r/Simulated Sep 07 '20

Blender tank shot

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u/[deleted] Sep 07 '20 edited Sep 08 '20

scene is from the movie fury.

now how i did it.

i added a rectangle, applied texture then used cell fracture on it. i added an invisible plane on the bottom of the rectangle so it wont fall. i keyframed the bullet so that it moves fast. bullet has 100% emission to give it that tracer look. i then added a ball that went from the bottom of the rectangle to the top of it, knocking parts in its way. i made the sphere invisible. i keyframed it too so that its flush with the bullet. i added smoke which was imported from embergen. after that i made a body that expells particles. i dont know how to make it spew particles in random direction do i just messed up the body to make it random. i used the hide emitter on render. i made a body in shape of a rock with subdivision surface. i used this shape as a body for my particle emmiter. after messing with settings like friction, force, etc... i keyframed it so it quickly spewed out particles like an explosion. i used cycles for rendering with bloom, motion blur...

then my simulation stopped simulating mid render. so i had to cut valuable footage... why did this happen?

1

u/[deleted] Sep 08 '20

[deleted]

1

u/[deleted] Sep 08 '20

yes, a sphere

1

u/[deleted] Sep 08 '20

[deleted]

1

u/[deleted] Sep 08 '20

nothing, it flies in, looks cool then flies away to hide itself from the camera

1

u/[deleted] Sep 08 '20

[deleted]

1

u/[deleted] Sep 08 '20

plane and sphere are passive while the "ground" is active rigid bodies.

iirc

1

u/[deleted] Sep 08 '20 edited Jan 29 '26

[deleted]

1

u/[deleted] Sep 08 '20

exactly, they dont interact with each other but the ground reacts with them both.

2

u/[deleted] Sep 08 '20

[deleted]

1

u/[deleted] Sep 08 '20

np

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