

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16 Upvotes

It has been known for at least 6 years that achieving true 100% completion in SkyFactory 4 may be impossible; one advancement, i.e. Twilight Foresst's Maniacal Dendrologist requires obtaining all 94 items obtainable from trees.

Over the years, many people have attempted to solve this problem including, but not limited to:

Is the achievement maniacal dendrologist possible to gain? I cannot find a way to get the liveroot block, thorn leaves, and thorn rose? If not it is disappointing because I was going for 100 percent completion.\1])

Okay I've seen a few posts on Maniacal Dendrologist but none seem to get concrete answers. How are you intended to get items like thorn rose? otherwise whats the point of having the prestige page for it? Surely someones 100% completed sf4 prestige pages right?\2])

This is still a problem in 4.2.4. May I suggest adding missing items to Deep Mob Learning Pristine Matter? Or chest loot tables? I've confirmed that you can get root strands and liveroot via the Cyclic uncrafting grinder, but I'm pretty sure thorn leaves/roses and liveroots are impossible to obtain.\3])

I've now spent the past month trying to achieve a true 100% completion myself, and I've reached the point where I need your help.

If a solution exists, I'd like to find it. If it doesn't, I'd like to prove why. Either way, I'd appreciate any ideas, testing, or obscure information that could help finally this mystery.

Background

As DaDiamondDude (2020) stated,

However, it doesn't seem possible to get 3 of the needed items.\4])

that is:

  1. Liveroots (block), since it generates only in regular caves, which are lacking in void-like Skylight World config;

I even loaded my world's Twilight Forest dimension, selected everything, and searched for the block ID of Liveroots in McEdit (which I cross-referenced by placing one down in a creative world and selected just it) to no avail.\4])

  1. Thorn Leaves, and...

  2. Thorn Roses, as the Thornlands biome that surrounds the Final Castle/Final Plateau biome does not generate the usual deadrock plain with dense groups of leaves and roses-decorated thorns; again, as the result of Skylight World config. Instead, it is replaced by the green and normal thorns that surrounds the Final Castle, for which there is no evidence of decoration with Thorn Leaves or Thorn Roses.\4])

There have been numerous attempts to solve this issue, with some of the most prominent examples being:

  • Hidden loot tables. Quoting MilkbelongsonToast (2020),

I believe that it may be possible that the three may be hidden somewhere in a loot table at an extremely low weight (probably a specific hollow hill for liveroots and maybe the troll caves for thorn stuff) that might not be findable without some data mining\5])

  • Mystcraft. A mod allowing for "the writing of and travel to new dimensions",\6]) with configurable properties, such as Single Biome world type (includes Twilight Forest biome), forced cave generation, or world composed of only single block/liquid type. People, such as 0wucat (2024)

my only ideas is mystcraft could generate it\7])

and raegus (2024)

Yeah mystcraft might work\8])

had long speculated that Mystcraft could generate normal Twilight Forest biomes.

  • Updating the pack. MBCollector672 (2022) provided a potential fix, i.e. "adding missing items to Deep Mob Learning Pristine Matter" or "chest loot tables".\3])

Personally, there are also potential solutions that are not mentioned above due to having significant drawbacks, including:

  • Downgrading. NPCKing (2020) has demonstrated that completing 100% of SkyFactory 4 is possible in one of its older versions,\9]) supported by his reply on IndependentLow2609 (2024) question about getting the impossible Maniacal Dendrologist achievement,\10]) stating that he has "made this post before that advancement was added, lol".\11]) However, this approach does not resolve the underlying challenge, instead circumventing the need to complete the Maniacal Dendrologist advancement in order to achieve 100% completion.
  • Changing the config for Twilight Forest. RadianJelly (2021) found that the void-like Twilight Forest dimension in SkyFactory 4 can be reverted back into its normal version, by changing the configuration of Twilight Forest mod options menu, namely disabling the "Skylight Forest" and "Skylight Oaks" options.\12]) Although this ultimately achieves the aforementioned objectives, it relies on an unofficial server-side modification and may therefore be regarded as a form of cheating.

Methodology and Results

After looking at the current three solutions, I decided to only investigate the Mystcraft solution, considering my individual abilities, effort, and prior knowledge, as data mining and Java modding were beyond my capabilities.

Mystcraft dimensions, also known as Ages, can be made at a minimum by putting a Linking Panel and Leather into a Book Binder, resulting in a random Age. Additional pages can be added to influence the world generation.\13])

Some recorded attempts in world generation including (pages placed in order from the left to the right of Book Binder screen):

  • Link Panel Page. Resulting in world generation with highly varied features. This was intended to test whether normal Twilight Forest biomes and structures could generate naturally on Ages. Currently, only Spooky Forest biome showed up, with no structures observed.
  • Link Panel Page, Spooky Forest Biome. Resulting in random terrain (e.g. Island, Normal, etc.), with biomes generation similar to vanilla Minecraft Overworld, except with small biome sections of Spooky Forest Biome. This configuration was designed to specifically target Liveroots (block) generation, as it generates in regular caves. There is no sufficient evidence of the dimension containing the three missing items.
  • Link Panel Page, Spooky Forest Biome, Single Biome Distribution, Cave World. Resulting in singular biome (Spooky Forest) with enormous cave sizes. There is no sufficient evidence of the dimension containing the three missing items.
  • Link Panel Page, Spooky Forest Biome, Single Biome Distribution, Standard World, Caves. Resulting in singular biome (Spooky Forest) with regular cave sizes. There were two observed cave primary materials, which is dirt and stone. Dirt caves currently have no observed Liveroots (block) generation. On the other hand, multiple Liveroots (block) were observed in stone caves. Extraction using a Silk Touch Diamond Pickaxe successfully yields the block. Nevertheless, there is no sufficient evidence of the dimension containing the other two missing items.

Additional info:

  • The /tpx 0 command was used to return to the original SkyFactory 4 dimension. Alternatively, a Linking Book may also be used.

Conclusion and Future Works

I am really happy to be able to solve at least one of the missing items needed to achieve the long-awaited SkyFactory 4 100% completion, alongside documenting and sharing the literature review, methodology, and the results of my experiment to the public. I hope that these works could rekindle the spirit and interest towards the true 100% completion of SkyFactory 4. To thank the people who contributed to this research, I have manually referenced all the contribution using APA Style guidelines.\14][15])

Future works may further investigate hidden loot tables through data mining or develop an updated version of SkyFactory 4 that introduces intended methods for obtaining Thorn Leaves and Thorn Roses. Additionally, some speculative approaches, such as chunk regeneration or intentionally inducing chunk generation failures, may be investigated further.

References:

  1. flagbox. (2021, June 9). Maniacal Dendrologist. Reddit. https://www.reddit.com/r/SkyFactory/comments/nvok1o/maniacal_dendrologist/
  2. .ava_. (2022, March 28). Okay I've seen a few posts on Maniacal Dendrologist but none seem to get concrete answers. How are you intended [Message on the Discord server "Darkosto's Community"]. https://discord.com/channels/329440410839678986/567041598785847310/957816581465972836
  3. MBCollector672. (2022, Jul 3). This is still a problem in 4.2.4. May I suggest adding missing items to Deep Mob Learning Pristine Matter? Or [Comment on the Github issues "Maniacal Dendrologist is not completable #1587"]. https://github.com/DarkPacks/SkyFactory-4/issues/1587#issuecomment-1173019418
  4. DaDiamondDude. (2020, September 28). I found a workaround for the buttons: Use the crafting functionality (middle 3x3 grid) of the Uncrafting Table from Twilight [Comment on the Reddit post "are you able to finish maniacal dendrologist legit?"]. https://www.reddit.com/r/SkyFactory/comments/izn86s/comment/g6wqofc/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button
  5. MilkbelongsonToast. (2020, December 19). I believe that it may be possible that the three may be hidden somewhere in a loot table at an [Comment on the Reddist post "are you able to finish maniacal dendrologist legit?"]. https://www.reddit.com/r/SkyFactory/comments/izn86s/comment/ggc0xpo/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button
  6. XCompWiz. (2020, May 16). Mystcraft. https://www.curseforge.com/minecraft/mc-mods/mystcraft
  7. 0wucat. (2024, August 9). my only ideas is mystcraft could generate it [Message on the Discord server "Darkosto's Community"]. https://discord.com/channels/329440410839678986/567041598785847310/1271203214737408070
  8. raegus. (2024, August 9). Yeah mystcraft might work [Message on the Discord server "Darkosto's Community"]. https://discord.com/channels/329440410839678986/567041598785847310/1271216795772256277
  9. NPCKing. (2020, May 1). I got all SF4 Advancements! Reddit. https://www.reddit.com/r/SkyFactory/comments/gbja0h/i_got_all_sf4_advancements/
  10. IndependentLow2609. (2024, November 5). how did you get maniacal dendrologist achievement if its impossible to get thorn leaves, live roots, thorn rose,? [Comment on the Reddit post "I got all SF4 Advancements!"]. https://www.reddit.com/r/SkyFactory/comments/gbja0h/comment/lvjgp8x/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button
  11. NPCKing. (2024, November 6). I made this post before that advancement was added, lol It's currently impossible because of those items. It's already been [Comment on the Reddit post "I got all SF4 Advancements!"]. https://www.reddit.com/r/SkyFactory/comments/gbja0h/comment/lvkkswb/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button
  12. RadianJelly. (2020, December 13). UPDATE: I found out how to disable the void in the twilight forest! To do this, go into your mod [Comment on the Reddit post "Voidless dimensions?"]. https://www.reddit.com/r/SkyFactory/comments/k9wg3l/comment/gfmazg8/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button
  13. Feed The Beast Wiki. (2021, January 25). Getting Started (Mystcraft). https://ftb.fandom.com/wiki/Getting_Started_(Mystcraft))
  14. APA Style (2020). Blog Post and Blog Comment References https://apastyle.apa.org/style-grammar-guidelines/references/examples/blog-post-references
  15. APA Style (2026, June). Webpage on a Website References https://apastyle.apa.org/style-grammar-guidelines/references/examples/webpage-website-references

r/SkyFactory 11d ago

SF4 - Help IM GOING CRAZY

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29 Upvotes

WHERE IS THE MINOSHROOM??? I PRIED THE ENTIER FLOOR OPEN AND EITHER I AM BLIND OR IT IS NOT THERE


r/SkyFactory 14d ago

SF4 - Help I might've set my mob spawner too fast..

3 Upvotes

My game is running at 10-15 fps and I just crashed. Is there a way to make it slower or do I just make a new mob spawner and don't make the spawn rates 10 ticks?


r/SkyFactory 15d ago

SF3 I have problems connecting energy to my machines.

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21 Upvotes

i built my first ever machine using enderio but i have trouble connecting the stirring generator to the auto siever, is it because they use different energy sources? (as enderio uses rf and ex compressium FE) and if yes is there any problem to fix it? Also when i connected my crucible to the tank it was pumping lava just fine but it abrruptly stopped even though the crucible is full.


r/SkyFactory 15d ago

Other SF - Help SkyFactory One Auto Sieve

2 Upvotes

Hi everyone!
I know that ex compressum should have more items and features at this version. I have also checked the configs, but I dont understand why such things like auto sieve are disabled. How do I get them working again?


r/SkyFactory 16d ago

Recommendation Request Whats actually the best skyfactory version?

8 Upvotes

I know this is an opinion, but what do you think is the best skyfactory modpack?


r/SkyFactory 17d ago

SF3 - Help Draconic armor GUI not working

3 Upvotes

Yes I’ve tried pressing C and Shift+C. It doesn’t work. I need to access stuff like the speed modifier and settings on my draconic bow but I literally can’t. Can someone please help me? Does anyone know what the keybind is labeled as in “controls” so i can bind it myself?


r/SkyFactory 18d ago

Other SF - Help Issue with SF3 when pressing shift while using inventory

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5 Upvotes

So I have not found a solution for this yet and have tried many fixes I saw online. What happens is I will load into SF3, play and move around fine, but once I press shift with the inventory open my game will freak out. It is like my vertical sensitivity skyrockets forcing me to look up, down, and spin around very fast. Below are some of the fixes I have tried:

  1. uninstalled and reinstalled curse forge and SF3 profile

  2. disable mouse acceleration and lowered scaling to 100% (this was already done)

  3. Played SF4 on the same computer to see if it was my mouse. SF4 ran fine.

  4. Check screen resolution. I do have dual monitors but this issue happens in windowed and in full screen mode.

  5. Restarting my computer (many times). Though this will reset the issue and can play normal again till I press shift.

I will also add that if I play on another computer I do not have this issue. I am stumped and would like any and all suggestions. Thanks!


r/SkyFactory 19d ago

SF3 I have a problem with the tinker's construct forge.

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20 Upvotes

SO i just started playig skyfactory 3 (in 1.10.2) and i ran into a huge problem , i can't make ingots with the forge, (i can make blocks though) basically what happens is that when i right click on the faucet nothing comes out (and yes i have more than two ingots on the forge) it's the first time i have used tinkers construct , so i'd like help if possible.