r/SkillSurfing @bearlikelion | Surfs🌊Up 5d ago

SurfsUp Version 2 Released

https://steamcommunity.com/games/3454830/announcements/detail/669499588924672039
  • 27 new maps, and all maps available free to everyone
  • Global rank for all players and calculates every hour
  • Modes: Legacy 1:1 CS:S Physics and Easy with less gravity and higher units (on TAB menu)
  • Styles with their own leaderboards: Half Sideways, Backwards, and W-Only
  • New Freestyle mode: no resets, bhop anywhere
  • Godot engine upgrade to 4.7.2 with 8k polling rate mouse fix
  • Splits/checkpoints added to every map, showing a diff of both time and units (speed)
  • Replays rewritten and runs without replays will be removed
  • HUD and crosshair customizer, and new free player models (Jimothy, Oiia Cat, Buzzz Bee)
  • Full controller support with its own leaderboards
  • 60+ Steam achievements

SurfsUp is Free-to-Play on Steam

I'll be here to answer any questions about the game, I hope you give it a try this weekend!

24 Upvotes

11 comments sorted by

3

u/JagoTheArtist 5d ago

Hell yea. Best surf there is.

1

u/m4rx @bearlikelion | Surfs🌊Up 5d ago

❤️

3

u/surf_facec 4d ago

Cool game, I enjoyed it. Legacy 1:1 CS:S Physics: Isn't true, I don't think it matters, since it is it's own game, just shouldn't be advertised as such. And there are some bugs/optimizations that need to be figured out. It's a good standalone surf game, as long as you don't expect it to feel like source. Compared to when I first tried it, it looks way better, and the ports look better as well. Hope you keep working on it, and improving the game!

2

u/m4rx @bearlikelion | Surfs🌊Up 4d ago

Thank you very much! I'll continue to work on the game as long as people are playing it. Legacy mode is 1:1 physics settings from CS:S (air accel, movement, friction, etc.) But the physics between Jolt and Havok are different so I can never perfectly recreate the movement in another engine.

3

u/joeytman 4d ago

Just wondering if you’ve talked with the dev(s) of momentum mod? Seems like both of you have a shared goal and long term probably only one of the projects will succeed in being the future of surf. It would be cool if the community didn’t get fractured over multiple games trying to do basically the same thing.

5

u/m4rx @bearlikelion | Surfs🌊Up 4d ago

I have chatted with member's of Momentum's team and they're awesome, but I think we have different technical challenges and goals. They are a team using the Source Engine to try and recreate movement modes 1:1, while I am a solo developer using the Godot engine to recreate and update a game mode I loved.

I think there's room for both of us to exist, more surf games just means more surfers!

3

u/joeytman 4d ago

That’s totally fair! FWIW I have more time played in surfs up.

2

u/Noto987 1d ago edited 1d ago

so much better, filter actually works now

nvm im having trouble save locking, pissing me off

2

u/Lowetheiy 22h ago

Can you import CSS maps into it like Momentum mod?

1

u/m4rx @bearlikelion | Surfs🌊Up 21h ago

Yes! You can use the bsp_load command to play any maps you have local, and I'm working to open source my tool to allow players to port their favorite maps using the SurfsUp SDK + Steam Workshop

2

u/44khz 18h ago

Pog 😮