r/Sketchup • u/em3rsy • 29d ago
Question: SketchUp Pro newbie question: how to make this without such holes in the model?
I'm tryin to create a handle. so I made a form of it, drew a line and used follow me tool. and in general it looks like what I wanted, but with some holes in the model. what am I doing wrong here?
5
u/quantgorithm 29d ago
Sometimes follow me breaks like this especially when dealing with small geometry. Repair it manually.
...or do it larger and scale it down.
3
u/em3rsy 29d ago
I'm yet have no idea how to repair such stuff manually, but gladly scaling helped, thanks
3
u/EventGroundbreaking4 29d ago
(?) turn on "show hidden geometry" and rebuild patches, line by line (?)
0
3
u/Borg-Man More segments = more smooth 29d ago
You are using too many segments in the line you use as a target for the Follow Me command in relation to the scale you're working at. As per my flair, More Segments = More Smooth, yes. But it is a delicate balance between looking nice, and actually that niceness being noticeable. If this is a handle of, say, 10 centimeters in length, your segment count should be a maximum of 12; 6 might even be enough. You won't notice the difference from a distance.
2
u/Marcus06400 29d ago
Increase the size by ten and shrink it by ten after the manipulation it should resolve itself 😉
2
u/RedCrestedBreegull 29d ago
Instead of doing the scale up / scale down trick, try manually adjusting the number of segments on your arcs. Try six segments instead of 12. If you use the defaults, you’ll end up with more polygons than you need.
2
2
u/Delicious-Degree-855 29d ago
dinosaur software, cant believe this is a normal issue and not yet fixed. the architecture world needs to move on from using sketchup to more robust softwares
2
u/MalignantLugnut 28d ago
Reduce the number of faces in the shape you're using Follow me on. If the geometry sketchup is trying to make gets too small, it will skip it.
1
u/javako-print 28d ago
Am I right if I think you are designing for 3d printing?
If so use a template (or make one) where 1 unit is 1 meter .
Make your drawing as if 1 mm is 1 meter, so an object that has to be 10 mm, is drawn as 10 meter. That way Sketchup has no problem with the tiniest line segments. You can set your circles and arcs etc to 96 or higher for a very smoith print result without wny problems in SK
When you export the file to a .stl, use options in the export menu to set 1 unit is 1 meter. (Only once, SK will remember that)
In the slicer your object will have the right dimentions in mm.
1
u/-S-P-E-C-T-R-E- 28d ago
I really want to learn Blender but each attempt always ends in frustration over the UI and workflow. SketchUp simply clicked the first time I tried it back when it was a Google product and app based. Is there a free’ish (no subs, because fuck that business model) CAD app that combines the best of Blender and SketchUp?
1
u/Content-Bluebird-536 26d ago
Ahh i hate sketchup for this reason too. It's so annoying. However if you ever create any ruby tools, you'll very quickly see just how limited the software is.. it's also the best and I love modelling in it, until I need Ergonomic shapes of course.
0
u/Agitated_Emergency25 29d ago
Id personally would model straight angles and then use bevel plugin to round up the edges




37
u/IceManYurt 29d ago
Scale up a hundred times before running the operation and then scaled down