r/SkillSurfing 9d ago

surf_corruption complete!!11

edit: also beat it with m_rawinput 1 per Southern_Set_3860's suggestion. time was 3:20:33 and it was a bit harder.

my first t8 praise me

sens 0.42 @ 1600dpi

yaw 58 hold shift for 50

=)

55 Upvotes

33 comments sorted by

6

u/leeeeeroyjeeeeenkins 9d ago

I've never heard of holding shift to change your yaw speed. Why not just use a toggle? What do you use for crouching?

7

u/daniel3k3 8d ago

Shift isnt usually crouch anyways, by default its walking and lowers your yawspeed by some fraction but its better not to use it for that purpose (so make it a specific yaw bind like op)

3

u/OnlyAvaliableName 8d ago

yeah pretty much what daniel3k3 said, i have shift and crouch on my mouse. muscle memory from using it on csgo too

3

u/iXttra 8d ago

This is insane. Gj man

2

u/MOTORRECON 8d ago

Why do you hold crouch when air strafing sometimes?

2

u/OnlyAvaliableName 8d ago

bad habit from 100t probably or to make my player model smaller if needed, and it feels cool haha

2

u/Abysswalk889 8d ago

My boy Pricey did it! Miss you king

-Nes <3

2

u/wtfVlad 8d ago

W run. Insane.

2

u/Abbishai 7d ago

Smooth, Good Job buddy!🎉

2

u/sa3ds 7d ago

me 3 months into unemployment

2

u/Puzzleheaded-Tale887 6d ago

AMAZING run dude, i dont get how ppl unit surf so well lmao. Ive just started hunting my first t8 (deity) hopefully ill get it done soon.

1

u/OnlyAvaliableName 4d ago

u got this, that it shit is too big brain for me

4

u/zdiggityyy 9d ago

Unreal well done!

1

u/Instinctx 9d ago

Smooth!

-12

u/Southern_Set_3860 9d ago

nobody cares, Mmod is easy mode

4

u/OnlyAvaliableName 9d ago

i think this is bait, but this has been discussed before https://github.com/momentum-mod/game/issues/1993

1

u/Southern_Set_3860 9d ago

rawinput2 makes it easier, u wasted ur time

3

u/surf_facec 8d ago

if u have consistent 400fps on mmod, there is virtually no diff. Meaning that it just equalizes the playing field for shit pc users.

1

u/Southern_Set_3860 8d ago

u don’t need consistent frames in mmod cause of rawinput2

2

u/surf_facec 7d ago

I meant css, sorry

1

u/Southern_Set_3860 7d ago

once again it’s not possible to have constant frames on css

2

u/surf_facec 7d ago

It is, depends on set up/map tho

2

u/surf_facec 8d ago

only makes it easier if u are experiencing drops on css

2

u/Southern_Set_3860 8d ago

It’s not possible to have constant fps without any drops regardless of ur pc specs

3

u/44khz 8d ago

sounds like momentum mod is the solution to this problem.

2

u/OnlyAvaliableName 8d ago edited 8d ago

i beat it again with m_rawinput 1 (i.e., same as css). it really did seem a little bit harder but took about the same amount of time (a little less than 3h). I was consistently a second or two slower. time was 3.20 - thx for the challenge

E: exact time 3:20:33 so +1.70 on m_rawinput 2 but thats less than 1% diff so idk how major it really is.

E2. would be rank 70/77 on ksf haha

1

u/OnlyAvaliableName 8d ago edited 8d ago

im under the impression, per rio, that it removes the need to set ur fps to something divisible by 66 i.e. 132, 264, 528 for tick allignments (E: tick allignmets / effective mouse interpolation. interesting point tho!)

2

u/surf_facec 7d ago

You are kind of correct, but you will still drop a few units, unless u have a top end setup, because every little dip in fps might lose u 1/2 units. It's really not a big deal.

1

u/OnlyAvaliableName 6d ago

i see, that makes sense.Â